The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Delirious Void
49 kommentarer
zacc 4. maj kl. 10:33 
once i found a delirium host and it wouldnt open and when i killed it my game crashed :steamhappy:
ImpoverishedPrune 23. feb. 2023 kl. 10:35 
rip
Jackaboi 12. feb. 2022 kl. 1:47 
Hey just thought I'd let the creators know that having skatole and entering any kind of room with hostile flies in the void will crash the game. Very niche thing but had to disable the mod to beat one of my runs
nobleXenon 18. maj 2021 kl. 0:57 
It might be a good idea to link it here, the new version
ink toodles  [ophavsmand] 3. juni 2018 kl. 2:58 
...yes

I made that version
♥Pyroscar♥ 3. juni 2018 kl. 1:03 
Someone made a workin version of this mod btw, so just use that one-
GaussTheWizard 24. mar. 2018 kl. 3:03 
The visual effect still works, but Delirium himself gets duplicated repeatedly during the fight for some reason.
Nao 20. nov. 2017 kl. 14:43 
i hope this gets fixed
Waffles From Nowhere 31. okt. 2017 kl. 5:52 
loved this mod, but unfortunately crashes whenever an item appearn now :/ wish it would be fixed so i can use it again!
otsu 12. okt. 2017 kl. 0:36 
same
pory 10. okt. 2017 kl. 0:06 
This was really cool, but some enemies are unkillable. Had to use the console to finish my run by spawning Emperor cards. Uninstalling until fixed.
otsu 20. sep. 2017 kl. 9:54 
isaac-ng.exe has stopped working...
Madelyn 19. sep. 2017 kl. 13:34 
When using this mod the void was very glitch for me. I had issues with rooms crashing upon entering, enemies being unkillable, and rooms not ending when I'd cleared them.
banana 19. sep. 2017 kl. 7:40 
Wow, thats very nice mod!
otsu 17. sep. 2017 kl. 16:00 
keep crashing
incompetent and incontinent 3. sep. 2017 kl. 20:09 
God, this mod is great! The best part is the imperfections, which make sense, as it's Delerium getting things wrong making enemies more interesting. Loki spawns Red Boom Flies, Teratomas spawning maggots, and Larry Jr. and buttlickers using the movement pattern of the hollow. Great job guys.
bob 29. juli 2017 kl. 14:48 
Getting glitched enemies, like black globin's body is invinicible and unmoving, and fatties are moving but invincible. Still, I like this mod, and appreciate the effort put into it.
SprSnpr_ 6. juli 2017 kl. 18:26 
Very cool mod :B1: i agree that the void is pretty boring...
Scary bird 4. juli 2017 kl. 18:06 
this should be in the next booster pack
Life4Nintendo 25. maj 2017 kl. 0:30 
Tethered enemies are glitched and don't move at all. Interesting concept, but needs some work.
Bustin 18. maj 2017 kl. 21:15 
I would rather make my own.
Bustin 18. maj 2017 kl. 21:15 
Oh I understand alright.
ink toodles  [ophavsmand] 17. maj 2017 kl. 0:21 
No, the sprites were made by VideoGameNews, ask him if you can use them.
Bustin 16. maj 2017 kl. 15:02 
So these are unused sprites, the community is free to use them?
ink toodles  [ophavsmand] 16. maj 2017 kl. 4:54 
Slowly :I As you can imagine it is not very easy changing the AI of 100+ enemies
Liljas 泣き虫 15. maj 2017 kl. 13:20 
How's the development going? Really wanna add this mod now that mods don't block achievements anymore.
o'night 15. apr. 2017 kl. 6:27 
Good luck with 2.0, I really like the concept and sprites.
ink toodles  [ophavsmand] 15. apr. 2017 kl. 6:23 
Thats because of the...odd...way I coded this...masterpiece of code. I am working on a 2.0 version which shouldn't crash as often. For now there's nothing I can do...
o'night 15. apr. 2017 kl. 6:01 
This is a great mod but it crashes a lot when used with other mods (AlphaBirth for example)
It often crashes upon killing small blastcyst (spawn 76)
Anahkiasen 1. apr. 2017 kl. 15:28 
Not sure what's causing this but I've got some enemies (the ones chained to a wall) that are all bugged. Every piece of the "bit" that holds them to the wall looks like a Gaper's body for some reason, the enemies don't move and when you kill them sometimes the room doesn't open itself
Mallow 31. mar. 2017 kl. 13:46 
I bet the developers were like "oh crap we should of done that."
ink toodles  [ophavsmand] 27. mar. 2017 kl. 16:14 
Yes indeed, but that will take a long time to do for all of them. Though I guess it would be an interessting touch...
Moonwalker 27. mar. 2017 kl. 14:32 
Is it possible to add to these white enemies the properties of such enemies from the "The binding of isaac wrath of the lamb eternal edition" ? This would be great.
Sorry if this question is already asked.
ink toodles  [ophavsmand] 26. mar. 2017 kl. 6:55 
Yes you can. Its an NPC_UPDATE, though you need to check for the variant and subtype too.
Bustin 26. mar. 2017 kl. 6:06 
Also do you think I can update a current monsters mechanics like have it spawn a modded enemy after death or something ? Is it just an NPC_UPDATE
ink toodles  [ophavsmand] 26. mar. 2017 kl. 2:01 
I used subtypes for the most part, with their own anm2 files. If an enemy than worked diffrent from how it should I added some extra code and replaced the spritesheet and yes, this is possible for other floors, though it takes a long time to do the textures.
Bustin 25. mar. 2017 kl. 10:53 
Hey how did you do this? Did you enemy variants with the the same code as the normal enemies but with the new appearance or did you just change the sprite sheets of the normal enemies on the floor. If so could it be possible to do to other floors?
Carbo 17. feb. 2017 kl. 11:19 
This SHOULD be added to the game, The Void now it's just a copy-paste of al the game (Without Delirium)
Mr. Headcrab 12. feb. 2017 kl. 12:50 
If it's possible to change specific parts of the void, is there any way to change the textures of rooms in only the void?
ink toodles  [ophavsmand] 12. feb. 2017 kl. 3:54 
The mod only changes enemies in the void. @ΦωΦ
ΦωΦ 11. feb. 2017 kl. 14:44 
does this affect monsters that aren't in the void?

[as in, when you encounter them earlier on, do they still look delirium-esque?]

I like the concept, though. sub-like-fav'd.
ink toodles  [ophavsmand] 11. feb. 2017 kl. 10:35 
Thanks for all the replies, got the bugs all fixed now ^^
No one in particular 11. feb. 2017 kl. 8:28 
walking boils have no head
No one in particular 11. feb. 2017 kl. 8:18 
Also just a sudjestion but can you make beggars in the void look like the enemies? Sorry for the comments
No one in particular 11. feb. 2017 kl. 8:14 
Double flies dont have a new skin
Kaice 9. feb. 2017 kl. 20:08 
Bug: Whenever It lives spawns in it crashes the game. please fix, this mods actually awesome.
An Innocent Kitten 9. feb. 2017 kl. 18:30 
i'd be cool if some or all of the wall and floor variants (such as drawings on the floor or walls, cracks captches of different stuff and all that) in the void were delerium tendrills, vains, goop, or somthin more creative and cool
An Innocent Kitten 9. feb. 2017 kl. 18:11 
i believe it crashes when you enter a either mom's heart or it lives fight in the void (you can test with "goto s.boss.1080" and "goto s.boss.1090")
also, idk why but this mod at least for me is incompatible with this one: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=840640979
(ㅇㅅㅇ” ) 8. feb. 2017 kl. 11:18 
This is what Nicalis should have done from the start.