Space Engineers

Space Engineers

Orbital Industrial Services, (O.I.S.) Lidar Division
6 kommentarer
Elfi Wolfe  [ophavsmand] 31. jan. 2017 kl. 7:50 
Look at •IMyUtilities.SerializeToBinary and SerializeFromBinary
Elfi Wolfe  [ophavsmand] 31. jan. 2017 kl. 7:45 
to do: intergrid communication

MSG;RECIPIENT;SENDER;OPTIONS;message
//Additional Inter-Grid Communication Commands
// LOCK - Set homingReleaseLock to true
// GPS:<X>:<Y>:<Z> - Set targetPosition
// FWD:<A>:<B>:<C>:<X>:<Y>:<Z> - Set forwardPosition. ABC is forward vector, XYZ is startingPoint
// LDR:<ID>:... - Set lidarEntityInfo => 1 : Entity ID, 2-4 : Target Position, 5-7 : Target Velocity,
// 8-10 : Hit Position, 11-13 : Target Bounding Box Mininum, 14-22 : Orientation Matrix,
// 23 : Target Type, 24 : Target Relationship, 25 : Timestamp, 26 : Entity Name
Elfi Wolfe  [ophavsmand] 15. jan. 2017 kl. 9:02 
Yes. um. I need overload the BuildScanList to allow off axis mapping. So it is doable but will need more coding.
Logic 15. jan. 2017 kl. 8:42 
Thank you for the information Elfi Wolfe, Thinking of an alternative way to do this thinking of that i can't prevent the first torpedo salvo from hiting but i know the direction in which it came from by using a turret as a director for a radar, the turret targets the incoming torpedo a script grabs the gps cords of the torpedo and puts it into the radar, than the radar locks onto the gps cords and does a very narrow but long range scan and it should find the source of the torpdeo. think this will work?
Elfi Wolfe  [ophavsmand] 15. jan. 2017 kl. 8:30 
No and yes.. You can toss a lot of cameras at it or get a camera that is modded. but still a lidar is using a one dimisional lase. to get the resolution down small enough to see a very small object like a torpedo is close to or over 60,000 lase.(level 6) and the server will start to slow sim speed down at 600 lase a tic. So if you get a modded cammera that recharges 120,000 m/sec and you have 9 cameras on each face of the cube, and the lidar software is editted to trigger timer instead of start timer. then you can get close to radar speed. it should be able to do a level 6 cycle every 111 secs. I'd turn it down to level 5 or 4 so it can do a full cycle every 20 seconds. But server will only be able to handle about 10 ships doing that. A real world phased array can do more pulses than can be simulated in SE.
Logic 15. jan. 2017 kl. 4:38 
Hey Elfi Wolfe, would it be possible to build a radar that can scan a 10km radius quick enough to detect incoming objects such as torpedos? Looking into building patriot defence system in space engineers but im having trouble wraping my head around creating the radar for the system.