Garry's Mod
Italy (CSGO)
64 comentarii
Yahya Yarrak 10 febr. la 8:36 
"cs_italy, the famous bomb map" are you completely sure? lol
GrechHerald 26 nov. 2024 la 8:11 
looks really cool

though I wish there were AI nodes too
Blank The Gamer 21 aug. 2024 la 7:26 
de_nuke port when?
yiff or get off the frot! 29 mart. 2024 la 11:15 
A lot of the models are invisible for me. I get these errors in console:

Error Vertex File for 'props/cs_italy/it_blc_med.mdl' checksum -197107371 should be 1221350737
Error Vertex File for 'props/cs_italy/it_doora.mdl' checksum 2141098077 should be 314182005
Error Vertex File for 'props/cs_italy/it_roofsup192.mdl' checksum -426073468 should be 655247648
Error Vertex File for 'props/cs_italy/it_roofsup240.mdl' checksum 1519166557 should be 1165046446
Error Vertex File for 'props/cs_italy/it_doorb.mdl' checksum -263995023 should be 590367890
Error Vertex File for 'props_junk/garbage128_composite001d.mdl' checksum -238950818 should be -1091117108
Error Vertex File for 'props_c17\Awning002a.mdl' checksum 1495203381 should be -1554156621

and a bunch more
Daikatan 12 nov. 2023 la 3:48 
I see... thx for reply.
Loadingue  [autor] 12 nov. 2023 la 3:47 
GMod uses its own modified engine branch, it is based on the earlier Source games (Half-Life 2 originally, but also the episodes, Portal 1, Counter-Strike: Source, etc) but has been updated to be compatible or incorporate engine features from the more modern Source iterations (Left 4 Dead 1/2, Portal 2, Counter-Strike: Global Offensive, etc). With a bit of know-how, you can make any map on GMod look identical to Portal 2 or Left 4 Dead 1/2, but CSGO still had a number of graphical features that GMod doesn't have.
Daikatan 11 nov. 2023 la 14:13 
What source engine branch Gmod uses? Is it less advanced than csgo branch, so it has a bit simpler rendering/effects? Curious.

That being said, thank you much for these ports. I really like Source engine (even though Source 2 is respectable, I grew up with 1 so its nostalgic), so it will be nice to revisit the maps here.
Loadingue  [autor] 16 oct. 2023 la 0:17 
Thanks to me packing all the content in, yes.
SlimPickens 15 oct. 2023 la 17:22 
so...with cs2....does this..even work.
[ITA] "Gabriss" De Santis 8 oct. 2023 la 1:49 
Does Italy CS:GO map work correctly in SFM (Source Filmmaker)?
Loadingue  [autor] 12 sept. 2023 la 5:10 
Because CSGO maps don't work correctly in GMod without fixes.
schollebubi 12 sept. 2023 la 4:38 
CSGO is free why would you even need this.
Loadingue  [autor] 28 dec. 2020 la 19:50 
Well no, did you try to restart the game?
vHunter._. 28 dec. 2020 la 17:11 
textures arent loading, am i missing a texture pack?
🕋Otis Laurey🕋 2 nov. 2020 la 20:28 
nice map, imma credit u forf a hl2rp im working on
Loadingue  [autor] 8 febr. 2020 la 15:51 
I don't know.
vSal 8 febr. 2020 la 12:57 
Does this work with Prop hunt?
Dr.House Blowjob Prescription 19 oct. 2019 la 12:29 
drugs are bad.......


