Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Eurekas
297 kommentarer
infixo  [ophavsmand] 8. aug. kl. 8:57 
@sabre There is no such option. You get vanilla eurekas you'd need to manually disable new eurekas i.e. entire sql part of the mod. The visibility stuff is on UI level, only lua scripts.
Kaiser 8. aug. kl. 6:23 
Can I use the vanilla Eurekas but the visibility function of this mod?
meow 27. nov. 2024 kl. 14:27 
does this play nice with 6T?
leonpoi 11. sep. 2024 kl. 18:51 
Awesome - thanks. I tried it out and it works. Pretty nice addition to have in my pocket for when I don't want to tech shuffle but I do want to mix it up a little

Going through this I realised there was a difference between "build" and "have" X things - this game has so many tricks up its sleeve it seems
infixo  [ophavsmand] 11. sep. 2024 kl. 8:36 
@simon Techs can be rearranged, no problem. E.g. Real Eurekas also works in the Shuffle Mode. Changing boosts is ofc a conflict. The mod that loads last usually wins. REU basically removes all boosts and creates new ones, so if it loads last - it will overwrite all other changes.
leonpoi 10. sep. 2024 kl. 18:46 
Will this work / not cause conflicts if the tech tree itself is unchanged but the techs have been changed by another mod? What about if that mod changed some of the Eurekas triggers; which mod would be primary for Eureka sourcing?
xor 21. apr. 2024 kl. 5:14 
Thanks for your fast answer.
re 1: ah, must have missed it, thought default would be new roll for every restart
re 2: wouldn't it make sense to remove those then? it's unnecessarily confusing
infixo  [ophavsmand] 21. apr. 2024 kl. 5:06 
@xor Ad. 1. Read "Setup" and set you option accordingly.
Ad. 2. These are flood plains pre-Gathering Storm when the mod was created.
xor 21. apr. 2024 kl. 4:50 
so...
1) euraks don't seem to be randomized, every tech has the same after testing with multiple restarts
2) the weird "settle capital on 2 flood plains" and similar don't seem to trigger at all.
TimberJackEB 26. sep. 2023 kl. 12:34 
@derKenny The option should appear on the righthand side when creating a new game using the advanced options. Some mods add a lot of options, so it could be buried.
derKenny 26. sep. 2023 kl. 8:38 
Sry if i'm blind, but i can't find the option menu to trigger the visibility for real heurekas :/
infixo  [ophavsmand] 25. sep. 2023 kl. 7:42 
@scyphozoa "Kill N barbs" uses the game's original boost, just with various num of units. Imho this counter is bugged somewhat. I notice quite often that it doesn't count correctly even in the vanilla game.
The Scyphozoa 16. sep. 2023 kl. 19:09 
Okay, I tested it with just Real Eureaks and no other mods (besides Quick Start). I killed a barbarian warrior, then killed a barbarian spearman and destroyed the camp on the same turn. That got me the boost for "kill 3 barbarians".

Then I disabled Real Eurekas and tried vanilla. I killed a barbarian spearman, destroyed the camp, and killed a barbarian scout. I did NOT get the boost for "kill 3 barbarians" on Bronze Working.
The Scyphozoa 16. sep. 2023 kl. 18:22 
How are barbarian kills counted? I killed two barbarian horseman units (at the same time, while defending) and got the boosts for "kill 2 barbarians" and "kill 4 barbarians". Then I killed a barbarian warrior, destroyed the camp, killed a barbarian scout, and got the boost for "kill 10 barbarians".

