Total War: WARHAMMER

Total War: WARHAMMER

Faction Unlocker Submod - Mixed Factions
740 kommentarer
Satans Cahones 6 sep, 2024 @ 22:45 
hi ive downloaded it but it doesnt let me choose extra factions.
Kelpie 25 maj, 2024 @ 12:25 
is not working anymore :(
tomfool111 16 okt, 2023 @ 13:12 
None of the factions are unlocked for me. Is there something other than this I should be subscribing to as a companion?
Yurtle 19 okt, 2022 @ 21:20 
Hi there, when I play as norse dwarves (karaka drak) I cannot recruit generals the box that has the name and type in the bottom just has this (%PLACEHOLDER%(UNUSED) and is grayed out. Any possible fix please?
DixieWrect32 24 maj, 2021 @ 12:51 
mousillon doesn't appear
manatwar83 3 jan, 2021 @ 9:43 
How high are the chances to get a actual version of your mods?
Lil G 22 jul, 2018 @ 3:46 
The Norscan Armies can't do monster hunts, and therefore are quite limited on playability
i'm working on dying 10 jul, 2018 @ 12:35 
why all units are not available
VALE | Judge D 10 mar, 2018 @ 13:42 
Hey love the mod, does this work with ME? and with Steelfaith Overhaul? I get crashes on Middenheim campaign :'(
Hunk_ules 4 jan, 2018 @ 23:49 
will this let a friend an i co-op the beastman multiplayer campaign if we both own the expansion?
arsakes 24 dec, 2017 @ 17:51 
Can kislev unlock Balthasar Gelt?
It seems your mod is not compatibile with "All tabletop lords"
Kislev isn't getting any new.
Slemo Sensei 24 dec, 2017 @ 6:46 
how you make this faction playable?
OwedEvil 3 nov, 2017 @ 13:06 
I see you cannot use all of teh faction packs at once. Which ones can I use at teh same time?
Crynsos  [skapare] 11 okt, 2017 @ 13:16 
Because you lack the Wood Elf DLC.
LordIronrath 11 okt, 2017 @ 10:33 
Hey so why is it when playing either of the wood elves factions that I can neither upgrade buildings nor armies???
Crynsos  [skapare] 9 okt, 2017 @ 11:42 
Simply choose less faction submods to be active.
PrimeX 9 okt, 2017 @ 11:10 
how do i fix the issue wehn all armies are on and i cant click play beacuse the armies are blocking me to click on it
Jimmy 14 sep, 2017 @ 17:42 
Hopefully. If you don't mind me asking , did you change anything about any of the factions (other then names and maybe start locations(?) because i find it odd greenskin savage hordes also can't raid. Regular greenskins raid when encamped but these hores just have regular encamp and no regular raid stance. Really enjoying it though even though it's limited.
Crynsos  [skapare] 14 sep, 2017 @ 16:13 
Maybe it will extend a bit with Warhammer 2, as the New World Greenskins seem to be mainly savage.
Jimmy 14 sep, 2017 @ 16:00 
Very nice , i've been wanting to play a horde greenskin faction for a long time. Shame their roster is so limited
Rustic Clover 7 sep, 2017 @ 1:49 
@Crynsos
Yes, I get that, I've read your mods. I was just wanting to make sure if this mod simply unlocked the factions or added more, and I can see now that they add more. So I'll probably work on figuring out what mods to get and all that once I've slept some. Lol
Crynsos  [skapare] 7 sep, 2017 @ 1:47 
Just because my Unlocker includes some campaign changes, that doesn't make them bad or vanilla-unfriendly. In fact, my changes are geared towards improving a vanilla campaign slightly by improving lorefulness in various ways, enabling greater moddability for other mod creators and especially the Southern Realms get massively improved, due to giving them a real city-state like starting situation, as they are meant to have.
Rustic Clover 7 sep, 2017 @ 1:42 
I guess, although it's more because I enjoy my campaigns as is and simply wanted to try out the Southern Realms a bit with a simple unlocker.
Crynsos  [skapare] 7 sep, 2017 @ 1:40 
Just because it modifies some bits about the campaign doesn't mean that it won't work with other mods. Tons of people use it together with Steel Faith and there are specific compatibility submods for SFO as well.
Rustic Clover 7 sep, 2017 @ 1:32 
Oh, darn. I just was trying to find a version of this that works without campaign changes like Unlocker+ has, as I'm using SFO.
Crynsos  [skapare] 7 sep, 2017 @ 1:31 
There are some campaign changes, most of which are detailed in the core mod that this one belongs to, the Unlocker+.
Rustic Clover 7 sep, 2017 @ 1:24 
So does all this do is unlock factions, with no campaign changes?
Stoic 26 aug, 2017 @ 11:43 
I wasn't, I am now, it works perfectely (she's so cool now too!!) thanks very much :-)
Crynsos  [skapare] 26 aug, 2017 @ 10:21 
Did you use Cataph's TEB mod?
Stoic 26 aug, 2017 @ 3:44 
Hey I've been using your mod to play Estalia (Loving it tyty) but when I recruited Lucrezia Belladonna after getting all of Estalia she has no skills to level, as in the page is completely blank. Is there something I'm missing/can easily fix. Would appreciate it if there is thanks.
Crynsos  [skapare] 18 aug, 2017 @ 6:36 
Well of course, but that depends very much on how the combined map will be implemented.
||MorphoGenesis|| 18 aug, 2017 @ 5:58 
Hey Crynsos, are you planning on updating the mod to use it with the combined world map of TWW2? That would be fantastic, obviously :). If yes, what do you think would be the time you need for having this update ready?
Spartan990 15 aug, 2017 @ 15:32 
It still loads, and I had actually used it about a month ago, but the main bug now is that it gives all factions the "fightiness" meter normally only seen with greenskins. It also doesn't add all the new factions of course, but for my purposes at least it hit the highlights such as Torgo and Middenland. It just seems this last patch seems to have been the final straw, hence jumping over to your mod, so much appreciated for the alternative, will look forward to future updates if or when you're able.
Crynsos  [skapare] 15 aug, 2017 @ 7:26 
You sure are pretty late with that, Lokerian's mod hasn't been updated since Bretonnia and thus none of the new stuff.

