Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






this seems a little better than the rep brimstone bombs
Thanks for your comment!
-Would you be willing to add the bomb sprite to the bomb itself?
-You might try to make the Brimstone wear off faster than the bomb explodes, dunno if that's possible or not.
-Was this purposely not included in Scatter Bombs? If so, keep it that way. That would be OP.
-This would fit really nicely in the Bomb Beggar item pool (Not really sure if that's possible, just thought it would be cool).
-Does the Brimstone last for a set amount of time, or as long as the bomb is alive? Because this would be an interesting synergy with Remote Detonator!
-Just a thought, it would be cool if Mr. Mega and Polyphemus made the Brimstone have longer range.
Anyway, those are just some thoughts I had while testing it. Great mod, keep up the good work!
that shouldn't break it right?
But yeah, an item pickup callback is certainly something we need.
I'm just gonna subscribe and wait until you can update it to spawn ingame.
THanks for lending an ear, or rather, an eye, tho.