Age of Empires II (2013)

Age of Empires II (2013)

[AoAE] Building Gaul Set
24 kommentarer
Blorbis83 21. sep. 2021 kl. 17:41 
How do I get this to work?
argos.odisseo 4. juni 2017 kl. 1:42 
OK. Thanks a lot!
Ekarlath  [ophavsmand] 4. juni 2017 kl. 0:36 
@Argos.odisseo
That's something that can be done yes.
I'll check that during the week.
argos.odisseo 4. juni 2017 kl. 0:11 
please, can you do it to work with independant architecture, only for the Celts?
MadCapNortherner 15. maj 2017 kl. 18:34 
i find that this only really suites the celts...
Dynamo128 19. apr. 2017 kl. 11:02 
post screenshots please.
Ekarlath  [ophavsmand] 16. apr. 2017 kl. 10:35 
@StevnG
Ho, you mean that yep.
This mod is just a published version of one mod I've found on heavengame blacksmith.

It's not a 100% retail gaul architecture style of the gauls ^^
StevnG 16. apr. 2017 kl. 1:51 
@Zyth.uDT
They had roundhouses, some of their walls are made with clay, wood and stone and also their roofs have hay on them.
Ekarlath  [ophavsmand] 15. apr. 2017 kl. 23:08 
@StevnG
House are reskined for the Western European building set.
I've not used the Yurts, but I'll do an "add" pack which will contains yurts.
StevnG 15. apr. 2017 kl. 20:48 
Do you also have house retexures from your building sets? They never showed up.
a2fingerSalute 12. apr. 2017 kl. 10:14 
It's fine on another laptop with the same mods (diff account). I can't figure it out..
Ekarlath  [ophavsmand] 11. apr. 2017 kl. 11:10 
@a2fingerSalute
I've added you, will be easier to locate the matter by direct messaging.
a2fingerSalute 11. apr. 2017 kl. 10:54 
This is probs my favourite graphic change ;)
a2fingerSalute 11. apr. 2017 kl. 10:52 
@Zyth.uDT
I have another mod/item lower down the priority list that has files for changing everything (buildings, terrain, units) which, since the update today, is displaying it's buildings for W.E buildings rather than Gaul without anything else changing. Atleast, I'm pretty sure nothing else has changed. Does that make sense?
Ekarlath  [ophavsmand] 11. apr. 2017 kl. 9:42 
@a2finderSalute
Can you be more specific ? (I've just changed the file from one directory to another)

What does exactly happen ?
a2fingerSalute 11. apr. 2017 kl. 9:27 
Whatever changed today has meant it now clashes with another mod (used for units and buildings for other civs) even when Gaul is set to highest priority :/ was fine yesterday and nothing else has changed.
Ekarlath  [ophavsmand] 6. apr. 2017 kl. 13:48 
@argos.odisseo
Sure, it's in my plan.
As I'm working on a big conversion set of modpack arround antiquity, the northern european architecture set was destined to the Germanic architecture.

But at the moment I'm working on converting Civ3 units for the Egyptians (then will do Greeks, then Romans, then Celts, then Germans)
argos.odisseo 6. apr. 2017 kl. 13:01 
wonderful.Could we see a similar mod, wuih germanic buildings, for vikings and goths? Thanks for this great job.
Ekarlath  [ophavsmand] 27. mar. 2017 kl. 7:33 
@a2fingerSalute
University from castle age should normaly be replaced, not sure for the market.
(The buildings were made from Stronghold's graphics, and Stronghold have different trade system)

I will probably rework the entire pack myself with AoE2 based thingy. (the original Celtica mod is still available from aok.heavengame blacksmith)
a2fingerSalute 27. mar. 2017 kl. 6:33 
Love this. Makes for a great under-dog game. Is there supposed to be a university and market? because for me they are standard western.
Ekarlath  [ophavsmand] 23. mar. 2017 kl. 18:17 
@Iiomii
It's planned, but I still didn't started the units.
But they'll have one.
Jester 23. mar. 2017 kl. 16:35 
is there a gaul unit pack?
Ekarlath  [ophavsmand] 23. mar. 2017 kl. 11:03 
Interessting. I'll keep that in mind.