XCOM 2
[WotC] RW Realistic Facility Upgrading
27 kommentarer
Stache73 26. dec. 2024 kl. 20:24 
This mod is not compatible with "Long War of the Chosen" (LWotC) as they have a conflicting class override for the class "UIFacilityUpgrade".
the__mentat 1. nov. 2024 kl. 10:50 
Problematic mod. Yesterday I tried using it to upgrade the resistance ring. I ended up building to digital networks followed by a hologram (or whatever the last upgrade is called). I ended up with 3 extra resistance order slots.
miku567 5. jan. 2022 kl. 16:47 
Just came to say this mod conflicts with Immersive Strategy Layer ('XComHQPresentationLayer')
Thalioden 12. dec. 2020 kl. 22:15 
I can confirm the conflict with Immersive Strategy Layer.
Blaze 31. dec. 2019 kl. 17:46 
Confirming @nelVlesis's comments re: this mod causes some significant slowdown, despite AML and manual search confirming no shared class overrides /:
Facenor 8. juli 2019 kl. 13:42 
What a shame, your mod conflicts with Immersive Strategy Layer (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1544760525) as it overrides XCOMHQPresentationLayer too.

For some reason the alternative launcher didn't see it... It only see that you overrides XComGameState_HeadquartersProjectUpgradeFacility.
neIVIesis 18. feb. 2019 kl. 17:44 
Not hits, I also used notepad++ advanced search, nothing.

So none of my 340 mods edits those 3 entries....Bummer.
krumiro  [ophavsmand] 18. feb. 2019 kl. 4:27 
In the description above there are instructions on how to manually detect double overrides... ;)
neIVIesis 17. feb. 2019 kl. 7:44 
It is possible, how could I figure it out? The Mod Manager did not report a conflict. I am assuming all your other mods are compatible with this.

It'd be good to find out, so you can post incompatibility. I can give you my mod list if you're interested in tracking conflict.
krumiro  [ophavsmand] 17. feb. 2019 kl. 3:57 
That means, as explained above, that one of your other 340 mods is also overriding one of these classes... ;)

;+ModClassOverrides=(BaseGameClass="XComGameState_HeadquartersProjectUpgradeFacility"
;+ModClassOverrides=(BaseGameClass="XComGameState_FacilityXCom"
;+ModClassOverrides=(BaseGameClass="XComHQPresentationLayer"
neIVIesis 16. feb. 2019 kl. 10:44 
This mod causes a massive drop in frame rates in tactical mission. It might be a conflict with another mod, but I did isolate the issue to this single mod. I am running 340 mods with no problems, but adding this one creates the issue, and removing it fixes it.

I use many of your other mods with no problems.
krumiro  [ophavsmand] 4. dec. 2018 kl. 7:00 
Just uploaded an Update fixing a bug which was sometimes setting to 0 days the facility upgrade construction time instead of the desired calculated number of days... ;)
krumiro  [ophavsmand] 28. jan. 2018 kl. 13:09 
Hi Cylindryk, my Campaign is working fine... I have double checked it now as well just to be sure... ;) ... Sorry, I don't know what might cause your experienced anomaly... the only thing that I might suspect is that this Mini-Mod's War of the Chosen compatibility update might have made it, as a collateral effect, incompatible with some old Mod for Pre-WotC-XCom2...
Cylindryk 28. jan. 2018 kl. 12:44 
Hey, I just posted a very... strange bug on disscusion of this mod, please look at this and say if this is your work... truth to be told, deactivating this mod doesn't help, but, well... I'm out of ideas...
krumiro  [ophavsmand] 28. jan. 2018 kl. 6:34 
Just uploaded an Update for compatibility with War of the Chosen... ;)
krumiro  [ophavsmand] 27. okt. 2017 kl. 22:01 
Just uploaded an Update fixing a bug that allowed to buy an upgrade without enough Resources or Power. ;)
krumiro  [ophavsmand] 7. okt. 2017 kl. 17:15 
Just uploaded an Update for compatibility with future upcoming Mini-Mods... ;)
krumiro  [ophavsmand] 26. juli 2017 kl. 7:02 
... 0_o ... ... (i'm blushing) ... ;)
yappy118 26. juli 2017 kl. 1:52 
P.P.S.
Attendez! Vous êtes français en plus? Grand Dieu, mais vous êtes parfait...
yappy118 26. juli 2017 kl. 1:50 
P.S. Is that your real picture next to your name? Who knew you were handsome AND intelligent to boot.
yappy118 26. juli 2017 kl. 1:48 
Krumiro!
I will erect a temple in your stead with the inscription:
To God
KRUMIRO
You are wonderfully smart! I never knew why my game got so "HORRIBLY VERY SLOW". Your explanation is limpid. Crystal clear. Now, I won't ever have to disable mods randomly and reenable them until I hit the conflicting culprit. THANK YOU. You've added weeks of gaming to my life :)
krumiro  [ophavsmand] 15. juni 2017 kl. 6:27 
@4rrakis fixed! ;)

Now the engineer assigned for the Facility Upgrade gets unassigned automatically when the Upgrade is complete (instead of manually as before)... ;)
4rrakis 3. juni 2017 kl. 10:17 
I think i found some bugs, but since i use quite a few mods, including LW2, i can't rule out mod conflicts:
1: While the other upgrades have a proper preview picture of the room addition, the awc one only has a placeholder graphic.
2: After completing a room upgrade the engineer is still marked as "busy" with the activity "Awaiting Excavation".
krumiro  [ophavsmand] 1. juni 2017 kl. 15:38 
Thanks for telling me about it! Just fixed that one today as well... ;)
KZFKreation 1. juni 2017 kl. 10:12 
Alright, thank you very much! I've been having problems, vanilla or otherwise where when I enter a facility like the research labs or engineering the camera clips outside of the avenger, and the menus fail to function.
krumiro  [ophavsmand] 1. juni 2017 kl. 7:18 
It should be compatible. I checked LongWar2 Class Overrides and they are not conflicting with these.

But I haven't personally tested it on LongWar2 yet (I save the LongWar2 candy for last because it is the funnest XCOM extension and I don't want to spoil the fun too soon... , first I want to finish a Campaign in Vanilla+RealisticWar, then in GuerrillaWar+RealisticWar, etc...)

So anyone please confirming that this mod (and other RealisticWar minimods of mine) is really compatible with LongWar2 (or other major mods) is very welcome so that, if any isn't, I may try to find the time to fix it in advance even before starting my LongWar2 campaign... ;)

Rofl47 21 Mar @ 7:43am
Does this work with "Long War 2"?

KZFKreation 20. mar. 2017 kl. 23:43 
Does this work with "Long War 2"?