XCOM 2
Celatid Alien LW2(No longer supported)
147 kommentarer
MrShadow  [ophavsmand] 23. mar. 2018 kl. 14:38 
It's a bug with LW and sorry but this mod for LW is no longer being supported
MiZta_Z0mbie 23. mar. 2018 kl. 9:29 
Not sure if its a bug or an incompatable mod I have, but whenever the celatids do that poison gas attack, it doesnt harm my soldiers, they can even walk through the gas and not take damage.
MrShadow  [ophavsmand] 10. mar. 2018 kl. 14:33 
will be the second old school enemy to be built completly from scratch
MrShadow  [ophavsmand] 10. mar. 2018 kl. 14:33 
yeah its coming along nicely
Blackstaff 10. mar. 2018 kl. 14:23 
Oh boy, Time to reload 6 times per match!
MrShadow  [ophavsmand] 10. mar. 2018 kl. 14:22 
Working on them now
Blackstaff 10. mar. 2018 kl. 14:18 
Can't wait until useless bullet sponge Silacoids are added. Would make good target practice, at least. Remember wasting entire squads of fire on those things.
Star¤Dagger 5. nov. 2017 kl. 14:14 
Still one of my favorite mods!
Neon Driver 6. okt. 2017 kl. 15:23 
How can I add this mod to the Extract Corpses mod?
RampantLion 12. sep. 2017 kl. 20:44 
Something about shooting floating testes monsters seems so wrong...
MrShadow  [ophavsmand] 12. sep. 2017 kl. 15:03 
And nothing I can do about it here as I'm no longer suporting the LW2 mods.
MrShadow  [ophavsmand] 12. sep. 2017 kl. 15:02 
There is a bug in Vanilla XCom 2 where the immune pop up does not work on all abilities. It's since been fixed in WOTC and if immune to something it's now says.
Faleg 12. sep. 2017 kl. 14:17 
@shadow79 It may be teh case for spit, but cloud should at least show the "Immune" pop up, but it just does nothing.
MrShadow  [ophavsmand] 12. sep. 2017 kl. 8:59 
@Faleg... could be an issue with LW. The spit is Acid and i think in LW they changed the Acid to do rupture damage now? And the poison gas cloud attack will not do damage to anyone carring a med kit. Dont know why Firaxis did that with med kids but even if you have one equiped and never use it, it acts like a get out of jail free card with poison.
Faleg 12. sep. 2017 kl. 7:54 
A wierd bug I'm having: celatid poison cloud ability has no effect, and nromal attack causes 32 poison damage - may be just a mod conflict or somehting, but letting you know!
MrShadow  [ophavsmand] 28. aug. 2017 kl. 15:52 
Actually all the cosmetic mods will need to be rebuilt for WotC. WotC has a new ModShaderCache set up. So if you use a vanilla game cosmetic mod with WotC, a lot of the shaders will not work and stuff can/will break.
kairoradeus 28. aug. 2017 kl. 15:28 
A necessary sacrifice I think, considering they have many stability improvements and such. Through I mostly use cosmetic mods, I doubt those will cause issues! Atleast I hope so!
MrShadow  [ophavsmand] 28. aug. 2017 kl. 13:37 
@kairoradeus... yes sir. look at my steam page and youll see i have versions of almost all my mods for both vanilla and LW2. However, once WotC launches, us modders will have to make new versions for MOST of our mods for WotC. Most vanilla game mods WILL NOT WORK with WotC because of the way the Expansion file system is set up.
kairoradeus 28. aug. 2017 kl. 13:10 
just wondering, is there a non-LW2 version? Cause it seems LW2 wont be integrating new WotC content :/ and I like this mod overall and what it adds so.
MrShadow  [ophavsmand] 11. aug. 2017 kl. 10:55 
small but new update. please read the change note in the upper right corner.
MrBrightside 11. aug. 2017 kl. 3:51 
They look so gross, i love it
DaddyHammer 8. aug. 2017 kl. 8:04 
Hi u have pretty nice char , can u make thin man from xcom 1 with ice beam and ice granade maby u can use sectoid movemant and maby snake head and sound so it will be faster to make ;)
Star¤Dagger 25. juli 2017 kl. 22:18 
Anything from Old School X-Com is welcome!

