Stellaris
(-Patch for United Sci-Fi Races (random ALL)-)
Komentarzy: 38
RumilAst1001 17 marca 2023 o 13:01 
May I ask about time table for update to function with the new version?
Fugasas  [autor] 8 marca 2023 o 17:50 
@Survivator, sorry but no. Please look for how to modify the mod file at your side.
Survivator 8 marca 2023 o 4:48 
Can you add patch that removes Star Trek races? There are too may boring humanoids those looks same.
Fugasas  [autor] 14 maja 2022 o 0:19 
Broken scrollbar was fixed by Pdx, thus additional section of species removed.
KT FancyWolf 27 kwietnia 2020 o 6:33 
alright cool hope you fix the scrollbar man good luck
Fugasas  [autor] 27 kwietnia 2020 o 4:07 
@Astro 9999, if you want only specific races to be randomised, then you should create empires and use only main mod (as I do). OR you can modify mod and remove races you do not want.
@KT xFancyxWolfx, yes. There no changes in terms of this mod in recent updates. Broken scrollbars affect ability to select any more than 18 races in section, but if you play with random races it should not matter to you.
KT FancyWolf 26 kwietnia 2020 o 20:37 
is this mod usable for this verson
Astro 9999 25 maja 2019 o 7:13 
Can someone just do add select races manually to be randomized? If so how do you do that?
sonical 18 maja 2019 o 7:27 
ok thanks I didn't know, I will gladly use it ^^
Fugasas  [autor] 17 maja 2019 o 10:25 
It was updated to 2.2 a long time ago.
sonical 16 maja 2019 o 11:24 
Hello, can this mod work on stellaris 2.2 ?
Fugasas  [autor] 22 maja 2018 o 21:49 
Updated to 2.1.
Fugasas  [autor] 20 kwietnia 2018 o 5:04 
Fixed current version, previously somehow additional (copy) mod was created. Now it should be fine and redundant copy mod was removed.
Constable 26 lutego 2018 o 13:24 
Thanks for clearing that up for me and thanks for the work you do on these mods, they are a nice enrichment to the base game.
Fugasas  [autor] 26 lutego 2018 o 11:26 
@Constable, yeap you are right.
Constable 26 lutego 2018 o 11:21 
Ok, thank you for the response I think I understand it now ( correct me if I am wrong).

When the game goes to generate a new empire for whatever reason, they will, in addition to the vanilla+expansions portrait list, now also use the United Sci-Fi races portrait list as well?
Fugasas  [autor] 26 lutego 2018 o 3:38 
@Constable, it allows AI empires to use ALL portraits randomly from United Sci-Fi pack mod.
Constable 25 lutego 2018 o 15:53 
What is the significance of "Random spawning: Yes" regarding the mod in general?

Apologies, I am a bit ignorant on this subject, I know that the player can choose random or clustered spawns for empires in the game, which do not think applies here but do to my ignorance of the topic, I don't understand how change the above mention setting affects the game.

I didn't want to actually use the patch until I knew what it does.

Thank you in advance :)
Fugasas  [autor] 30 stycznia 2018 o 7:57 
Updated to the latest version of main mod.
Fugasas  [autor] 19 stycznia 2018 o 22:14 
@Impulse, sorry but I did not get what you mean There is a patch that leaves only animated portraits.
Impulse 19 stycznia 2018 o 8:06 
If you have the only animated submod does this make blank portraits show up?
redx112 5 listopada 2017 o 13:00 
never mind forgot to add the patch
Fugasas  [autor] 5 listopada 2017 o 12:57 
@redx112 ,under what section?
redx112 5 listopada 2017 o 12:14 
why is the faces not showing up?
Fugasas  [autor] 20 października 2017 o 21:13 
FYI: My main mod United Sci-Fi races was updated: now you can play as animated EDI from Mass Effect, animated Terminator or static Eve Online factions.
Fugasas  [autor] 11 czerwca 2017 o 8:08 
Now most of ST races will have proper name lists. The main mod has been updated.
Fugasas  [autor] 19 kwietnia 2017 o 21:12 
@Arcimbaldo, I dont know the way. But you can always create your own specific empires in order to avoid randomisation.
Arcimbaldo 19 kwietnia 2017 o 14:45 
Would it be possible to separate the name list from the portraits? (e.g. make them all use random or vanilla species names instead of mixed up names from their own franchises?). Gets pretty weird and immersion breaking how the naming ends up currently.
Gray Death 11 kwietnia 2017 o 13:33 
A Shame, really. Its a bit funny to be Cardassian with a so called "Human" slave race that look like Shadows from B5 xD
Fugasas  [autor] 11 kwietnia 2017 o 10:53 
what I know that only player can do this by creating specific empire
Gray Death 11 kwietnia 2017 o 8:48 
Is there a way to match the species names and pictures?
Fugasas  [autor] 10 marca 2017 o 11:16 
Latest races included. Updated to 1.16.
Fugasas  [autor] 22 lutego 2017 o 0:41 
SW robots are also covered now to be consistent with the latest version.
Fugasas  [autor] 18 lutego 2017 o 1:53 
Version has been updated since new races added.
Fugasas  [autor] 16 lutego 2017 o 11:48 
@starkwolf, this mod only does what is described, nothing else. There is no prescribed / fixed empires.
Starkwolf 16 lutego 2017 o 11:12 
So, do each of these come with their respective empires, and if so do those empires behave consistently with each of their worlds?
Fugasas  [autor] 6 lutego 2017 o 21:15 
At the moment there are many placeholders for future. So it in case it is not available default will be used by AI.
Orc Merchant 6 lutego 2017 o 11:59 
do the namelist match?