Space Engineers
'Hirund' VTOL APC/Medevac (Vanilla)
79 σχόλια
condottiere 23 Μαρ 2022, 12:36 
@gizmo you may need to update Whiplash's subgrid thruster script. I just found this blueprint and it looks amazing. I'll check it out this weekend.

Even 5 years old, your workshop designs are still awesome, Bruce!
gizmo_killer14 16 Μαρ 2022, 19:53 
the thing should still fly but doesnt and it seems like something is trying to have the atmo for flying at 1-2kt
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 14 Μαρ 2022, 13:03 
well for starters its 5 years old, relies on scripts and tight collisions
it probably doesnt fly anymore
Canadian_Jack05 12 Μαρ 2022, 14:51 
i cant seem to fly it. am i doing something wrong?
TheRedMafiaPanda 30 Ιαν 2022, 16:22 
If anyone actually made a update to this i would like to see it ngl i like the use of this design
Pumking0456 12 Αυγ 2020, 20:49 
question can this lift a titan
sabertooth512 31 Δεκ 2019, 7:47 
Wow, very innovative way of providing thrust in all directions without placing too many thrusters. As a new player this is very inspiring :)
Jeb Kerman 29 Οκτ 2019, 14:33 
thanks! of course, you shall be credited as the original producer. again thank you very much
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 29 Οκτ 2019, 9:02 
Sorry, i dont really play SE anymore
it would probably need updated offsets and a new thrust script, maybe even vector thrust 2,
Feel free to update and republish this one if you want
Jeb Kerman 29 Οκτ 2019, 0:38 
Hello mr. Leedle. it seems to be VERY VERY broken in 1.192. perhaps you could take a look and update? thanks.
꧁Vladiev꧂ 21 Σεπ 2018, 23:50 
whats making it flip is the cockpit hood delete that and no problem with flpping
꧁Vladiev꧂ 27 Απρ 2018, 14:26 
its broken
hong luah 3 Απρ 2018, 1:29 
I tried 0 and 45 but it didn't work.
hong luah 3 Απρ 2018, 1:28 
Ok and what settings do I put for the maximum if 0 is up?
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 2 Απρ 2018, 13:50 
pretty simple, build two rotors facing each other with 3 blocks in between
remove one of the rotor heads
add blocks in the 3 wide gap and put a rotorhead on the middle grid, press attach on the detached rotor. oh, and remember to put 0.008 as offset on both
hong luah 2 Απρ 2018, 6:44 
I will leave a link in the description to this if I publish it.
hong luah 2 Απρ 2018, 4:55 
Hello, I have a question. I've been trying to make the shield for the cocpit for quite a while (sorry spelling) but I can't get it to work. Can you tell me how to do it?
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 10 Μαρ 2018, 11:00 
This was built pre-physics update
delfightingtaco 21 Ιουλ 2017, 18:38 
thanks!
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 21 Ιουλ 2017, 17:22 
i can take a look today or tomorrow
delfightingtaco 21 Ιουλ 2017, 17:11 
any ideas to solve this
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 21 Ιουλ 2017, 17:07 
it's a old build, and some hitboxes have changed
delfightingtaco 21 Ιουλ 2017, 17:06 
for some odd reason I'm unable to raise the cockpit sheild every time I try it destroys the cockpit
Chi-0 6 Μαϊ 2017, 15:16 
can somemone tell me WHAT THE TIMER BLOCKS DO
RavenWolffe77 8 Μαρ 2017, 16:39 
Hmmm... it does modify some things regarding rotors, so I'll try without USEP and see if it works.
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 8 Μαρ 2017, 16:36 
i dont use that patch
RavenWolffe77 8 Μαρ 2017, 16:34 
Lord Clang blows it up every time I paste it... I always use DEV, so that's not it... I do have the Unofficial Space Engineers Patch, so that might be an issue...
Bunnies&Cherris 1 Φεβ 2017, 14:30 
Never fail to surprise us, Bruce.
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 1 Φεβ 2017, 9:09 
the thing with converting to ship is that you have to do it for all subgrids too
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 1 Φεβ 2017, 8:30 
possible sources for that problem:
1: pasted to near to the ground. (stuck in voxels)
2: Dev/Stable problems
Voldysnort 1 Φεβ 2017, 8:00 
Yup, pasted in as a blueprint on Stable and all blocks are merged together. rear door doesn't open and cannot fly. Tried converting to a ship, still nothing.
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 1 Φεβ 2017, 6:06 
multigrids were never a thing in survival with a projector
Avantus_Dax 1 Φεβ 2017, 5:31 
The Blueprint is not working in Survival you only get a Message "This Blueprint was created in a Developer Version of the game and will cause some issues". Then the Engines and all movable parts disappear.
pimpinpope 1 Φεβ 2017, 3:24 
That's a cool ass ship.
MethodZ 31 Ιαν 2017, 23:26 
Very Cool
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 31 Ιαν 2017, 18:03 
the publishers description is still in english, so there should be no real issue. I'm using the german steam version
Shadow Slayer 31 Ιαν 2017, 18:02 
The Configurable Automatic LCD's script you linked goes to the German page, not sure if this is intentional?
Jonthonu 31 Ιαν 2017, 17:22 
Ok thanks, i'll give credit to both of you.
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 31 Ιαν 2017, 17:16 
use them. credit for the converter software goes to whiplash
Jonthonu 31 Ιαν 2017, 17:10 
Do you mind if I use those "medkit" LCD pictures on a build i'm currently working on?
Drek 31 Ιαν 2017, 16:43 
istar put war then??
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 31 Ιαν 2017, 7:41 
it works for me. are you guys on stable?
Voldysnort 31 Ιαν 2017, 7:39 
Doesnt work.
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 31 Ιαν 2017, 6:09 
@Drek it's not from halo, i did not play any major sci-fi games, exept late 90s star wars games
@Daft Eagle steering depends on the thruster status. if they point down you steer like a helicopter with spacebar, if they point backwards you steer with 'W'
@YMHUK they are AI controlled. if you wish to control them you have to activate the weapon systems with the timer first and then take control of the gatling turret
YMHUK 31 Ιαν 2017, 4:43 
How to launch missile turrets?
OldMateRocky 30 Ιαν 2017, 19:39 
how do i move becuase basic controls dont work
Drek 30 Ιαν 2017, 18:06 
is that from the halo 4?
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 30 Ιαν 2017, 13:00 
nope small grid can't be pressurized. but there's an oxygen generator in the passenger area, from which you can refill bottles
KilledJoy 30 Ιαν 2017, 12:49 
im guessing this isnt an airtight transport?
Bruce LeedleLeedleLeedleLee  [Δημιουργός] 30 Ιαν 2017, 11:22 
they are supposed to sink in a bit. everything else are planet related issues