安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
He also doesn't just receive the gear, as in some mods that add Legendary Lords, so I'm pretty stumped. If anyone, mod author or otherwise, has any advice to share, please do so.
They are not thralls, they are mutants
My only complaint would be the use of the word 'mutants' for their human units. Mutants are Chaos, end of imho.
A much better, lore compliant (if you accept BB as lore), alternative would have been to call the peasantry under the thrall of the Vampires of Mousillon 'Thralls'.
Just look at the Vampire teams in Bloodbowl for example if you want to see previous use of this term.
You would have Thrall Bowmen, Halberdiers, Cavalry etc. Mmm, flavoursome.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123096566
As a side note im going to release another version of this mod, which will remove most of the monster units and bunch of other stuff, mostly because im tired of hearing about it.
They shouldnt be able to be ressurrected. Healed, yeah, ressurrected no
Again, I'm not demanding anything. Modders work on their own time for their own satisfaction, and Mixu doesn't need me to tell him that he can do as he pleases. That said, Mixu has said before that he may be open to making this submod before, and I was just telling another user that there might be options to solve what he also saw as a problem.
Please note that no part of my argument hinges in any way on how effective mutants are, and that this mod adds many other units besides mutants.
@RafaL I *never* claimed it was loreful for Dwarfs to have cavalry. I was merely giving an example of a theoretical faction that would be overpowered in the same way Mousilion is with this mod.
And to be clear: I'm talking about balance in comparison to the other Vampire Counts factions; I'm not comparing Mousilion and Brettonia, but the Mousilion and the VCs. The fact that mutants are weak compared to vanilla Brettonian units or can't heal with vamp magic is not relevant.
I'd like them to be of comparable strength to the other Vampire Counts factions - if they get the massive buff of having ranged units, they should give something up for that. Literally every other subfaction thing in TW: WH has a slightly different roster than their 'parent' faction, rather than everything from the main faction *and more.*
https://www.youtube.com/watch?v=DZL4quNDXes