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But I really liked the Map Design and those Challenges! 8/10 Map imo
1. The boss has way too much health compared to the level of guns you can have pre-PAP
2. The doors are very expensive for a solo player, granting me about 1-3 box hits before the first boss depending on the location.
Only issue I have is the balancing of the boss. I'd prefer if the bosses ability to knock the player down was scrapped entirely or its HP was drastically reduced. It's not necessarily a bad mechanic, but it seems unfair given how many spawns there are for zombies to appear from as you can get disoriented way too easily ( especially when on fire). I feel it punishes players a bit too much if they are trying to recover from losing perks.