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Rapporter et oversættelsesproblem
And lastly at the end of world 1-1 you jump on a flagpole (just like the game) and get dragged down and then walk into a castle. I know i'm going into a bit much detail here explaining this when you other players have probally experianced it for your self. Overall verry cool and well executed. I guess we have to wait to Sonic the hedgehog and megaman to get the same treatment or maybe add some other stuff to the Mario maps. Keep it up and i hope i will at a later day see more :)
My god this surprised me that someone can make something this unique in Awesomenauts! I am aware that theese kinds of possibilities are availible in other games and rom hacks, but this is a 2d MOBA, so this map would make since as a neat idea. I find the most details in where you get hit by a goomba or whatever theese creatures are called in Awesomenauts, you get sent back to the begining. You have to either jump on it or use an ability/attack. Then you can also jump on brick and ? blocks from bellow and some may spawn more goombas.
https://youtu.be/L_yttk32P9w - a recording of it.
Also, sorry but it still doesn't seem to work for me.
I'll add that you can hit the ? block from time to time and it will spawn a random item including:
- Shroom => regen team health
- Star => Make the user invincible for 5-10 seconds
- Coins => Give solars to the team
I will also change the bottom lane to make it bigger (it will probably be only one big lane)
Any feedback is welcome!
- i don't know if it's really the cas but it seems like red droïds are a litle bit in advance on the top
- i 've seen droïds beeing stuck in pipe again.
- and plantes and motor don't shoot on base.
Sorry for my english level X)