Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Anyway, hope that offered a little insight into the *intent* of certain aspects of the scenario at least. Oh! The skull thing is literally 'the current agenda'. So agenda 1, 2 or 3. Nothing to do with tokens on the agenda. As another aside, I tried to have the skulls represent Lita's ever-approaching doom as Umo seeks her out. So skulls get both stronger and more frequent as the scenario progresses and her sought-after death gets closer.
The loop you asked about, I was always a little worried that players might look at the 7 health and 7 sanity and try to infer some meaning there. There is none. They could both be 99. It'd make no difference as long as the game's rules are followed properly.
-it is not clear to me if, once you have the pendent beast and the parasitic asset on the door, you just need to pass the beast test once or 7 times. By looking at the card descriptions, it seems that they would create "a loop" so that only one test is necessary, but if that's the case, I don't get why they have 7 horrors and 7 damage. The whole thing is a bit unclear
-the skull token symbol reads : -x where x is the current agenda. Does that mean the number of doom tokens on the current agenda, or the agenda number (1,2,3?)
Overall I found the scenario quite nice , it plays decently good, except for some minor things that could have been a bit clearer.
Thank you very much for sharing it!
A couple of feedback points:
-writing on cards quickly goes from quite good to quite bad. Maybe a second pass on certain scenario cards would actually improve things a lot
-the last act was a bit confusing. As soon as I got the bone thingy from the professor, I read its description without understanding completley. When I later on when into the house, I didn't realize I could use the bone to interact with the study door, so I just simply moved on to the attic and parlor, did what I had to do with the strange creature, and then left wondering what the hell was a parasytic asset. Took me some time to find it.