Transport Fever

Transport Fever

Seamon's mod-balancing to improved vanilla values
54 kommentarer
Viss Valdyr 31. dec. 2019 kl. 6:01 
danke für deine Arbeit! Man sieht sich sicherlich.
Seamon  [ophavsmand] 31. dec. 2019 kl. 5:12 
So, finale Version ist oben.
Viss Valdyr 25. dec. 2019 kl. 1:36 
ich denke langsam wird es zeit. Danke für dein Aufopfern. Ich weiß selbst, wie mühselig modden sein kann (bei mir eher ETS2). Frohes Fest und guten Rutsch
Viss Valdyr 11. dec. 2019 kl. 10:45 
vermutlich nach Adventskalender, nehme ich an, oder?
Seamon  [ophavsmand] 11. dec. 2019 kl. 10:37 
Ja, die finale Version wird's wohl noch geben, dann ist aber Schluss.
Viss Valdyr 11. dec. 2019 kl. 8:29 
Planst du Updates wo jetzt TPF2 raus ist? Vielleicht eine "Finale Version" Nachdem der Adventskalender durch ist?
Seamon  [ophavsmand] 18. sep. 2019 kl. 5:54 
I don't know why this bug exists, because there is a new line between mod and http
Viss Valdyr 25. aug. 2019 kl. 2:51 
vristo 26. apr. 2019 kl. 13:51 
Thank you! Now it works perfectly.
Seamon  [ophavsmand] 25. apr. 2019 kl. 2:45 
as late as possible. Just if you want no end year, this must be after this one
vristo 24. apr. 2019 kl. 23:37 
What is the right place of this mod in the mod list? The One of the first one or the last ones?
Seamon  [ophavsmand] 28. dec. 2018 kl. 7:24 
Unfortunately I need this Information for testing purposes (and so you know, when a mod is not supported). But if you delete Line 275 to 280 in the mod.lua, this message will disapear.
Yrol Akiyama 28. dec. 2018 kl. 6:14 
Seamon, would you be so kind and remove that tag "balanced by Seamon" from the script?
I find it a bit annoying to have it on all the stuff and, quite frankly, completely unnessecary.
The people who subscribe to This Mod know who made it AND your anme is in the mod's name
already.
Seamon  [ophavsmand] 24. nov. 2018 kl. 21:30 
No, I'm still updating ... but not as often as before, because the number of new mods is also reduced.
BlackKrystal 24. nov. 2018 kl. 3:11 
Hi @Seamon, is there any update planned this month, or is it delayed ?
tsilaicosneknurd 30. okt. 2018 kl. 11:48 
For me it keeps crashing...
../../src/Game/ecs/SimEntityAtTerminalSystem.cpp:206: virtual void ecs::SimEntityAtTerminalSystem::Update(ecs::Engine*, ecs::INodeList*, float): Assertion `count <= cap' failed.
Multiplio 9. okt. 2018 kl. 8:30 
Huh - just checked it again and it works now. Not sure what I've done differently...
Multiplio 9. okt. 2018 kl. 8:20 
I'm having the same problem as @Sir Ludicrous
I change the value on line 55 and save then reload and nothing changes... are we missing something (this is the only mod installed)
Seamon  [ophavsmand] 25. juli 2018 kl. 11:40 
The other mod of mine is almost identical ... so no.

But other mods that change balancing may have some effect.
Sir Ludicrous 25. juli 2018 kl. 6:56 
Nothing...
I am using other mods, so I expected some incompatibility and removed the ship power increasing mod, I made sure that the only mod to load after this one was the no-end-year mod.
I even set the multiplier to 4, just so see if something changes. I even redownloaded the mod..


Do you think your other mod (balancing to real values) might work instead of this one?
Sir Ludicrous 25. juli 2018 kl. 6:25 
Hm it should work, i have it load last (before no end years mod tho)

Ill try re-downloading the mod
Seamon  [ophavsmand] 24. juli 2018 kl. 20:25 
maybe you have to change the sequence of the mod loading order
Sir Ludicrous 24. juli 2018 kl. 7:11 
I have no clue, why it doesnt work for me...

any ideas that might fix it?
Seamon  [ophavsmand] 23. juli 2018 kl. 9:54 
I just tested it myself ... it worked fine as you described it. Line 55 to 2.0, safe it, restart.
Sir Ludicrous 22. juli 2018 kl. 15:04 
Adjusting values doesnt work for me...
I want to double the power of all trains (or all vehicles, doesnt really matter too much)
so I edited the power multiplier in line 55 to 2.0, but nothing happens after restarting the game.

I took a look in the depot and all the trains still had their original power values.

Is there anything else I need to do?
Gfurst 6. juni 2018 kl. 13:40 
So it needs a better descritption, what exactly does it change in terms of gameplay, beside just more train capacity/less road capacity?
Muckelchen 12. apr. 2018 kl. 10:36 
Hat nicht geklappt. Schade :(
Seamon  [ophavsmand] 12. apr. 2018 kl. 9:49 
Eventuell ändert sich noch etwas, wenn du die Mod-Reihenfolge änderst, in der die Mods geladen werden. Ansonsten kann ich dir leider nicht helfen.
Muckelchen 12. apr. 2018 kl. 9:17 
Ich meine dass wenn ich die Fahrzeuge NEU kaufe, die die neuen Werte haben. Also z.B. ich habe die BR 423 mit 136 Plätzen. Wenn der Mod aktiv ist, ist der Wert aber der gleiche. Wenn ich den Zug aber neu kaufe hat der Zug nur noch 60 Plätze. Jetzt will ich aber nicht alle Züge neu kaufen sondern halt den neuen Wert auf den alten Zügen.
Seamon  [ophavsmand] 12. apr. 2018 kl. 9:06 
Wenn die Fahrzeuge passende Werte haben, müssen sie ja nicht angepasst werden. Ich habe nur falsche Werte korrigiert.
Muckelchen 12. apr. 2018 kl. 8:37 
Die Werte meiner bestehenden Fahrzeuge ändern sich nicht. Sie haben auch schon mehrere Stationen angefahren.
WoBra 11. mar. 2018 kl. 11:34 
Danke dir für die info. sind dann die grünen werte die Originalen oder die Orangen? ( sind ja die bei "topSpeed = 120, --160 zb). Ich teste mal evtl finde ich das selber raus :)

