Distance

Distance

Cavern Realm [Omega Redux]
11 kommentarer
-Ω-  [ophavsmand] 19. juli 2017 kl. 8:57 
It says right at the top of the page ... Distance workshop ... comments like these always puzzle me.
-Ω-  [ophavsmand] 12. mar. 2017 kl. 10:06 
Actually, it was like that from the very first release. It's like that on all the tracks, as a matter of fact ... the portal in the accelodrome is reversed 180 degrees by default, so the exit portal must be also. It's only ever a problem if you crash before hitting the first checkpoint.

I've fixed it anyway.
-Ω-  [ophavsmand] 11. mar. 2017 kl. 20:43 
Oh bother
Racerman2001 11. mar. 2017 kl. 18:50 
It looks like you accidentally reversed the portal checkpoint at the start of the realm...
-Ω-  [ophavsmand] 11. mar. 2017 kl. 6:24 
How eloquently phrased. I've got it updated; I removed the spikes at odd angles, but kept the ones that went straight up or down.
Racerman2001 10. mar. 2017 kl. 14:06 
This is a pretty good track, however one thing always irks me about the split loop: the stalagtites. Those stalagtites weren't present within the minisode, and they completely kill my flow every time I play this realm. I'm fine with taking creative liberties where the movies and minisodes weren't very descriptive, but those stalagtites always bug me because of their placement not correlating with the actual realm. Could you please consider removing them?
-Ω-  [ophavsmand] 4. jan. 2017 kl. 13:22 
Thanks for the feedback!

Just like with the ruins relam, I'm going to come back to this multiple times in the future, but for now I think I'm going to take a little bit of a break.
TrialSpace 4. jan. 2017 kl. 7:50 
It's very good. I like how the race goes onto the actual cave, rather than racing on an actual track the whole time, similar to the movies.

The track looks better of course. However, at times it felt like I was racing through a canyon at night instead of a cave. And just wondering, is it not possible to make the rocks gray?
Concorde 3. jan. 2017 kl. 19:32 
No problem! Like I said I hope we can communicate sometime (like the discord Racerman2001 linked in the distance acceleracers group) Cheers! :steamhappy:
-Ω-  [ophavsmand] 3. jan. 2017 kl. 19:30 
Thanks for your feedback!

The track is still in development, and I'm continuously working on it and iterating through different versions of obstacles, still trying to find the right balance.
Concorde 3. jan. 2017 kl. 19:25 
Great as usual, though I do have two main issues relating to the viability of boosting, and the cut off loop: the alternat right side path lacks a checkpoint the whole way through until meeting up with the main road again. Which given the modified geometry is rather bothersome. And the stelagmite right after the cut off loop chould be moved left or right a tad bit, in my opnion. Hope to race with you one day though, and don't let my thumbs down deter you, I was rather frustrated with these main issues. :steamsalty: