Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful
817 kommenttia
SIOR542 10.3.2024 klo 0.37 
not working
preloff81 26.7.2022 klo 3.28 
hops for beer
Faysal 31.1.2021 klo 5.02 
Ah, ok
Amatheria  [tekijä] 30.1.2021 klo 10.23 
Everyone: Please save your game and start new games with Resourceful 2, not this one. This one won't be updated anymore. I maintain this mod for already saved games won't break.
Faysal 26.1.2021 klo 19.02 
Not compatible anymore? All my games break
腿部涡轮喷射挂件 18.9.2020 klo 19.49 
it says this mod is not compatible currently, and i tried to apply it bu ignore the warning, really dose not work...:s
Faysal 31.8.2020 klo 16.37 
Cant mine travertine... its on vulcanic ground
哈基米摸南北绿豆 10.4.2020 klo 7.10 
Nice mod,but only could use in random map,I hope can use it in huge Earth map . xD
Kwok 22.12.2019 klo 5.14 
nice
sprackattack 15.12.2019 klo 10.06 
Just an idea. Due to over consumption of certain resources, Ivory/Coral/Orca, if it's still being harvested at the information era or stages in the environmental hazard meter - it disappears or begins to generate grievances with other nations.

Some resources are revealed at later eras - asbestos could be a industrial era bonus resource that reduces appeal by a large amount in the information era.

Your's is one of my absolute favorite mods. Love it!
HESOIAM 20.10.2019 klo 1.14 
please add RUS language
Amatheria  [tekijä] 28.6.2019 klo 15.58 
I can't upload a patch to this mod. That's why I made Resourceful 2. Blame Steam and Firaxis for a dumb mod uploader.
Faysal 28.6.2019 klo 13.26 
Hi...since patch, ebony cant be worked with lumber mill.
MigGui 16.3.2019 klo 15.41 
@angelo378: This mod has been discontinued a year ago. Check for resourceful 2
angelo378 6.3.2019 klo 6.22 
Is it incompatible with some other mod? Because I am playing a game with Inca and when I mine iron the game shuts down.
Faysal 27.2.2019 klo 15.45 
@Foxforch HAHAHAHAHAHA
Majestät 21.2.2019 klo 11.55 
Excellent I'm gonna play as Arabia and make improvements on ham resource.
Drugly 17.2.2019 klo 10.35 
oh gracias
Amatheria  [tekijä] 17.2.2019 klo 8.04 
You can use it. Just enable it ignoring GS warning.
Drugly 16.2.2019 klo 20.46 
will there be an update for gathering storm?
红牌当杀的武圣 26.5.2018 klo 2.59 
Does this support YnAMP?
Faysal 20.5.2018 klo 14.17 
Oh my God I am so sorry... I was talking about Resourceful 2. There were no tigers in resourceful 1.
Amatheria  [tekijä] 20.5.2018 klo 6.41 
The last patch from Firaxis messed up all resources. I've fixed them in Resourceful 2.
Faysal 18.5.2018 klo 8.28 
Why do to many resources cluster? I just started a game and I found 14 tigers in 1 cluster...
Altaic 25.4.2018 klo 19.38 
Farm resources!
Amatheria  [tekijä] 25.4.2018 klo 17.51 
IMPORTANT. Please read the description and subscribe to my new mod, Resourceful 2, if you want more resources and updates.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1369684991


Sorry for bothering you, but not Steam not Firaxis helped here, and this is an updating issue I can't resolve. The mod is fine, I can update it if I make a separate mod, but I can't update this one.

I won't delete this one. You can continue using it. Just make sure you deactivate this one if you use Resourceful 2.
Olafr_the_Viking 24.4.2018 klo 10.15 
@Junky - thanks!
Junky 24.4.2018 klo 8.03 
Yes it is
Olafr_the_Viking 24.4.2018 klo 7.34 
Is this mod compatible with Rise & Fall DLC?
冯小明白 23.4.2018 klo 15.30 
maybe adding the Chinese to all the resourse, if you are considering that, I could help.
Junky 23.4.2018 klo 8.51 
Ah Cool. Therfore I saw a pic the last days with farm resources. I wondered because I looked for them in your mod and didn't find any. Thanks very much Amatheria. You are the first one who makes farm resources. Respect for your work!
antoine.ride 23.4.2018 klo 8.38 
we must not lose hope, just look for what causes a bug before solving it. That's what I had yesterday, by the way. I would like to have other resources for the future attack.
Amatheria  [tekijä] 23.4.2018 klo 6.21 
@Altaic I just finished the last resources I think necessary: farm resources, but Steam Workshop Uploader gives me an error when I try to upload it. I tested them and it works fine, but I don't know why the uploader refuses it with the error "result invalid parameter". Also, I don't find any guide of how to resolve it, so right now the project is halted.
Altaic 22.4.2018 klo 23.22 
Amatheria// Do you have a plan about more pasture resources?
Altaic 22.4.2018 klo 23.18 
If you hate tigers and lions because of that reason, other resources are the same.
Amatheria  [tekijä] 22.4.2018 klo 13.27 
Chinese support is allowed, but people have to give me their translations. Now (although not updated to the last ones) it supports mandarin and hong kong? I'm not sure.


