Sid Meier's Civilization VI

Sid Meier's Civilization VI

Time X4 All In One
16 Comments
alex29mc [ BZH ]  [author] 15 Jan, 2023 @ 11:46pm 
I'm testing update. It's seems not be compatible with "random Tech and Civic mode" game options.
I don't know if "dramatic age mode" work too.
alex29mc [ BZH ]  [author] 15 Jan, 2023 @ 9:25am 
UPDATE 15/01/23: Era Update and GreatPerson Fix
alex29mc [ BZH ]  [author] 16 May, 2020 @ 12:37am 
STEAM UPDATE IS HERE !!!
alex29mc [ BZH ]  [author] 4 May, 2020 @ 10:40am 
Hello Update Is coming !!! R&F and GS
Supremax67 15 Mar, 2019 @ 9:51pm 
I have a working GS version for extended Civics, science and Eras; since those items specifically moves through fast through the game. If I get enough download, I may consider adding more mods, if time permits.
Please see my working GS Version. Thanks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1684010848
alex29mc [ BZH ]  [author] 20 May, 2018 @ 2:03am 
Hi ! I havent got Rise and Fall, Thats why i havent make an update now. I don't know when i make it, Please be patient. Iwill come back home faster.
Maderra-4 16 May, 2018 @ 6:07pm 
For people who still want to use this mod but have a problem with eras: There is another mod called Take Your Time Era X (https://gtm.steamproxy.vip/workshop/filedetails/?id=1317168589) You can use it with this mod and it works great
Faysal 16 May, 2018 @ 10:23am 
Update plzzzzzzzz
jojopopoechen 16 Mar, 2018 @ 8:02am 
science victory in the yeahr 50. Sth. is going wrong here. Nevertheless great mod. Thanks!
Maderra-4 8 Feb, 2018 @ 1:31am 
Are you going to update the mod since the expansion is out? I found that the mod doesn't work well with the new Era System. I find myself researching my second tech in the game and suddenly we are in the next era, and me and the AI always get a dark age.

I hope it is something that can be fixed because this mod is invaluable
wardibald 23 May, 2017 @ 2:11pm 
Pas de problème. Je suis content qu' il y a des gens qui font ce que tu fais pour civ VI.
alex29mc [ BZH ]  [author] 23 May, 2017 @ 12:24pm 
Thanks for your report. its hard to try all time X on each speed dring 2000 years.
I fixing it. ( publishing after CivVI tools DL due to a recent DD format, thanks microsoft....).
CIV 6 workshop have default folder and we can't put mods an the "Common" folder. (Just manualy) who not be reommended.
Normamently you haven't got to go on this folder. I has to check your first message and has to publish fix ( bug was really easy to check too) before you, what i haven't do, sorry.
Thanks for all.:steamhappy:
wardibald 23 May, 2017 @ 8:52am 
I changed in the YearsTimeX4E_GamePlayData.xml, the first <MonthIncrement> from 750 to 75.

Maybe it could be a good idea to have the mod in the DLC folder of Civ VI? That way people can more easily locate it. I finally found it in some hashcoded steamApps/workshop/content folder.

Just a suggestion :)
wardibald 21 May, 2017 @ 12:40am 
Maybe a little heads up: this years thing isn't working for me: I'm around turn 130 in an epic game and it's about 3500 AD. Since I've disabled the turn limit, this is of no consequence for me (I think), but I thought I'd mention this.

For the record: I like this mod a lot; for the rest, it does exactly what I wanted before I installed it.
alex29mc [ BZH ]  [author] 30 Mar, 2017 @ 12:35am 
Tanks
Yes. Work normaly fine with it. I have tested it without bug.
Maderra-4 29 Mar, 2017 @ 9:43pm 
Awesome mod! Will it work fine after the Macadon/Persia update?