Portal 2

Portal 2

Leaps and Bounds
124 kommentarer
ForsacaZ 2. apr. 2024 kl. 5:43 
This is really good. I think, this definety could get into the original game with the quality.:GDNormal::GDNormal::steamthumbsup::steamthumbsup:
glenmcd[AUS] 28. nov. 2023 kl. 0:06 
Great map, thanks!
IJabFreely 8. okt. 2022 kl. 8:00 
Hippitty Hoppitty
Carter-Rocks-2341 6. nov. 2021 kl. 10:14 
very nice map the last part got me confused in 1 second but i figured it out
waghihgaghhhhn 8. sep. 2021 kl. 1:47 
i like your map.
Asgard 15. dec. 2020 kl. 23:32 
really nice map, great work
Spider_Dawg 11. okt. 2020 kl. 10:05 
That was enjoyable, thanks for creating. The puzzle itself was pretty easy, hardest part for me was seeing the exit itself, but it was fun to play. Thumbs up.
canticle 16. sep. 2020 kl. 14:26 
Enjoyable
lblackthorne 1. juli 2019 kl. 13:03 
Anyone saying this was too easy was either doing it with a mouse, or they're much better with a controller than I am.

Or they figured out the trick of running through the portal backwards much faster.
Mr Fraggle (UK) 5. sep. 2018 kl. 7:28 
Very nice map.:steamhappy:
bgordon 14. juli 2018 kl. 19:32 
Clever
bullfrog 10. maj 2018 kl. 0:03 
As you say; a "simple map", but it looks good
Nobody No-One 23. apr. 2018 kl. 21:20 
I enjoyed it. A bit simple but the bounces and flings, especially the last one, were really fun. I've only rarely seen the concept of putting blue gel on one of those angled panels. Normally those ramps are for orange gel. Very clever. I always like Old Aperture styled maps, but some areas could maybe use a bit more detailing as they looked rather empty. I'm a bit confused by the fact that the catwalk you land on after the last fling is broken. When this test was originally built and fully functional in the 70s, where would that catwalk lead? How would the test be solvable if the catwalk weren't broken? It's not a major problem and a lot of overgrown/underground maps do that but it's a nice touch when it seems like the puzzle would still have been solvable without any of the destroyed elements. Thanks for creating and thumbs up.
Sophronius 16. mar. 2018 kl. 19:15 
by far my favorite style map, great job, really fun. keep up the good work. :o)
Lepong 23. jan. 2018 kl. 0:24 
Fun, but too easy
D YellowMadness 7. nov. 2017 kl. 19:41 
Awesome jumps. Every time I started to figure out what you wanted me to do next, I thought "Wait..... Is that even possible? Seriously?!"
2B 31. aug. 2017 kl. 7:50 
Nice puzzle. Thanks
Andrew 15. aug. 2017 kl. 13:32 
It was enjoyable but a bit too simple for me.
z34chris 12. aug. 2017 kl. 2:25 
good map
Lead Paint Stare 7. aug. 2017 kl. 6:18 
its in the files of P2
Papa Dim 4. aug. 2017 kl. 5:07 
At the end where's the door, i noticed if you constantly bunny hop on the button and try to get in the door. Sometimes the door will be stuck and you can go through whitout the cube :P
SolidJungle 14. juli 2017 kl. 14:43 
A very nice puzzle.
Napoopan Bonerparty 22. juni 2017 kl. 17:50 
This was a really good test chamber. It was a lot of fun and not terribly challenging! <3
Helliti 31. maj 2017 kl. 7:00 
a very nice map indeed
:steamhappy:
Lloyds Banking Group Plc 29. maj 2017 kl. 2:30 
撒旦
EpicGamer2007 21. maj 2017 kl. 13:56 
psm

buffalo_1 17. maj 2017 kl. 13:49 
:D
epicparappafan 15. maj 2017 kl. 17:28 
I was a bit stuck on the last button but I still managed.
wildgoosespeeder 13. maj 2017 kl. 21:15 
Very good! Nice reuse of elements.
⎠⎞ OOF Bot ⎛⎝ 12. maj 2017 kl. 9:41 
I had so much fun with glitching, cube jumping and using the jump gel. Very nice map!!!
Calwin 2. maj 2017 kl. 6:01 
Fun map, a little easy logically speaking. I had some trouble with aiming at the portal and shooting. I found it easier running backwards.
Warbear 26. apr. 2017 kl. 18:28 
Good map, fun to play.
Tompouce 14. apr. 2017 kl. 14:21 
Nice puzzle, and true to to the decrepit look of the old aperture. Good job !
Kinoko 8. apr. 2017 kl. 19:03 
It's clear that this level was well designed and thought out. It certainly incorporates the "flinging" mechanic that we've all come to know in a unique and familiar style; well done!
thompson004 8. apr. 2017 kl. 7:41 
easy and pleasant.
Tinarg  [ophavsmand] 2. apr. 2017 kl. 13:52 
It doesn't use faith plates, actually. The tags are autogenerated. I'm using faith plate logic to get the final fling to work, so the game thinks this map uses faith plates.
Danny 2. apr. 2017 kl. 8:53 
I CAN'T WAIT TO PLAY THIS! I LOVE FAITH PLATES AND SPEED GEL!
MrChopsticks 1. apr. 2017 kl. 6:53 
This was a very good test chamber. I really enjoy playing these '50s-style chambers. The way you designed the blue gel angled panel to be reused was brilliant! I uploaded a recording of my playthrough on YouTube . Keep 'em coming!
Nulano 31. mar. 2017 kl. 11:54 
@celinedraaijer312010 You can't create this map in the built in editor. You have to use hammer, look for Portal 2 Authoring Tools Beta under Library>Tools. You can find tutorials online.
Cerila 31. mar. 2017 kl. 2:29 
how can i get more skins and items in create chamber?
Niels_L 28. mar. 2017 kl. 9:52 
Amazing, Also, thank you for adding autosaves ;P
akross.cs 23. mar. 2017 kl. 13:51 
Please check out my map, i need your support for further creations
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888980761
schuelermine 7. mar. 2017 kl. 7:52 
quantumparticle, he/she didn't use the PeTI Editor, but used the Portal 2 Authoring Tools with the Hammer Editor.
DR3y 6. mar. 2017 kl. 15:56 
Simple puzzle but enjoyable nonetheless. Thanks for creating!
Petutski 1. mar. 2017 kl. 7:26 
Nice map! Great fun! Thanks!
Nulano 27. feb. 2017 kl. 12:14 
@bhz It was pretty easy for me, although I probably should have written "one of the easiest actual puzzles".

Yes, the problems I noted are not significant, but were obviously overlooked. I guess I just felt like there wasn't much of a puzzle for how many platforms there are.
OldWorld_Blues 27. feb. 2017 kl. 11:19 
Wow I didn't know you could use the Old Aperture textures
bhz 27. feb. 2017 kl. 10:16 
@Nulano I think saying this is the "easiest map on the workshop" is taking it a bit far, it's not the most difficult but it's put together very well.

I tried the bunny hop and portal peeks you suggested and if I'm understanding right this just gets you to the platform with the button-enabled angled platform a step faster. You still have to eventually go through the main mechanic of the "run" on the long horizontal platform. So, in all it doesn't feel like too much is lost, it's not as bad as a complete level skip.

With that said it is an easy fix as you suggest, and would improve the level by just that much which would be good.

I hope to see more from Tinarg in any case. :)