Adding faction traits to all minor factions is on my to do list, but so are tons of other more important things that tend to push that bit back in line. But it is fairly easy to use Lokerian's traits within my mod, you just have to cut them out of the mod and edit them a little bit.

But before that, is that overhaul even still working? I heard some negative things about it a while ago.
Spartan990 11 aug, 2017 @ 15:15 
Quick question/request, but I just swapped to your mod after Lokerien's stopped working for me the other day, and it seems like it will do the trick, but the only thing I found missing was the lack of faction traits for the Torgovann wood elf faction. Lokerian's Torgovann Overhaul Faction Pack added some interesting traits which geared the faction towards a more traditional elf centric army, is it possible to add that in here, or is it simple to add those traits manually in some other way?
Dr. Oz The Great And Powerful 11 aug, 2017 @ 14:07 
@Crysos He still has the option in custom battles at least.
Crynsos  [skapare] 11 aug, 2017 @ 13:51 
@(IJA) S. Kochiya (Revolution!)
The Unlocker+ has not been updated for the new patch.


@[TFM] bh5496
He should have already lost his mounting options.
Dr. Oz The Great And Powerful 11 aug, 2017 @ 11:20 
Could you fix Krell so that he doesn't have a mount option in campaign and vanilla?
LVL 1 Crook 11 aug, 2017 @ 10:03 
This mod is great, but I've been trying to play the Skull Takerz (the Orc horde) and the game crashes at the beginning of turn 5 every time. Any idea what it could be?
Crynsos  [skapare] 5 aug, 2017 @ 14:31 
I'm not fully sure, but from what I heard mods do not disable achievements. However I do not know if these achievements are faction specific.
neverLamp 5 aug, 2017 @ 14:27 
Question, will this work with achievements? Like if I play as Grombrindal will I still get the achievement for completing the Dwarf campaign?
WolfGang77 4 aug, 2017 @ 15:44 
Well done Crynsos, great mods thanks for all your work.
Sprezzo 4 aug, 2017 @ 13:29 
Thanks for the quick answer! I'll try to build my own pack with vanilla + southern realms :)
Crynsos  [skapare] 4 aug, 2017 @ 6:17 
The only vanilla faction in this faction pack is the Warherd of the One-Eye and all other are unlocked ones. This pack focuses on the most interesting unlocked factions, the fact that mods are built around several of them is just a natural side effect of the being interesting to play and in this pack.

Reikland is a vanilla and an Empire faction, so it is contained in both of these other packs already.
Sprezzo 4 aug, 2017 @ 5:49 
Why not Reikland? Correct me if i'm wrong but this pack seems to have all the vanilla factions plus the factions with popular mods about them.
kishkuma 4 aug, 2017 @ 0:52 
So much fun playing some of the weirder factions. Thanks for making this!
Kapelan 3 aug, 2017 @ 23:38 
Well. I have an odd problem: In faction selection screen I dont have enough space for all the factions and they go off the screen and I can't select them.
Frssh 27 jul, 2017 @ 5:35 
hehe i just found out xD hihi here i come DLC TAKE MY MONEY :D
Crynsos  [skapare] 27 jul, 2017 @ 3:32 
You can use my mod as a demonstration for how Wood Elves play, but not a whole lot more.
Rachel L 26 jul, 2017 @ 19:23 
@Frssh, yes you do, otherwise you wont be able to recruit any unit or hero.