@MigGui If you want to add lions to plains, just add in NewRes.xml a new line for RESOURCE_LION where TERRAIN_DESERT and add TERRAIN_PLAINS. You can customize spawn, yields, etc, there.

MigGui 22.4.2018 klo 9.12 
I don't see why tigers and lions is a problem, but many different jewelry wouldn't be. Or many different fish, or many different crops, or many different stones. I love the additions, and would only like it more if lions weren't restricted to deserts and could appear in plains as well.
哟小破孩 22.4.2018 klo 2.45 
Hello,can you let mod support Chinese.
antoine.ride 21.4.2018 klo 10.15 
for respct of rugby teams i would like : kangaroos, wallabies, springboks, crocodiles, boars, derf, hares, rabbits because i am rugbyman:steamhappy:
AOM 21.4.2018 klo 7.31 
Sharing an opinion and an insult are not the same. We'll have to agree to disagree on the wisdom of splitting major categories into ever less recognizably universal amenities (or that amenities showing on the board should be culture-specific ones). To me, lions would best be an amenity provided by a Roman great merchant or Roman-based city-state or modded into Trajan's Entertainment District. That would allow "cultural specialization" rather than having every culture's distinctive amenities spread all over the world. This would make it possible for other people to make mods like that without having culturally unique items showing up in two places during a single game. It's completely fine with me if you don't agree with that approach.

I would never consider taking the work of another and uploading it myself. The resource-based mods we've made (my spouse and I) and shared in our Workshop are our work and always will be.
Amatheria  [tekijä] 21.4.2018 klo 4.19 
Tigers, lions and wolves are much more important than just for its furs. They had an important role serving as symbols of many civilizations, being symbol of strengh, fury, etc. Also, lions were being used in roman circus, and, after that, in many other entertainment buildings. Tigers have even temples and reserves for them. Wolves are the most important predator, along with bear, in Europe. That's why I think these have to be added.

You can also save your own opinion if you want to insult my work. Really. I don't need to read sarcasm here. If you don't like Resourceful, just unsuscribe or modify whatever you want for your own game. Just don't upload it to Workshop because this is my work, not yours.
AOM 20.4.2018 klo 17.49 
I think the addition of all the different items of a major resource like furs (tigers, lions, wolves) is really just silly. I've made my own mod to remove these among others. I like Resourceful, but it was good as it was. Splitting things up into everything under the sun doesn't add anything to the game other than icons, and what is the point? Really, what's next...every single chemical on the table of elements and every spice known to mankind? If this continues, I'll probably unsubscribe and use what I have or make my own resource mod. In my opinion, unique types of general categories should be reserved for things you get from city-states or great people. Dumping them all over the map like this makes it so that there is just nothing special left. Not good.
justdick 20.4.2018 klo 7.08 
Mackerel - caviare in a tin nice touch !
Falxiron 19.4.2018 klo 16.06 
WSFL doesn't add resources, but it modifies some yields. Again, it worked yesterday... I'll ask the same question of its creator and see if they have an answer.
Amatheria  [tekijä] 19.4.2018 klo 15.27 
@the_neon_gothic I don't even know which mod is that one. I haven't modified anything in Resourceful, so it has to work with the same mods which worked before, unless the other modder changed anything that modify/add resources my mod already does.
Falxiron 19.4.2018 klo 14.26 
Hi Amatheria - this was working with Why Settle for Less until today. Any thoughts on what the problem might be?
antoine.ride 19.4.2018 klo 13.25 
i hope that the new resoure could be added in this mod because i have a lots of project with them
Holken 15.4.2018 klo 18.46 
I want you use the editor and have the resources actually show.
Amatheria  [tekijä] 15.4.2018 klo 17.38 
@JaimeTheLion You can use this mod. Resourceful doesn't need R&F expansion.

@Rosaria What do you want to edit?
Holken 15.4.2018 klo 17.32 
How do I use this in the editor.