I'm using the mods "More Barbarian XP", "Nere's Better Barbarian Clans Mode", "Barbarian Outposts to Watchtowers", and "Sukritact's Barbarians--". I'm going to try disabling those mods and do some more testing, but I thought I'd post this in the meantime in case it's actually intended.
Bluesky95 16. sep. 2023 kl. 11:33 
i assume ur mods work fine with extended eras?
infixo  [ophavsmand] 28. juni 2023 kl. 17:12 
@cryonymph No. 6T modifies too much, it virtually would require to change the entire REU.
Xaela 28. juni 2023 kl. 3:21 
Any plans to make this compatible with Grand Eras (6T)?
infixo  [ophavsmand] 8. juni 2023 kl. 10:03 
@Кибербулыч Pls. ask on CivFanatics or reddit.
Cyberbullich 7. juni 2023 kl. 12:25 
Hello, i need help with some files in game. Did you know where i can change boost after new eras ?
infixo  [ophavsmand] 31. maj 2023 kl. 3:53 
@wutz All Modes are considered unbalanced. And Real Eurekas is supposed to make getting boosts HARDER. Sorry.
wuTz 30. maj 2023 kl. 23:06 
I play with harsh dark ages, so I am forced to play small empires and some eurekas are too hard to ever get with my settings sadly, I kinda rely on the eurekas to be able to get into golden ages sometimes
wuTz 30. maj 2023 kl. 23:01 
I love the idea, but certain small things always make me disable the mods;

I play very fast game speeds with several mods and it makes the most eurekas unbalanced; also minor things like multiple very similar eurekas or even same eurekas in a game are kinda unfun for me.

I think this mod is great on a very slow game speed like marathon+
infixo  [ophavsmand] 20. maj 2023 kl. 9:04 
@khia It is very rare situation, the boosts are randomly assigned.
Khia Malifa 20. maj 2023 kl. 7:16 
Im getting same boosts for different techs/civic, So i get multiple Eurekas when completing a singular boost, is there anyway to make the techs/civic boosts unique?
fsupple1 18. apr. 2023 kl. 15:40 
Got it! Thanks.
infixo  [ophavsmand] 18. apr. 2023 kl. 13:00 
@fsupple Description -> Setup -> "The option is set via in RealEurekas_0_Setup.sql file"
fsupple1 18. apr. 2023 kl. 12:56 
Where do I select between options A.B, and C? I would like to select A.
TimberJackEB 16. apr. 2023 kl. 10:19 
I feel like this balances Babylon somewhat, especially Ultra Babylon, when playing in shuffled mode. No more memorizing what every eureka and inspiration unlocks. No more just build a couple Coliseums to unlock Ski Resorts. No more using a casus beli to go all the way to nationalism. It'll just happen for some unknown reason now.
infixo  [ophavsmand] 30. mar. 2023 kl. 5:29 
@untouchedwagons "Potential" means that you could build a dedicated improvement on that resource. In case of farms it relates to Rice, Maize and Wheat. So basically you need to have 2 of those resources withing the borders of your first city (capital). I know a farm can be built without a resource but that would be too easy - the boost will only fire for tiles with resources.
UntouchedWagons 27. mar. 2023 kl. 12:30 
How do I "settle (the) capital on 2 potential farms"?
infixo  [ophavsmand] 21. dec. 2022 kl. 11:52 
@DaniAngione I plan to refresh the mod when the Leader Pass is finished. It is not possible to support "Grand Eras" because it requires that for all the new techs and and civics the necessary random new eurekas and inspirations need to be created. That's a gigantic work.
gunswat 27. nov. 2022 kl. 5:05 
would it be possible for it to be uploded with the option b aswell?
infixo  [ophavsmand] 26. nov. 2022 kl. 10:54 
@linkart Yes, ofc. The entire mod is a custom-built system. But one needs to understand how ids are generated and connected with boosts, etc. That is why I keep all this stuff in Excel - it's easier :)
Linkart 25. nov. 2022 kl. 19:23 
hi @infixo
per the notes it mentions, "below part is generated from Excel - should not be changed manually"
Is there a way to remove or change the "build X wonder" or "settle the capital" to something that is more manageable?
Pigeon 10. okt. 2022 kl. 4:14 
Before I say this I will say I have other mods which are more than likely causing the issue.

