Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NordoUnit Compilation - Pack 1
58 件のコメント
oujosh29 2023年9月25日 1時03分 
Hey, I'm trying a bit of modding and was hoping to ask you a couple questions. I sent a friend request if you don't mind
Nor Dogroth  [作成者] 2023年7月2日 5時50分 
Hey, you may create your own mod changing the main_units table and edit the unit size entries there.
Chuck Noris on bathsalts 2023年7月1日 21時50分 
hey, do you by chance know of a sub mod that can x2 or x3 the unit size of units in NordoUnit Compilation? Or by chance could you let me know how to go change it in the code??
Dinkelbrot 2022年4月22日 8時11分 
Is there an file to edit the Unit size? Because i cant find it
Nor Dogroth  [作成者] 2021年12月1日 8時27分 
This is not for overhauls
chryssjanzonio 2021年11月30日 19時03分 
does this work well with radious or war of the gods? or divided impera or parabellum
Nor Dogroth  [作成者] 2020年7月18日 0時10分 
Yes it is compatible. Sometimes the game takes some time to notice the mods. 1. Try to quit and restart some times. 2. Unsubscribe to your mods and subscribe again. 3. Make sure you have the same load order in the launcher. 4. Make sure you are running the current patch (no beta option in Steam). 5. Verify your game files in Steam.
Σέλευκος Νικάτωρ 2020年7月17日 15時56分 
Does anyone know if these unit mods are compatibile in multiplayer campaign as I have tried to do one with these mods installed with a friend and cant because of different game version error. We are using the same mods and game version.
Serchant 2020年3月20日 13時24分 
Is it possible to upload a version with more lore friendly unit icons?
Im using radious and would love if the unit icons would blend together :D
Barbar 2019年12月25日 1時41分 
Nor Dogroth  [作成者] 2019年12月25日 0時51分 
I'm not sure what you mean.
Barbar 2019年12月24日 13時52分 
Hi i have qvestion pleas , can you replace icon Radius mods ???
sc5879 2019年10月7日 0時45分 
Hi your mods are v/good- thank you for your work- is it possible to add greek battle formations- like wedge , square and defensive tetsudo- thanks again.:steamhappy:
Nor Dogroth  [作成者] 2019年8月22日 10時43分 
I have modified the mods in this pack for balancing reasons, they do not need an update. I do not know what Wolfman has changed, if you prefer to use his mods it's okay. All models are correct, if you have such issues, maybe you have too many mods enabled?

I have never used that manager, what kind of conflict does it show?
henk 2019年8月22日 7時13分 
Wolfman just updated his packs, but you have not included all of them (i guess?) how-ever in Kaedrin manager it still shows up as a conflict, and some of the units have dissapeared swords or models.

