Hearts of Iron IV

Hearts of Iron IV

Realistic Nuke Damage
57 kommenttia
Ludius 25.1.2022 klo 15.00 
vanilla nukes are useless ;cc
I SEE YOUシ 6.10.2020 klo 15.36 
they leave :C
Wievieluhr 28.8.2019 klo 11.13 
vanilla nukes are just useless
Kosken 22.5.2019 klo 0.20 
Shame, how are we supposed to annihilate our enemies in nuclear fire now? :(
MeDerp 25.3.2019 klo 15.31 
Try the fourms and see if anyone has anything
**** 16.3.2019 klo 10.46 
Sad :( I hope you find a way to fix it so that 1mil die after a nuke. I wanted to use this mod for that reason in a Multiplayer....
Wölfe  [tekijä] 15.3.2019 klo 17.50 
@Czar XD

Sadly I tried and cannot fix it. 1.6 has changed something to the way on_actions no longer work and I can't get it working without it breaking everything.
**** 15.3.2019 klo 15.28 
Mod doesn't kill 1mil people per nuke dropped off in any nation.
Plz fix Danka
Wölfe  [tekijä] 12.3.2019 klo 9.17 
@ao694013

This should be fixed now. the on actions had not been updated since I created the mod, which is my bad. Thanks for letting me know.
ao694013 12.3.2019 klo 5.16 
After thorough testing, it seems this mod conflicts with the German Civil war events. It causes you to never receive the "Hitler is dead" event at the end of the Civil War or any of the other events associated with it the war. The only event that works is the one starting the Civil War after completing the "Oppose Hitler" national focus. After disabling all my mods to try and figure it out, activating them one by one and using console commands to end the Civil War right away, this mod is the only one that caused the events not to fire.
the dark - Allkeyshop 1.3.2019 klo 4.38 
Please update
Cameraman 24.11.2018 klo 19.53 
SYKA BLYATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT PNHT FLNFH
0xWire 4.9.2018 klo 10.34 
is this KR compatible?
Papa Joe 7.8.2018 klo 8.29 
Wolfe...........I am an administrator with The WWII Simulation Mod. We would like to use this mod in our major mod, with apprpoiate Credit given to yourself and a direct link from our workshop to yours. Please let me know if this interests you, or, if you have no interest. Thank you for your time. You can see about us here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1326740798
Dropster_DE 7.5.2018 klo 16.25 
For some reasons MEFO-Bills Spirit won't be removed from Germany when attacking Poland. No other Mods on.
Odina 23.3.2018 klo 12.57 
No thats pretty realistic. Its was frequently testet to use nukes as precision bombing on actual warships. The Idea was that a nuke blast within a ships radious (lets say 100 yards) would sink the ship. Sadly no. Direct hit ore no succsess is the correct phrase here. And nukes just did not do the job. I suggest reading "Prinz Eugene`S" story. The german beautiful heavy cruiser wich among many other ships, survived nuclear testings aswell and simply had to be torpedoed.

But! Radiation. Zones should be very atrittional after a nuke bombs it. They should do like 95% attrition as radiation would indeed kill anything that enters the dam zone. And lvl 10 infa to remove it.

If you where to go for total realism. Well. Add inn full infa and add 50 years on top of that before the attrition stat gets removed. Pluss a 60-90% population deficency, (growth) in that region as its comon knowledge that most kids born by parents with radiation sickness will be born sick indeed.

international1_00 14.3.2018 klo 7.41 
This still doesn't seem to do realistic damage to units. I nuked a port with 100 ships and barely any affect on the ships. The affect on ground units was a bit more, but still if you nuke a place with a division or aircraft they should be gone not just damaged. Like this mod though.
Bcross1976 9.3.2018 klo 10.47 
Please update
Admiral Rex of 501st Legion 9.3.2018 klo 3.42 
plz update
al-Mamluk 3.3.2018 klo 11.41 
My current Turkey game. After helping the Allies beat Nazi Germany and Imperial Japan, the Soviet Union finally declared war on us. Throughout the whole war, I had been reseraching nukes, which was new because I never relied on nukes. Always ended my campaigns before that point. But I had my Turkish army desperately hold the line against relentless Soviet onslaughts while my scientists desperately worked to develop and produce the great superweapon which would spell doom for the Communist menace and ensure the salvation of the Turkish people.

So imagine my disappointment when, upon completion of our first nuke, I detonated it on an enemy province with a solid 16 Red Army divisions bearing on my increasingly exhausted Turkish troops, only for it to do fuck all.