I wonder how long it is going to take them to get around to letting us travel to Mars, sigh.
MrShadow  [ophavsmand] 25. juli 2017 kl. 17:41 
very welcome
NHZ 25. juli 2017 kl. 16:35 
thank you both
MrShadow  [ophavsmand] 24. juli 2017 kl. 15:37 
@NHZ. If you mean how do you get more corpses when useing console commands? It's.... GiveResource CorpseCelatid and then the number you want. So it would be as an example GiveResource CorpseCelatid 5 for five corpses and so on.
Dragon32 24. juli 2017 kl. 11:34 
@NHZ:
XComGameCore.ini has it as "CorpseCelatid"
NHZ 24. juli 2017 kl. 6:44 
No Just AddItem CorpseCelatid XX??
Dragon32 23. juli 2017 kl. 3:50 
@NHZ:
For Extract Corpses? Scroll down 5 posts.
NHZ 23. juli 2017 kl. 1:40 
is there an Add Corpse Name?
Ostalius 30. juni 2017 kl. 19:29 
Is there some sort of tutorial out there to create a new enemy?? I'd like to make a Xenomorph or even a Predator but all I find is for Classes, Voices, Ability
BE02-Raziel 22. juni 2017 kl. 9:54 
Ah, alright. Thanks Dragon32. Pfft, should've figured that out.
MrShadow  [ophavsmand] 22. juni 2017 kl. 9:42 
What Dragon32 said :)
Dragon32 22. juni 2017 kl. 5:32 
@Oberfuhrer-Raziel:
Try
+CarryableCharacterGroups="Celatid"
BE02-Raziel 22. juni 2017 kl. 4:55 
So, I'm trying to get Extract Corpses mod to work with Celatids, see if I can carry these corpses back to base. I was wondering what would be the correct template (if that's what I should call it) for it to make it happen?

I tried the following:

+CarryableCharacterGroups="Celatids"
+CarryableCharacterGroups="CelatidGrub"
+CarryableCharacterGroups="CelatidPupa"
+CarryableCharacterGroups="CelatidAdult"

And recently tested it without using a fulton harness (from the Extract Corpses mod). So far, I've only been successful grabbing Celatids with the fulton harness but not manually carrying them. And recently, I lost the chance to bring home two corpses. :C Celatids have been rare for me but I don't think it's a bug - I just have a lot of enemy mods.
Rymarre 21. juni 2017 kl. 21:06 
when you nut so hard it gets turned into an xcom 2 alien
teh1archon 12. juni 2017 kl. 15:11 
What is the command line to add corpses to the inventory? I've tried several syntax but none of it worked :(
MrShadow  [ophavsmand] 12. juni 2017 kl. 14:27 
for those that were having an issue with missions not being able to be completed due to Celatid Turrets staying in mission after all units have evaced, it sould be fixed now. please test and give feedback please!!
MrShadow  [ophavsmand] 9. juni 2017 kl. 19:55 
small but important update, please read change notes
MrShadow  [ophavsmand] 1. juni 2017 kl. 13:39 
@Avataristche... the Celatid Turret is for the most part set up just like the M2 Turret in the game. Only 1 less armor and it flys. However, I may look at it some more and was planing on adding a advanced Celatid Turret that would unlock with Plasma weapons, get a slight HP and armor buff and gain a plasma weapon over the Mag it has now.
Avataristche 1. juni 2017 kl. 13:01 
Well, i was lucky enough to get a lot of those, and i have to say that the turret needs rebalancing, i suppose.
My very first turret was deployed in "shit-i-have-to-do-it-anyway" mission. It was shot at 21 times and eventually survived, scoring 7 kills in the process.
But, later in game, starting around force10 or so, it begins to feel underwhelming, it often misses pointblanks and dies in 2 hits.
Maybe separate it into several tiers too?
Immhotep 31. maj 2017 kl. 20:20 
@shadow79 Thanks, nice mod though... Never knew this mod exist
MrShadow  [ophavsmand] 31. maj 2017 kl. 19:29 
@Immhotep... has to be RNG bud. Just bad luck I guess. The game I'm currently playing, I've had plenty of Celatids spawn. I've also had past games where very few were seen. Yes all ok what is randomly picked. There is a cool way to get more corpses tho. Use this mod... https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=766512413&searchtext=Corpses

You'll have to add the Celatids into that mod tho. The character group will be "Celatid" as well.
Immhotep 31. maj 2017 kl. 19:20 
I am seeing very little celatids, I'm in quite mid game with coil rifle tech now & still unable to have enough celatid corpses for autopsy yet...
Kwisatz-Haderach 27. maj 2017 kl. 11:03 
@shadow79 oh....and would it be too hard to do it on my own? I mean, which files should I edit/delete to get what I want ?=
MrShadow  [ophavsmand] 27. maj 2017 kl. 10:55 
@kwisatzzz... sorry not in the plans at the moment.
Kwisatz-Haderach 27. maj 2017 kl. 10:02 
Hi! could you please provide a different mod which simply adds the new scimitars? Making them craftable after killing (for example) the elitè archon ?
MrShadow  [ophavsmand] 26. maj 2017 kl. 4:11 
Maybe ;)
Panzerknacker 26. maj 2017 kl. 3:26 
Dear shadow79! Please, can you also bring back the Silacoid from the old game? I think they'd be a fun addition with their hard armor, burning the ground where they move and fire immunity :)
MrShadow  [ophavsmand] 25. maj 2017 kl. 8:44 
The Celatids are immune to stun.