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That's something that can be done yes.
I'll check that during the week.
Ho, you mean that yep.
This mod is just a published version of one mod I've found on heavengame blacksmith.
It's not a 100% retail gaul architecture style of the gauls ^^
They had roundhouses, some of their walls are made with clay, wood and stone and also their roofs have hay on them.
House are reskined for the Western European building set.
I've not used the Yurts, but I'll do an "add" pack which will contains yurts.
I've added you, will be easier to locate the matter by direct messaging.
I have another mod/item lower down the priority list that has files for changing everything (buildings, terrain, units) which, since the update today, is displaying it's buildings for W.E buildings rather than Gaul without anything else changing. Atleast, I'm pretty sure nothing else has changed. Does that make sense?
Can you be more specific ? (I've just changed the file from one directory to another)
What does exactly happen ?
Sure, it's in my plan.
As I'm working on a big conversion set of modpack arround antiquity, the northern european architecture set was destined to the Germanic architecture.
But at the moment I'm working on converting Civ3 units for the Egyptians (then will do Greeks, then Romans, then Celts, then Germans)
University from castle age should normaly be replaced, not sure for the market.
(The buildings were made from Stronghold's graphics, and Stronghold have different trade system)
I will probably rework the entire pack myself with AoE2 based thingy. (the original Celtica mod is still available from aok.heavengame blacksmith)
It's planned, but I still didn't started the units.
But they'll have one.
http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,44050,120,all <-
http://s6.postimg.org/6j1dnb0dt/20_03_2015.gif <-