Portal 2

Portal 2

[SP] Sunbury Chambers 10
30 kommentarer
xo_2025 3. juli 2022 kl. 4:18 
I found a solution and if it's really that (anyway it's the only way) it's kind of cheap.
xo_2025 3. juli 2022 kl. 4:01 
How am I supposed to beam a vertical laser through a receptor without a laser cube? And I see no playthrough video here.
Huhu_Die_Inge 8. nov. 2021 kl. 15:16 
Super Duper Du...

; )
BierPizzaChips  [ophavsmand] 14. dec. 2017 kl. 3:04 
@CoolDudeClem: You may like to watch any of the play through videos posted here.
CoolDudeClem 12. dec. 2017 kl. 18:51 
I love astetics here, such a nice welcome change from the usual colourless dark grey and white chambers. I'm officially confused though, I can't for the life of me figure out why the cube (the one that's in a drooper near the fire vent thingy) keeps fizzling as soon as it comes out. I dont know what the lazer cather in the bedroom is for, and HOW am I supposed to get into the labyrinh bit? There's a lazer grid blocking the entrance with no apparrent way to turn it off. I thought that bedroom lazr catcher might be to for that, but onviously not as there's no way to get form there to the labyrinth entance within the few seonds that the laser is on, so I don't know.
lfairban 3. sep. 2015 kl. 17:44 
Now, that was different. Very good puzzle and excllent environment.
BierPizzaChips  [ophavsmand] 10. apr. 2015 kl. 2:05 
ogurdish: Thanks, mate. Hopefully you will have some fun with the other Sunbury Chambers, too.
ComPanion*.*Ka 7. apr. 2015 kl. 4:19 
I am from Moscow. Single and cooperative play yor games. we really like. Thank u!
ComPanion*.*Ka 7. apr. 2015 kl. 4:09 
Thank you very much! All work is just gorgeous! Pass a pleasure. Making awesome. I wish you success in your work!!!
BierPizzaChips  [ophavsmand] 6. apr. 2015 kl. 17:18 
ogurdish: Sorry, i do not understand your language. What is it? Any chance that you type it again in English?
ComPanion*.*Ka 6. apr. 2015 kl. 16:30 
Большое спасибо! Все работы просто шикарные! Проходить одно удовольствие. Оформление обалденное. Желаю успехов в Вашей работе!!!
Petutski 26. aug. 2014 kl. 18:06 
Ha! Excellent work! I am dizzy.
Pescados 20. maj 2013 kl. 8:09 
Got it, thanks haha
BierPizzaChips  [ophavsmand] 20. maj 2013 kl. 4:45 
@Pescados: May i suggest to watch the video posted here in the workshop.
Pescados 18. maj 2013 kl. 17:08 
I am in a bit of a pickle when the fire starts burning... once I accidently pushed the button again it was impossible to get my hands on the second prisma cube
GraveNoX 31. jan. 2013 kl. 7:09 
Hard one, maybe because I hate mazes.
BierPizzaChips  [ophavsmand] 16. sep. 2012 kl. 1:02 
@zigi: I recommend this web site:
ThinkingwithPortals [forums.thinkingwithportals.com]
zigi.n 15. sep. 2012 kl. 11:47 
How to make custom visuals?
KamakaziKitten 27. aug. 2012 kl. 14:05 
ohhhhh ok thankes =)
BierPizzaChips  [ophavsmand] 26. aug. 2012 kl. 14:42 
@Warrior: That 'middle' button turns on a light in the 'old' cube's place to make him visible for the player.
E1craZ4life 25. aug. 2012 kl. 5:15 
I got through.
KamakaziKitten 22. aug. 2012 kl. 8:20 
what does the middle button do in front of the laser wall?
BierPizzaChips  [ophavsmand] 21. aug. 2012 kl. 14:44 
@e1craz4life: It does open the glass window to the 'old' cube. Btw: There is a walkthrough video posted here ;-)
E1craZ4life 20. aug. 2012 kl. 15:37 
What does the button in the room blocked off with lasers do?
sickle 20. aug. 2012 kl. 13:37 
Haha, that was a bit strange for a portal map.. but awesome. Thanks :)
Riekelt 20. aug. 2012 kl. 4:57 
This was... mind blowing
MegaTommy 19. aug. 2012 kl. 12:19 
Amazing map. :)
Wulfensteinster 18. aug. 2012 kl. 20:53 
I liked it a lot except for the lack of portals. It did take some creative thinkng though. I liked that.
technobozo 17. aug. 2012 kl. 11:42 
Very cool! Make more chambers like this, please!
BierPizzaChips  [ophavsmand] 14. aug. 2012 kl. 5:20 
Uploaded once more due to broken downstream functionality of the original file.

Custom Vehicles by Dinus Saurus.
Custom trees by PG_props.

This map had been prepared with a basic entry and exit in PeTi - all buildings and rooms are done in Hammer.