Anything I can do about that?
Fraggman 2019年4月6日 8時43分 
Could you make a version with no unit cap?
Nor Dogroth  [作成者] 2019年4月1日 3時22分 
You don't need the single mods if you use NordoPic.
Peek But No Click 2019年3月31日 7時39分 
Shall I need to subsribe fully Wolfmans pack before NordoUnit Compilation - Pack 1 or just subscribe this mod and play?
kovalev5791 2019年1月9日 11時33分 
Есть ли нормальный руссификатор для этого мода
🎖xXStretcHXx🎖 2018年9月25日 20時06分 
I 2nd Blade!
Blade 2018年9月14日 10時10分 
Hello author. Only one request, could you please add: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287029081
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=218684084
these two mods' units into your pack? Thank you!
The only problem is that pa360' s pack is a little old now. And all two mods' units are powerful, so they might need a limit(like 2 each in one army).
Sorry to trouble you and thanks!
leoAkd22 2018年9月9日 16時50分 
Great idea!! Thank you so much for answer all our doubts...
Nor Dogroth  [作成者] 2018年9月9日 3時34分 
Yeah, the units are balanced, at least much more then in the original standalone mods. I removed the heroes for recruitment and the regular Myrmidons as bodyguard unit. They are powerful but have really high costs and a unit cap to prevent them from floating the game.
leoAkd22 2018年9月8日 14時27分 
No, in Spanish. Sorry, I though that maybe the names appeared in english anyway. But i will try to play in english!! Thanks you so much for the quick answer... Last question: all units are balanced?? I saw units VERY powerfull compare to others... (specially in big empires). This is my only doubt about using or not the mod (campaigns)
Nor Dogroth  [作成者] 2018年9月8日 13時59分 
Are you playing in English? If no you need a translation. If yes, there is a bug wirh randomly missing textes from mods sincr patch 20, there is no solution and no known reason right now.
leoAkd22 2018年9月8日 11時26分 
Thanks a lot for your great work.... i dont see the names of the units: i read all the compilations and dont find how to see the names!! The units are all without names.... Sorry if its explain somewhere, i didnt find it :(
Nor Dogroth  [作成者] 2018年9月3日 6時27分 
It's because this mod only works with NordoPic, look at the necessary objects on the right side.
Everything is awesome 2018年9月3日 1時54分 
first off awesome mod dude. I have an issue thou, like the units cards appear like ship cards and i dont know what to do.:steamsad:
petersbijland 2018年8月15日 4時13分 
Thank you great mod
maxydydj 2018年8月13日 14時20分 
Thanks a lot : )
Nor Dogroth  [作成者] 2018年8月13日 13時17分 
Sure ;-)
maxydydj 2018年8月12日 10時04分 
Hi Nor Dogroth
Thanks for your great Mod. Will u update it for "Rise of the Republic"?
Nor Dogroth  [作成者] 2018年7月26日 14時18分 
of course for both
abyssphere 2018年7月26日 13時16分 
It is for Player only or for AI too?
Nor Dogroth  [作成者] 2018年6月30日 2時54分 
Okay, some units of champloo's compilation are now available for the desert kingdoms. I didn't check if they are balanced so post it if you find anything.
Abyssknight15 2018年6月25日 20時35分 
Thank you very much! I appreciate the work you've been doing, and I look forward to a Desert Kingdoms campaign with the new units.
Nor Dogroth  [作成者] 2018年6月25日 16時36分 
I can do this, thank you for your comment. Let me see when I'll find time for this.
Abyssknight15 2018年6月25日 11時20分 
Ah, I see what you mean. The Arabic factions, such as Gerrhea and Qidri, have access to the units added by champLoo's Gold Unit Compilation in Pack 3 of your compilation, such as the Nabatean Heavy Swordsmen/Spearmen and Mascat Sword Infantry; however, Nabatea and Saba cannot use them, as they are part of the Desert Kingdoms, and not the Arabic factions as listed in the Grand Campaign. Prior to the Desert Kingdoms DLC, Saba and Nabatea had full access to the units in champLoo's Gold Unit Compilation - my question is, is it possible for you to make those units available to Saba and Nabatea, or should I ask the creator of champLoo's unit compilation instead?
Nor Dogroth  [作成者] 2018年6月25日 1時00分 
Well, I've read your comment again – this compilation doesn't include unit mods for the new DLC factions so I'm not sure what you're missing. Can you tell me which units you mean?
Abyssknight15 2018年6月24日 15時22分 
Thank you for the quick response. I've done some further testing, and I've used only your all-in-one unit cards, all 5 unit compilation packs plus the revision add-on, both with and without Sebidee's Unit Roster Overhaul and your hotfix for it. I made sure that I'm using the latest version of Rome 2, and I have all the DLC. I am still unable to recruit the new Sabaean and Nabatean units included in the unit compilations in the Grand Campaign.
Nor Dogroth  [作成者] 2018年6月23日 0時28分 
Hm, the unit compiltion packs shouldn't lead to this issue. I think it's another mod you're running that changes their military group enttry. Are you running any mo for patch 18? Make sure you're using the current version of the game and all mods are compatible with it. Maybe you can disable other mods to see if you get the same issue. But I haven't find anything in my packs.
Abyssknight15 2018年6月22日 12時10分 
I have an issue with the unit compilation mods. For whatever reason, the Sabaeans and Nabateans do not have access to most of their unit roster in the Grand Campaign, and are restricted to vanilla units. I can use the new units, such as Gerrha's Guards, Mascat Sword Infantry, and Nabatean Noble Swordsmen, just fine in the custom battles, but there is no option to build them in any of the campaign buildings.

I am not sure if this is a bug, an issue caused by a patch or hotfix, if some of my other mods are interfering, or if it is intentional, but it severely limits the Arab faction's unit roster. But with all other factions, they have access to their full unit rosters in the Grand Campaign.
Blade 2018年5月25日 18時39分 
Thanks to tell us. And now, that is more like a convincing explanation.
Nor Dogroth  [作成者] 2018年5月25日 2時54分 
I'm very sure all they've done is to make their mods working with the last patch and adding lines for the new dlc content. That's what I did too. Furthermore I've done several balance changes so that these mos fit together. That makes this pack a complete, working and balanced standalone mod one the one side which doesn't depend on the original mods.
On the other side there are differences between this pack and the original mods. Since the authors didn't add complete new game content you'll not miss anything. These differences are small enough to allow switches between the pack and the original mods.
Blade 2018年5月25日 2時38分 
No, I mean since you are borrowing those separated mods from Wolfmans for your pack mod, and they have been updated, so shouldn't you check your pack, too?
In another word, your pack is depend on their 2017 Feb. version! You don't know what they have been updated for 1 year, and how could your know whether if they are worse than your pack or not, without yourself 's check?
But of course if you are not willing to do it, it's OK.
Nor Dogroth  [作成者] 2018年5月24日 3時17分 
This means that I was faster then their author ;)
Blade 2018年5月23日 21時02分 
I mean those Wolfmans mods were already updated in May 23rd, while your pack was still in March 10th version?
Nor Dogroth  [作成者] 2018年5月23日 10時18分 
No, I've updated the whole pack for the last patch and no other updated are nessessary.
Blade 2018年5月23日 7時57分 
Hello,author.But I believe your this pack need to be updated, since those separate mods have been updated.
Nor Dogroth  [作成者] 2018年5月23日 5時21分 
These unit mods are taken from other authors as described so you would have to ask them. But I'm not sure if a unit mod really block blood mods.