Ich hab mich in den Mod so verliebt das ich das erst mal teste und den gerne behalten würde.
Szthomas 11. mar. 2018 kl. 6:09 
Hello Seamon. Thanks for this mod! This is probably my favourite. So many great mods out there, but the inconsistent passanger values make me mad. I hope you will continue to update this mod in the future. Some more swiss trains would be nice as well:D Your train- and bus sets are great.
Seamon  [ophavsmand] 10. mar. 2018 kl. 22:38 
Ab Zeile 937 bis Zeile 1138 in der mod.lua sind diese Werte zu finden und müssten auch dort angepasst bzw. gelöscht werden.
WoBra 8. mar. 2018 kl. 0:58 
Ah ok, kann man das irgendwie wieder ändern?
Seamon  [ophavsmand] 7. mar. 2018 kl. 20:33 
Ja, das ist richtig, da Güterzüge meist sogar nur 100 km/h fahren dürfen, habe ich diese Werte zumindest auf 120 km/h angepasst.
WoBra 7. mar. 2018 kl. 15:28 
Hi Seamon, (ich glaub du Sprichst auch Deutsch?^^) Ich habe deine 2 mods (Reale Werte und Seamons way), ist das richtig das die mods die Geschwindigkeit der Güterwaggons auf 120Km/h beschrenken? Habe bei den neueren 160 Km/h, sobald ich einen von deinen Mods Aktiviere nur noch 120. Habe das NUR mit den beiden mods getestet (natürlich jeweils eins), das Startjahr auf 2000.
Seamon  [ophavsmand] 1. mar. 2018 kl. 10:41 
This mod is doing what I wrote in the description: It ajusts some values. When the values in this mod are higher than in original game, so they are surely also more expensive.

Anyway, this mod does not change vanilla-things a lot (that's why it is called vanilla-like), it changes some mods a lot. If you want big changes, take this mod:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=870446165
Ale82 28. feb. 2018 kl. 17:43 
Update: Just reloaded the game with this mod enabled without making any changes for the 4th time ... what I quickly noticed is that everything is costing a lot more money to upkeep, 5 of my factories started having issues after this whole time of not habving any, my income went to S*** ... is this what this mod is suppose to do? I'll keep giving it a try but more than likely delete this mod if this is how it works. Thought I'd be able to adjust the values and such
Ale82 28. feb. 2018 kl. 17:33 
Has anyone had any luck using this mod? I've enabled it, saved and reloaded the game a few time and still see no use of this mod ... nowhere to adjust values on anything or see any difference in the values that were there prior to enabling this mod. Am i missing something here?
Ale82 28. feb. 2018 kl. 17:30 
How do I activate/de-activate this mod? I added it to a saved game but don't see where I can make adjustments or use this mod ... Also, I have a Mac and it is hard to find the game fgiles here. I have the game via Steam not Apple app/games. Help please
Seamon  [ophavsmand] 28. juli 2017 kl. 21:41 
Big Update:
- compartments are supported now
- loadspeed is fully supportet now
Donnti 10. apr. 2017 kl. 1:07 
Thanks for the quick reply.
Seamon  [ophavsmand] 9. apr. 2017 kl. 23:18 
This one changes the values of all mods that they suit the original game.
The other one changes the values depending on defined persons. Much higher values.

Using both will cause crashes or unexpected behaviour. Chose one of them.
Donnti 9. apr. 2017 kl. 21:19 
What is the difference between this mod and the other one you have (Seamon's balancing to real values)? Should I only use one of the 2 or can I use both?

Thanks
Seamon  [ophavsmand] 25. feb. 2017 kl. 21:08 
@Rubik: Sometimes it needs a second unloading and loading until it works properly. In rare cases, it will never work (for example when loadspeed is too low).
Stanik 25. feb. 2017 kl. 16:04 
vehicle capacity shows 72 in istance but loading maximum as was by deafult!
Seamon  [ophavsmand] 24. feb. 2017 kl. 8:45 
@CUADRADITOS ... thats a bug, will fix it.

@ReaperSolid.exe ... Preise werden von internen Programm von Urban Games festgelegt.

@pott-er: Das Balancing kommt nicht durcheinander (ausser du sprichst den Fehler wegen der Verfügbarkeit an), im Gegenteil, alle Mods werden in ein einheitliches Balancing gezwungen.
6000 Chipmunks 24. feb. 2017 kl. 8:07 
Thanks Seamon. That makes more sense.
T!mo 24. feb. 2017 kl. 5:40 
Ich habe da mal eine Frage?!

"- alle Preise und Unterhaltskosten auf -1 gesetzt."
Ich verstehe nicht genau was das bedeutet wollte deswegen einfach mal fragen

mfg Reaper!