Thank God I found this mod. I think maybe now I can reload that damn save and force the Red back.
Valian 31.1.2018 klo 6.07 
I am fire I am death
Wölfe  [tekijä] 30.1.2018 klo 12.50 
As the description clearly states. The civillian deaths are so high because any lower has almost ZERO IMPACT on the total recruitable population factor when you change the law to a higher level.
Choo_Choo_Oreo 30.1.2018 klo 5.00 
@Esoteric Order of Dagon
Dosn't mean you can make them more OP like the tsar bomb
Alviun 17.11.2017 klo 15.21 
dosent work
The Imperial House 15.11.2017 klo 20.29 
the wiggly armed faggot
☘♥♥♥♥♥♥Ireland 12.11.2017 klo 8.20 
@Wiggly 450,000 ppl were killed between Hiroshima and Nagasaki. Your math seems to be way off.
Wölfe  [tekijä] 4.8.2017 klo 7.02 
@The Wiggly Armed Man | F.P.C.
It's the only way for it to affect future consription increases.
The Wiggly Armed Man 4.8.2017 klo 6.57 
The one thing that turns me off is the incredibly unrealistic damage the nuke does at 1,000,000 civilian deaths. Sure, that may happen in some place like China but do remember that Fat Man and Little Boy, the only nukes you can compare the in-game nukes to, only killed around 1/10th of that.
Endoresurain 26.6.2017 klo 20.36 
Now I am become death, the destroyers of worlds

Great mod BTW
Wölfe  [tekijä] 29.5.2017 klo 1.52 
@Torres
It reduces the population but not how many you already have to throw to the front line.
Torres 28.5.2017 klo 23.47 
Wait so this mod reduces population to -1million and deducts how much from the manpower pool? 100k?
DaBigBawss 15.5.2017 klo 18.46 
I like the realism! Maybe add some more infastructure damage and I dont know if this is possible or too hard but, maybe add a monthly poplation decrease in that region (accounting for radiation poisoning and such)
Evil 14.5.2017 klo 2.39 
No worries at least we both know what's up.
Wölfe  [tekijä] 14.5.2017 klo 2.36 
@Evil
Thank you for the explanation. I have a better understanding now but I don't think there is anything I can do to solve this, as their is only one modifier (as far as I'm aware) for the population. I'll have to revisit this after 1.4 and hope that this magic bubble no longer exists or look through the community requested mod 'commands' for anything that may do the trick. Thanks again for the explanation.
Evil 13.5.2017 klo 19.42 
http://imgur.com/uqC7EwH
That Soviet one didn't seem to be working.
Evil 13.5.2017 klo 19.40 
So in simple terms (so we both understand this mess paradox has made) free manpower cannot be affected by nukes because it's in some sort of magic bubble outside of core population but not yet in your army as divisions where you can directly control them.

I've concluded on a problem here. The best way to get around someone nuking you is to have "scraping the barrel" already turned on because it's takes that manpower out of the core population into the magic bubble where they can't be nuked. So even though the population can theoretically be wiped out it won't matter much to your "Free manpower" Here's where the problem starts, due to the nature of nukes you will not receive them until the late game and by then there's a huge possibility whoever you're fighting against is already "scraping the barrel" Thus once again rendering the nuke largely useless other than for taking out enemy divisions and wrecking buildings.

Mind fuck I know but I've figured it out.
Evil 13.5.2017 klo 19.40 
http://imgur.com/Oi1hNwe
http://imgur.com/5pOP4Be

The first one was "scraping the barrel" after I debug nuked every single German state till the population was 0 the second one was taken a few in game days later at "disarmed nation"

Notice how there is little to no difference in the amount of manpower you can recruit after enabling stricter recruitment laws? I'm now starting to understand how population works in this game so let me tell you so you know too.

"Free manpower" means the recruitable population that you can simply recruit at your will. This can only be changed by modifiers which increase the percentage of recruitable population such as stricter conscription laws and certain land doctrine technologies.
"Total manpower" on the other hand is your "Free manpower" plus all the manpower you have in training or in the field. This is exemplified by this unaffected Soviet Union photo.http://imgur.com/uqC7EwH
Wölfe  [tekijä] 13.5.2017 klo 9.00 
The "free manpower" is how much you currently have, if you send troops onto the field and they die you loose "free manpower" - the total manpower is the amount you are able to recruit. From my understanding at least
Evil 13.5.2017 klo 7.28 
It doesn't make any sense though where is that "free manpower" coming from if the total manpower is a third of that sum.
Wölfe  [tekijä] 13.5.2017 klo 2.07 
Ok look at this photo, I used debug_nuking to lower my population drastically as it shows my core population of 7.92 million with 10% recruitable population that equals an additional 792k whilst on service by requirement. http://i.imgur.com/axzExkj.jpg
Wölfe  [tekijä] 13.5.2017 klo 2.02 
@Evil

It does effect manpower. If I nuke Germany for example, their free manpower stays the same but their total man power does not. Meaning if they run out of free man power but only have total manpower of 300k, then they get 300k additional manpower only.
Evil 12.5.2017 klo 20.17 
Despite the fact that when you nuke a state and the population drops accordingly it actually changes nothing when it comes to recruitable population. Therefore making your mod void and irrelevant.
monkeyman1502 27.4.2017 klo 8.36 
ok good thanks
Wölfe  [tekijä] 26.4.2017 klo 9.11 
@morgan
Yes. This is meant to be realistic, I'm unsure why you thought they wouldn't be able but I don't and would never make a 'cheat' like mod.
monkeyman1502 26.4.2017 klo 7.45 
does the ai also able to blow up my units
Sgt. Panther 19.3.2017 klo 12.13 
Iron man?
O Pinchacarneiro 24.2.2017 klo 8.32 
By the way great simple yet useful mod.
Wölfe  [tekijä] 21.2.2017 klo 12.23 
No, it does not damage population.
Blaster 21.2.2017 klo 11.51 
but does it damage population ?
crazy 11.2.2017 klo 13.02 
Does it damage population?