Distance

Distance

Labyrinth Realm
20 kommentarer
Lutzman Swanz  [ophavsmand] 17. aug. 2017 kl. 6:09 
@IcemaN [NCC] of cause I can but maybe something will change in the Labyrinth Realm...
Iceman 16. aug. 2017 kl. 19:44 
Can you make a tutorial? I want to finish it but I cant and I really hate skipping levels.
sideswipeBL 6. juli 2017 kl. 15:30 
Absolutely garbage. Works horribly in a game like Distance. The tracks turn way too sharply.
Kibōchen 15. juni 2017 kl. 11:55 
nice hidden bee reference
NeoLynx 21. maj 2017 kl. 11:55 
Honestly, if you add updates, you should delete the old track and replace it with the new. I raced the top 20 ghosts, watched the replays, and some vehicles were actually going through the labrynth walls. I guess the old walls were there when those ghosts raced it, but it was kinda weird.
-Ω- 8. mar. 2017 kl. 15:08 
Updates! Tremendous.
TrialSpace 8. mar. 2017 kl. 7:56 
Wow. The new labyrinth is really confusing. And it looks more like the card now too. Good job. :D
pigpenguin 8. mar. 2017 kl. 0:30 
In general making gameplay edits like #2 make the leader boards filled with unbeatable times and the like, in case you care about things like that
birds! ! ! 7. mar. 2017 kl. 18:59 
oh, sweet.
shirui. 7. mar. 2017 kl. 13:04 
FlokerDE, the new acceleracers track maker legend :rockon:
Lutzman Swanz  [ophavsmand] 7. mar. 2017 kl. 10:56 
New Labyrinth, if it is to hard don't get frustrated because it was made by the Accelerons.
Hakyra 7. mar. 2017 kl. 7:19 
I noticed that the track has a very huge framrate drop when entering a "cave", maybe it's just my pc that sucks balls, Otherwise a 10/10 for me, Thank you for the track lad!!
Banjo X 7. mar. 2017 kl. 1:23 
This track is sick, When i was a kid I always wanted to see the labyrinth realm as a full track and this has blown my freakin mind especially for a new builder's track! If you add more branching paths this track would be sick as fuck, I also love the use of the skinnier track, makes the twists and turns feel twistier and more fun to ride on. Keep up the rad as hell work!!!:47_thumb_up:
Lutzman Swanz  [ophavsmand] 6. mar. 2017 kl. 7:00 
I like the idea of multiple mazes. Maybe I add another bigger so the first labyrinth acts more like a troll.
TrialSpace 6. mar. 2017 kl. 6:18 
Wow. I must say, I'm impressed. For a first track, this is really good. The layout and intensity are pretty good. Made me feel like I was actually in one of the realms.

But as Alex said, there was very little 'maze' to it, which is seemingly the whole thing of the realm. Perhaps have multiple larger mazes with numerous openings for drivers to jump out of, leading to more mazes. Of course, that would probably be a lot of work.

Overall, it's a very good realm. You've got some great potential. :D

Lutzman Swanz  [ophavsmand] 6. mar. 2017 kl. 4:32 
At first thank you for your feedback and I will definitely work on it and improve it, especially the decoration and scenery. Today I got the idea maybe make some more splits on the track which a few of them are leading to deadends or build one or two more layers on the labyrinth to make it more difficult plus adding saws representing the minotaur.
Alex Chosen 6. mar. 2017 kl. 3:01 
you have done a pretty good job on this. although sadly as a critic the realm was mostly a mix of cavern, canyon and cliffside in the outskirts of reactor. and had little to do with the maze until the end. plus you should make the realm have more veriety, say how it looks and ways the maze will look and little cool things from being bland like loops n such. overall its a good representation of the card realm but still needs work. i give it a good rating
dragon808tr 5. mar. 2017 kl. 20:14 
Welcome to Distance! From what i've seen, you really have potential to be just as good as the great track builders here! Keep it up!
-Ω- 5. mar. 2017 kl. 17:06 
Ah yes, most excellent.
Starion 5. mar. 2017 kl. 15:11 
Nice I love how the track loops around. I cant wait to see the finished product.