安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The work is going well, but I can't say the time frame... I'm busier in the summer, I need to work in real life, so I'm guessing winter 2025-26-spring\early summer 2026. I don't want to name anything exact about the release time now, so as not to give players hope in advance, but in general, in terms of quantity and quality, the first version will be somewhere around one year. Maybe earlier, if I partially postpone something until the update's post-release.
great mod north and south battles have been fun wish there were more missions
unknown sound file 'mission/single/005/1-9_v_zulu/outro_completed' (edevicesoundmanager.cpp, 564) @ [main_loop]
This is not planned. Combining large mods is quite a long task, I do not have time for it.
I have 2.5k units to rework, the same number of stuff, weapons, edits, work with the interface, with code. I don't think in the near future. Perhaps there will be a closed version for testing.
No, the mod is not tied to any DLC.
The Airborne DLC requires bots to be available in multiplayer
@pedro66140
At first, the content will be adapted from the existing one. Then I will look. I am creating a skin system that will allow for variability and simpler units, so we will look at the mod's post-release later.