COUGH COUGH
TeslaTitanicX 7 sept. 2019 la 10:06 
DOMVS MEVS
medium_rifle 22 febr. 2019 la 13:16 
o ok
Loadingue  [autor] 22 febr. 2019 la 11:59 
Well, that must be an addon conflict then. There's no reason for that.
medium_rifle 22 febr. 2019 la 7:53 
but stuff is invisible for me
Loadingue  [autor] 22 febr. 2019 la 0:37 
No, it won't matter then.
medium_rifle 21 febr. 2019 la 13:14 
if we have csgo does it mean stuff is invisible
NCR Trooper 8 nov. 2018 la 19:49 
Hey, mambo, mambo italiano!
i love you have a good day 18 aug. 2018 la 10:52 
Youn are the blood that's running through my fingers.
Loadingue  [autor] 10 iul. 2018 la 15:39 
We'll see.
V I P E R S N E K 10 iul. 2018 la 14:53 
can you port the new Nuke, as well as make a folder for props and content from the map?
SamyTheOrange 6 apr. 2018 la 10:51 
RUSH B
Loadingue  [autor] 29 ian. 2018 la 3:32 
Ah yes, that must be because Valve removed the map and its content. I'll need to re-port this map some day.
Normally Ky 29 ian. 2018 la 1:31 
Seeing a pretty big amount of error models yet a few models and almost all the textures seem fine.
Loadingue  [autor] 5 iun. 2017 la 3:59 
Thanks for reporting it nonetheless, it helps to know that people should try restarting the game if they experience a visual glitch.
La Frosty 5 iun. 2017 la 3:56 
I don't know why it's happening, but suddenly it fixed. Sorry, mate.
Loadingue  [autor] 5 iun. 2017 la 3:27 
As stated in the description, there is a nav mesh.
La Frosty 1 iun. 2017 la 16:03 
Thank you!
Loadingue  [autor] 1 iun. 2017 la 4:39 
I'll look into it, sorry but this map has more bugs than imagined. I'll work on a stand-alone, fixed version soon.
La Frosty 1 iun. 2017 la 4:10 
I think the stairs at terrorlists spawn seems transparent.
Loadingue  [autor] 28 mai 2017 la 11:07 
Yes now I see. Valve made those props not collide with each other and the players to avoid them distracting the players in CSGO. I think it's a good idea since they are small insignificant props, and only make the player stagger when you walk on them. Why do you need them able to collide?
mintentha 28 mai 2017 la 10:23 
I found the problem, it's simply an issue of the props are in the debris collision group (I believe) and by changing the collision group to COLLISION_GROUP_NONE, things are good, which means it can be done in Lua fairly easily, but still would be nice if you could change it by default, if that's possible.
mintentha 28 mai 2017 la 9:37 
I also believe the player isn't able to collide with the props, but now I can't remember
mintentha 28 mai 2017 la 9:35 
All of the ones I've tried, from the Bricks and tires on Italy to the... bricks and tires on Dust II ( I guess I didn't think out that phrasing well). I have tried in TTT and in Sandbox. They collide just well with the world, but not with eachother. The same problem also occurs in the regular (non stand-alone) maps, so I assume it's just a problem that comes from CS:GO, or from porting the maps, but it would still be nice to find a fix. A related problem seems to be that, in TTT, as a spectator/dead, you cannot possess the props like you can most in most TTT maps. It may be important to note that these problems don't normally occur even in the regular CSS maps, but it is probably completely unrelated.
Loadingue  [autor] 28 mai 2017 la 4:03 
What props?
mintentha 27 mai 2017 la 23:03 
A problem I seem to be having with all of these "stand-alone" csgo maps (haven't tested the non-standalone ones) is that the props don't seem to collide with eachother, is there a way to fix this?
Loadingue  [autor] 3 apr. 2017 la 21:40 
nice
Dexter Morgan 3 apr. 2017 la 15:23 
yes 7.993 quadrillion out of 10
Dexter Morgan 3 apr. 2017 la 15:21 
7,993,119,547,125,479/10
[h1]First counter strike map that dosent need conuter strike for models & textures[/h1]
Loadingue  [autor] 9 mart. 2017 la 21:50 
I've just checked and all the railings are in the file. I really don't know, when I tested it myself there was no problem.

If anyone else experiences the same problem, please let me know. I need to know if this is an isolated case.
Selvbilde 9 mart. 2017 la 14:48 
Like I said the textures are perfect I can see the walls the windows and the ground but the railings and everything else are just errors.
Loadingue  [autor] 8 mart. 2017 la 21:52 
That shouldn't be possible. All the models are packed within the file.
Selvbilde 8 mart. 2017 la 17:44 
ERRORS EVERYWHERE! Textures are perfect BUT THE ERRORS!