Cities: Skylines

Cities: Skylines

16x16_decal_grass1
9 kommentarer
templeofdoom  [ophavsmand] 20. feb. 2017 kl. 12:35 
@SaintDamien, glad you liked the decal. I have plans to make a bunch more but at the moment found myself bogged down with work & life matters. When I revisit these decals I'll try to make one half the size. I know I've ran into issues decorating corners and smaller areas without having this overlap too much so I can see a use for a slightly smaller sized decal. Thanks for the feedback.
SaintDamien 19. feb. 2017 kl. 8:44 
Hey, this looks perfect. And i've been wanting this for a while.
But would you please make some smaller versions too ?
girlfromverona 3. feb. 2017 kl. 23:07 
Thank you for these new decals! The more, the merrier! :D
Lewd.Paw.Sniffer 3. feb. 2017 kl. 22:32 
Sweet! :P. I'll try to minimize the amount, but often times, with decals, there's always a gap and I just don't like it so I end up putting one on top of it.
templeofdoom  [ophavsmand] 3. feb. 2017 kl. 18:06 
@>:^) - thanks! I have plans to make another 15 or 20 decals including another 4 or 5 grass versions in weathered, patchy, and a couple more tones of grass colors. I also have plans to make more stains, dirt, and other decals for decorating. Stay tuned!

BTW: the z-fighting can be minimized if you don't plop these too much over themselves. They have some transitionary edges so that they are semi transparent so if you are a bit more careful with plopping these as close as you can without touching, it's seemed to minimize the z-fighting for me when placing these in game.
Lewd.Paw.Sniffer 3. feb. 2017 kl. 17:57 
Also, I was wondering if you would make another version of this, but this time like kind of weathered grass....like dirt details with grass slowly disappearing. This would be perfect for trees or bush areas.
Lewd.Paw.Sniffer 3. feb. 2017 kl. 17:54 
Dude, you're the best! This is exactly what I need for my park. Although I do find the flickering of overlapping props very annoying. I wish someone made a mod to stop the flickering...back and forth. UGhhh...
templeofdoom  [ophavsmand] 3. feb. 2017 kl. 9:32 
@Dimebag - thanks for bringing that to my attention. It seems the 1m tall box mesh I used for these decals, that the textures are projected onto via the script boformer/ronyx developed, is too short for slopes that are steeper. I will have to update this asset's mesh and it may take me a little while due to some IRL stuff going on. I have a large set of decals I want to continue making (roughly 20 or so) so I will keep this in mind moving forward and when I get a early moment I'll try and get the mesh & decal to work on a steeper slope. Thanks for the feedback and in the meantime I hope this is useful in some way for you until I can update the asset.
DimeBag 3. feb. 2017 kl. 6:23 
These look great man thank you. I have one issue though when trying to cover a slope I only get a small strip of grass. I tried in the AE to see if I could change anything but didnt work. If they could work like these http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=810221081 in how they follow terrain that would be awesome.