Source Filmmaker

Source Filmmaker

CSGO | Heavy Phoenix Model
26 kommenttia
HOLY SHIT I DID IT
it is 2025 July 9th 3:37 pm i am ripping my hair out trying to make this work
Ron R. Apeman 22.9.2017 klo 15.28 
Is there an option to remove his mask, like you know. To have regular ski mask?
OkFellow 20.6.2017 klo 9.35 
Is it possbile to get this for a Gmod Playermodel ?
Phillium! 17.6.2017 klo 12.37 
well shit. :steamsalty:
Shin Rigman  [tekijä] 16.6.2017 klo 18.10 
Both of the heavy models should be working fine without any hiccups, the only screwup is a .vmt error on the gloves of the CT Heavy. Other then that you shouldn't need any pre-mounted files.
Phillium! 16.6.2017 klo 18.03 
Nevermind, it's every map. And on top of that the ct heavy is all wireframe ;~;

This is more than likely a fault on my part. Every tutorial I saw was either very vague, or very outdated ._. Any good ones? if so could I get a link?
Phillium! 16.6.2017 klo 17.59 
Strangest thing; the arms get all stretched out when I try and spawn the model and I have no idea what the fuck is happening. As far as I know it's only going on in Inferno. I'll look into it.
Shin Rigman  [tekijä] 28.5.2017 klo 10.11 
Quadratic 27.5.2017 klo 20.34 
It does! I don't really play CSGO much, but the potential for this in SFM is pretty big! I tried porting it directly into sfm but it was all messed up. You probably just have to recompile the .qc in the sfm engine branch but I haven't had Blender Source Tools set up for a long time, and you seem like you'd know how to do it better than myself :)
Shin Rigman  [tekijä] 27.5.2017 klo 20.24 
I had no idea this new operation even had a new model, I'll tackle it in the morning. Looks really cool.
Quadratic 27.5.2017 klo 20.11 
Thanks a bunch :) You're the man!
Shin Rigman  [tekijä] 27.5.2017 klo 20.09 
Yea, I'll get to it soon. TRUST.
Quadratic 27.5.2017 klo 11.26 
Any plans on porting the Heavy CT?
Thuzin 11.5.2017 klo 11.20 
maps ?
Carbon 10.1.2017 klo 8.15 
Thanks
Shin Rigman  [tekijä] 9.1.2017 klo 20.50 
Oh, well, when I'm making the adjustment I'll just split it and upload it as its own unique object as well. ~"Added to the list"
Carbon 9.1.2017 klo 17.16 
:3 i just want the mask for something lol


Yes lets hope not
Shin Rigman  [tekijä] 9.1.2017 klo 7.34 
When I get around to it Ill rebuild this guy with the mask in a separte model group so you can disable it. For right now you can't. That's a good idea, assuming the face under the mask doesn't look stupid.
Carbon 9.1.2017 klo 5.14 
mask
Carbon 9.1.2017 klo 5.14 
is masl removable
Jocko Crank Sesh 6.1.2017 klo 20.50 
Succes! It worked! I guess the us servers have corrupt files? But the EU ones were fine, so far, havent checked all the maps.
Jocko Crank Sesh 6.1.2017 klo 19.42 
Ive tried those, most of them are all errors and wireframes, even though i have the entire game ported haha. I havent tried the eu download, ill get back to you on that...
Shin Rigman  [tekijä] 5.1.2017 klo 18.19 
Check out the work 'the kins' have done on SFM Labs, they aren't all perfect but most work without a problem. https://sfmlab.com/item/402/
Jocko Crank Sesh 5.1.2017 klo 16.58 
i love it! Going to use it a lot, but i have a question regarding workshop things. Is it possible to post the csgo maps? Cause i have them ported, but a lot have broken lights, so im trying to recompile them for SFM. Is that why there arent any?