But every turn I was receiving at least one random eureka/inspiration that didn't make sense to achieve, and I also was not correctly receiving ones that I should (for example, I settled between 3 plains hills and did not receive "settle capital with 2 potential mines").
gunswat 25. sep. 2022 kl. 9:24 
also have all the dlc except the frontier pass
gunswat 25. sep. 2022 kl. 9:19 
im struggling to work out where to put the option b as my global params say replace name im not great with modding files
fiflakowski 17. aug. 2022 kl. 6:58 
okay, thank you

it's a shame cause I've always enjoyed your mod :)
infixo  [ophavsmand] 17. aug. 2022 kl. 6:08 
@fiflakowski Any mod that changes tech and civic trees will mess up Real Eurekas because eurekas have internally hardcoded IDs attached to techs and civics.
fiflakowski 17. aug. 2022 kl. 2:29 
Yes, I have just isolated it.

When the mod is disabled I get no random boosts.

They were the same boosts in the second run: warfare on round 2 and coking on round 3. As you can see this is another mod: expanded tech tree or smthn like this so maybe it's an issue of compatibility.
fiflakowski 17. aug. 2022 kl. 2:06 
I am not sure it's this mod or possibly another but it seems the issue occurred after I added this one:

During the first couple of rounds I was getting random eurekas/inspirations, one for the modern era in fact.

I wasn't getting them from goody huts, I just got them at the beginning of the round for nothing and their conditions weren't met. I'll let you know if it keeps happening.
DaniAngione 4. maj 2022 kl. 20:02 
Do you plan to update the mod still? If so, is compatibility with "6T / Grand Eras" planned?
I just tried it out and it's really awesome, it's now replacing my previous "longer eras" setup (Take Your Time) but it saddens me to see that Real Eurekas doesn't work with it... Well, it does work, but the new techs added by the mod have no eurekas at all

So just wondering if support is planned!
DaniAngione 8. feb. 2022 kl. 15:55 
@infixo
Alright, that works for me!

Thank you for the answers!
infixo  [ophavsmand] 8. feb. 2022 kl. 14:54 
@dani Ad. 1. C will work too, as long as you are in the same time zone :) The same date = the same eurekas. Ad. 2. You can modify the file RealEurekas_Text_Quotes.xml and change the quotes to whatever you want. The toggle needs programming, I won't do that.
DaniAngione 3. feb. 2022 kl. 11:29 
Love the mod idea/proposal!
I do have a couple of questions if that's ok :)

1 - About the setup... Only A works for multiplayer? Because I'm trying to convince a bunch of people that don't care about mods that mods are nice and creating an "essentials" collection for us to play, but I'm afraid that if I tell them to change another game file they will already be lazy (I'm already going to ask them to replace the files for Leugi's City styles)
What happens if we try playing MP without changing from the default (C)?

2 - Would it be possible to have a toggle that replaces all the quotes with like "???"
I don't dislike the quotes, but they're a bit distracting. I like being able to tell at a glance which eurekas I have discovered and I end up reading the quotes over and over thinking I have that eureka revealed. Having them be something like "???" would allow the player to more easily/quickly glance at their tech tree and know

Other than that, absolutely fantastic mod!
Good job :)
Tuonela 24. jan. 2022 kl. 12:56 
Does the AI get these eurekas similarly to unmodded version?
MAO 29. sep. 2021 kl. 22:24 
This looks charming, thx
infixo  [ophavsmand] 5. juli 2021 kl. 9:33 
@chiyiuwong I am not sure I undersand what you are asking for. If you mean the initial seed for the random number generator, then it depends on the chosen option. See the description. There is no „random number in use”.
ChiYiuWong 4. juli 2021 kl. 21:46 
Is there a way to check the random number currently in use? I sometimes use this mod and sometimes it’s not available, it seems to "occasionally" conflict with Remove GDR.
infixo  [ophavsmand] 16. juni 2021 kl. 10:39 
Oh... wait... I know why. It is not possible. It was my first idea but after 3 years it is still not possible.