Stellaris

Stellaris

(Patch) Cultural Overhaul and EUTAB
43 Comments
Spitfire 30 Oct, 2021 @ 8:52am 
still works?
Via Noir 1 Dec, 2019 @ 9:45am 
Anyone knows if it still works?
Arswind 19 Aug, 2019 @ 11:59am 
update
Allein 22 Jun, 2019 @ 5:22pm 
needs an update. 2.3 + both mods having lotsa updates
ekoparker 17 Jun, 2019 @ 8:05pm 
update?
redknight4 ﴾Σ﴿ 19 May, 2019 @ 4:27pm 
if both eutab and Cultural Overhaul in stallaris 2.2.7 haven't changed enough for what the patch effects for an update a patch hash update is needed so it doesn't show up as out of date
Lionion 10 Sep, 2018 @ 12:12am 
cultural overhaul updated, so this could use an update as well.
Saboras 23 Jul, 2018 @ 12:28pm 
@GameAdam
Does it work with More Civics in Ethics and Civics Rebuild ?
GA 17 Jul, 2018 @ 12:54pm 
Since the mod Cultural Overhaul got discontinued and More Civics in Ethics and Civics Rebuild is the new updated version. I think the patch should update for that mod for now. I'll try to see if this patch will work for it but my hopes are mixed.
Caesar 3 Jul, 2018 @ 5:17am 
Does it work witg the GCM buildings patch?
Dr Zhivago 29 Apr, 2018 @ 9:42pm 
It is not being developed anymore, so any updates to this mod would need to be amended for one of the newer versions
Dumuzii  [author] 29 Apr, 2018 @ 9:05pm 
Not unless cultural overhaul has changed.
Target Practice 29 Apr, 2018 @ 6:38am 
Does this need an update?
Dumuzii  [author] 27 Mar, 2018 @ 6:06pm 
This patch should work fine with that mod as well.
Dr Zhivago 20 Mar, 2018 @ 9:25pm 
Ever consider supporting this mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1335743415 . Almost the same, but without the tradition tree, and is being updated.
Dumuzii  [author] 12 Mar, 2018 @ 9:09pm 
I'm pretty sure he doesn't change buildings files anymore so, nope.
henk 12 Mar, 2018 @ 4:24am 
Is a patch with Alpamod needed too?
henk 12 Mar, 2018 @ 4:24am 
Mili Graci <3
Dumuzii  [author] 11 Mar, 2018 @ 6:10pm 
Patched, petruxa changed a few requirements for tradition buildings, should be working for building upgrades but if something isn't working as intended let me know.
Hyren 10 Mar, 2018 @ 10:01pm 
Now that Cultural Overhaul just got updated are there any plans to update this for compatibility?
Caescel 14 Jan, 2018 @ 7:12am 
Does it still work properly or needs an update?
Cheesemongle 12 Nov, 2017 @ 11:15pm 
tannkkyyaaa matte
Dumuzii  [author] 12 Nov, 2017 @ 11:13pm 
updattedddd
Cheesemongle 12 Nov, 2017 @ 9:39pm 
updaayytt
Dumuzii  [author] 30 Sep, 2017 @ 12:50am 
Travelling atm, unable to update till at least the 12th of October, sorry.
Galaxar7 29 Sep, 2017 @ 5:00pm 
please update to 1.8!!
Dumuzii  [author] 26 Aug, 2017 @ 7:32am 
This should be working now guys, someone brought it to my attention that it was applied to the old Ethics mod (which I didn't realise had been abandoned). To make it more complicated the new mod was titled OLD in the steam workshop files. This new patch should fix things.
Exende 11 Aug, 2017 @ 7:57pm 
why does this patch get rid of the upgrades to the Visitor Center and the Paradise Dome?
Arswind 9 Aug, 2017 @ 8:41am 
Work with Ethics, Civics and Traditions Rebuild?
Dumuzii  [author] 6 Aug, 2017 @ 5:57am 
The patch doesn't touch localisation files and eutab doesnt have anything to do with tradition localisation files, sorry.
Kepos 6 Aug, 2017 @ 3:45am 
Could it be, that your patch is de-localizing? Got screwed up traditions view. Playing in German (de_DE) localized.
Low Intelligence Specimen 10 Jun, 2017 @ 6:10am 
Would love to see a 3-way mod between this and alphamod. Tried running it with the other patch seperately and half the buildings were missing. They all seem to edit 00_buildings.txt. Not sure exactly what e&gr changes there. Maybe the mines/farms/powerplants/labs for drone brotherhood/technocracy
Dumuzii  [author] 3 Jun, 2017 @ 7:16am 
ah right, possibly. I'll have a look in the next week or so, petruxa mentioned maybe doing a cross mod ages ago (before utopia). if so it would just be buildings to begin with. Solid maybe but I wouldnt want to commit to anything atm. Glad you like the mod man
marky612 3 Jun, 2017 @ 7:11am 
Yeah, like unique techs/buildings for the rebuild ethos. Like the industrial/enviroment.
Dumuzii  [author] 3 Jun, 2017 @ 7:09am 
not sure what you mean dude? like additional things for the rebuild techs?
marky612 3 Jun, 2017 @ 4:35am 
Just a curious question, since you have this compatability patch, would ever be open to looking into giving the added ethos unique stuff?
Dumuzii  [author] 29 May, 2017 @ 1:11am 
Thanks for letting me know, I fucked up and forgot to test it. Left a comparison file in there hence the two sets of buildings. It's been fixed now and the civic issues should be sorted.
Reed 28 May, 2017 @ 12:51pm 
@Dumuzii
Patch don't work for me.

What i did:
Disable all other mods (enable only EUTAB, E&GR and this patch) -> start new game with random civilization -> console comand "research_technologies" -> try upgrade some building -> all buildings in menu duplicated.
Also:
-when i use civic "Drone Brotherhood" farms, mines and powerplants don't give me additional unity;
-with civic "Technocraty" labs don't give unity, etc.
Dumuzii  [author] 18 May, 2017 @ 9:45pm 
Updated for 1.6.1
marky612 18 May, 2017 @ 7:21pm 
Will this be updated soon wonderful mod maker sir?
Dumuzii  [author] 5 Jan, 2017 @ 9:31pm 
I'm not sure its needed? It's really fucking me up thinking about load orders and stuff but the current AM and Rebuild patch doesn't have a buildings file. The only changes Rebuild adds to its building file is a bunch of powerplant and research tags which I dont think hurts anything at all by not being there. AM changes a great deal in the buildings file and AlphaAsh has put out a patch for Eutab to work.

If you use the AM/Rebuild Patch and the AM/Eutab patch it should be enough. If you try it let me know if you're able to upgrade all the default ethos buildings. If so no patch required.
NZS BXN 5 Jan, 2017 @ 7:21am 
could you create a triple version witch AlphaMod?