Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(TSE) Ultimate Enemy Pack (Fusion version)
96 kommentarer
TIPPLE 23. juni kl. 2:48 
Do you have the script for the drone? I accidentally override it and now can't download the original back.
ThagoSpikes 14. apr. kl. 11:43 
When i saw that purple biomechanoid (Biomechanoid Nautilus) i shitted myself.

not only they are uncanny as fuck, but also fuckin' powerful :gatorwince:
ThagoSpikes 14. apr. kl. 11:41 
TFE ultimate spawns them lol physrune
physrune 12. jan. 2021 kl. 21:51 
Alright thanks for the quick reply, do you know any good maps that use this resource pack?
Solais  [ophavsmand] 12. jan. 2021 kl. 10:57 
These don't spawn in the normal game, it's a resource for map makers.
physrune 12. jan. 2021 kl. 5:15 
yeah its not working for some reason, love some help if anyone knows how to make this run on the base game
Мальчик со Сваги 18. apr. 2020 kl. 4:24 
It can beat .dtn zorg files.
SquarePants 25. nov. 2018 kl. 5:04 
Hey, Solais!
I just encountered one issue with this resource pack.
Different workshop content fails to start for me because of SS2_Spider_V2/DestructionDecalUn.rsc (at least console says so) incuding your own Forgotten City. I disabled all unrequired content so there shouldn't be any collisions.
Any ideas how to fix this one? Thanks!
Andreiki 16. okt. 2018 kl. 22:22 
what update?
Solais  [ophavsmand] 12. okt. 2018 kl. 8:45 
Should be fixed now.
Solais  [ophavsmand] 11. okt. 2018 kl. 14:21 
I will look into it when I have the time.
Nadarith 11. okt. 2018 kl. 10:52 
Im not sure if you are aware, or if it was already mentioned or fixed, but the AI Mine enemy has way too small explosion radius, the mines will just keep blowing up on you without actually hurting you
alwebb91 9. okt. 2018 kl. 18:12 
When you remaster HD for Fusion are you guys planning on adding different phases to TSE bosses? (especially mordekai's, his is just plain boring sometimes)
Andreiki 2. okt. 2018 kl. 23:38 
Make more enemies and update you mods pleaseeee
Solais  [ophavsmand] 10. juli 2018 kl. 10:51 
That's caused by another enemy pack also containing a Veteran beheaded type and it collides with this one.
Scarlet Serafettin 10. juli 2018 kl. 7:03 
There is a bug with the Beheaded veterans.Everytime i kill them they just stand still
Solais  [ophavsmand] 2. juli 2018 kl. 10:04 
These are not mods, but resource packs used by other map and mod makers. You will likely need them if you play custom maps from the workshop.
Brejdaczek 2. juli 2018 kl. 8:48 
How to run this mod too XD :beastsam:
~Spastics~SeriousAle 20. juni 2018 kl. 15:39 
I had the same problem, yesterday i was playing The Forgotten City and apparently the tooth fish doesn't make any damage.
Aleksey 20. juni 2018 kl. 11:36 
i mean i activate this mode on mod work ver but no new enemys(i started sam companion_
Aleksey 20. juni 2018 kl. 11:14 
how activete this mod?
Solais  [ophavsmand] 15. apr. 2018 kl. 1:33 
Hmm, I might look into that.
timilyo80 14. apr. 2018 kl. 23:40 
I had try to use the tooth fish in one of my level, but they did not damage me. Personally, I did not see error showing up when they were "trying" to attack me, like if they did not had the cappacity to attack (or something like that, I don't know).
BlueCat 8. apr. 2018 kl. 12:27 
It does. Thanks :)
Solais  [ophavsmand] 8. apr. 2018 kl. 12:09 
Okay, uploaded a fix, hopefully it will work.
Solais  [ophavsmand] 8. apr. 2018 kl. 11:45 
Ah. So THAT'S it! The error reported regards to Forgotten City, I think. I'll look into it!
BlueCat 8. apr. 2018 kl. 11:09 
I'm having trouble with the gnaar albino. While in the editor it works fine, when I'm in-game my level won't load. Console has some errors in it's destruction, I think.
Solais  [ophavsmand] 6. mar. 2018 kl. 0:02 
I agree.
artzpiip 5. mar. 2018 kl. 19:47 
Some of them are great while others...don't use the others in maps.
gold_i 10. jan. 2018 kl. 11:27 
Cool, Thanks
Solais  [ophavsmand] 10. jan. 2018 kl. 11:05 
Alright, should be fixed.
Solais  [ophavsmand] 10. jan. 2018 kl. 7:27 
Hmm, I'll look into it.
gold_i 10. jan. 2018 kl. 6:43 
Hey @Solais, The Death animation for the Beheaded Veteran is glitched out for me somehow. If i kill them they dont fall to the ground. Instead they float all over the place like ghosts lol.
pandeirox 6. jan. 2018 kl. 11:41 
Hi, thanks for reply, It's done using the editor
Solais  [ophavsmand] 3. jan. 2018 kl. 9:26 
This is a resource pack, it's usable only in the editor for mappers and mod makers. It's also a requirement for running other custom maps.
pandeirox 3. jan. 2018 kl. 7:52 
Hi, how can I use this pack? Already downloaded, it is visible in the EXTRA menu, but I don't understand what I have to do..Please help me
PootisMayo 3. dec. 2017 kl. 18:24 
Turns out it is actually Melody's Fast Gameplay mod. Asked him about it a while ago.
Solais  [ophavsmand] 8. nov. 2017 kl. 14:20 
I don't think/remember that this pack changes the GlobalGameParams, so this is caused by another mod. That mod must be using a modded version of an old GlobalGameParams file that doesn't have the collision table browsed.
PootisMayo 8. nov. 2017 kl. 13:20 
https://i.imgur.com/g7bPDCl.png Basically, collision errors. When I load this map in the editor, all the enemies fall through the ground.
Solais  [ophavsmand] 8. nov. 2017 kl. 2:38 
Not seeing anything regards the gnaar albino in the editor. Can you post the log so I see the full error message?
Andreiki 7. nov. 2017 kl. 23:42 
screenshot error gnaar albino please fix
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1195002607
Solais  [ophavsmand] 7. nov. 2017 kl. 23:31 
Because when I released it, I fixed all errors. It is probable that later updates to Fusion broke some things.
Solais  [ophavsmand] 7. nov. 2017 kl. 23:30 
Really? Can you post them?
PootisMayo 7. nov. 2017 kl. 19:03 
There are a whole load of errors with this addon when I tried it in the editor.
Solais  [ophavsmand] 28. aug. 2017 kl. 2:13 
Why no loading, please check console
Andreiki 27. aug. 2017 kl. 9:55 
Gnaar Albino no loading, please fix
Nevermore2790 19. aug. 2017 kl. 15:35 
Kleer Automatons do not explode when killed. I've noticed this since....
Wiseguy 24. juli 2017 kl. 0:24 
does the hunter climb on walls?
Solais  [ophavsmand] 2. juli 2017 kl. 15:36 
Huh, this is still a thing? I remember fixing it.