American Truck Simulator

American Truck Simulator

Sound Fixes Pack v25.38 - ATS
2.186 kommentarer
Drive Safely  [ophavsmand] For 7 timer siden 
With v25.38 I've got all the sounds back on track now with the dynamic log loading/unloading for 1.56. It should be working fine now
Drive Safely  [ophavsmand] 28. aug. kl. 17:49 
@likzzzz - No worries :)
likzzzz 28. aug. kl. 17:49 
I needed to unsubscribe and resubscribe to get it to work. Seems to work on all versions now. Thanks for the quick updates!
Drive Safely  [ophavsmand] 28. aug. kl. 17:45 
@likzzzz - You should see v25.36 in the mod image if you're on the stable release of 1.55.2. The default branch is "None" not the temporary for incompatible mods when selecting the Beta participation
likzzzz 28. aug. kl. 17:35 
Heads up, this now no longer works on 1.55 for incompatible mods anymore. Need to be on 1.56.
Humpfester 27. aug. kl. 17:17 
Thank you Drive Safely , I really appreciate your understanding and dedication.
Drive Safely  [ophavsmand] 27. aug. kl. 16:07 
:letsgo: 1.56 compatibility has been added! The log loading and unloading sound is missing temporarily, but it will be added back as soon as it's possible.

@Humpfester - It's caused by a standalone air horn accessory being absent on your truck. It can be remedied, but now you don't have to since I've updated the mod only a few hours after your comment :)
Humpfester 27. aug. kl. 12:24 
Just a heads up, getting this error in the OB 1.56 " <ERROR> Unable to find addon hookup (sound_fixes.train.addon_hookup)" even in Safe Mode.
Lockheed Martin™ 15. aug. kl. 17:03 
you are a genius, thank you!
Drive Safely  [ophavsmand] 15. aug. kl. 17:00 
@Lockheed Martin™ - In the settings for Keys and Buttons, there is a separate key/button for the air horn. You might have been using the regular city horn
Lockheed Martin™ 15. aug. kl. 16:43 
hi thanks for the response, I have tried both of these things but im still getting the default horn sounds. any other ideas why? I dont believe I have any other horn mods
Drive Safely  [ophavsmand] 15. aug. kl. 16:14 
@Lockheed Martin™ - If you're trying to get the standalone air horn sounds, they're available in the Service Shop as an accessory. Either you can install it through the horn adapter accessory, or under the frame through the steering wheel knob accessory :steerme: :)
Lockheed Martin™ 15. aug. kl. 13:37 
I have no new horn sounds, how do I fix this?
Drive Safely  [ophavsmand] 12. aug. kl. 18:22 
@satan.ipod - I'm glad you like it! :) Plane take off and landing sound is technically not feasible at the moment due to the sound emitter in the game not being attached to the plane. Only for planes not taking off and landing it is feasible
satan.ipod 12. aug. kl. 18:05 
Thanks for your so excellent mod. The first essential for me. May i put your attention to Great Falls airport at montana. Many plane take off with no sound.
Best regards
Drive Safely  [ophavsmand] 31. juli kl. 3:14 
@arsenio.c70 - I wouldn't describe it as a "squeal" - you should confirm first on whether the wiper sound is coming from a different mod you have enabled.

My mod modifies the fallback/default wiper sound effect, which you can hear in this video: https://www.youtube.com/watch?v=o_i2_kCUvck
arsenio.c70 31. juli kl. 1:46 
Hi, it's possible to eliminate the noise of the windshield wipers, it's really annoying.
I was fascinated by this mod until that awful squeal arrived.
Drive Safely  [ophavsmand] 27. juli kl. 3:17 
@Azuirele - You're welcome. :) It's nice to see those AI traffic cars game ready
Azuirele 27. juli kl. 2:54 
@Drive Safely Thanks a lot for the additional sound support for new AI from my mod. Cheers :steamhappy:
Drive Safely  [ophavsmand] 26. juli kl. 16:10 
@Atheism - Green boxes can only happen in Convoys allowing optional mods.

It has nothing to do with AI traffic colors as far as I'm aware. I include the standard colors as fallbacks.

Each player should be able to see the same AI traffic vehicles
Atheism 26. juli kl. 12:47 
Hi, I would like to use this mod but at the end of the features list you say it also changes ai traffic colors? I can't use this mod if it's going to show a bunch of green boxes to people who aren't also using the mod. Would be nice if it just stuck to sound elements.
Drive Safely  [ophavsmand] 25. juli kl. 15:37 
@Ofenys - Teşekkür ederim
Ofenys 25. juli kl. 8:16 
trafiğe dorsesiz tırlar eklemesini beğendim
Drive Safely  [ophavsmand] 23. juli kl. 15:06 
@Irrer mit Plan - Thank you so much! :D I'm happy to hear that
Irrer mit Plan 23. juli kl. 11:05 
This Mod is really 10/5 Stars. Love it. makes the game sooooo much better
Drive Safely  [ophavsmand] 17. juli kl. 17:47 
@HEX: JUICER @Blindside - Another reason players may not be able to join the Convoy is if they haven't accepted the terms for joining Convoys (it's a dialog box that shows up when opening the Convoy browser). Again not my fault, but poor error communication from the user interface. I didn't design that, so don't direct your blame to me
Drive Safely  [ophavsmand] 17. juli kl. 17:28 
@HEX: JUICER @Blindside - It has not "broken" Convoy multiplayer. I can use it in Convoy just fine because it's supported for Convoy multiplayer.

Like what Dragon32 said, what most likely happened is someone was using a different version of the mod in Convoy. When downtime is forgotten for your Convoy sessions to update mods, this is the sort of thing that eventually happens.

If you don't want version mismatch errors, the mod also works for Convoy sessions with the optional mod setting enabled, and the Sound Fixes Pack supports this setting. So when there's already solutions you can't blame me for updating.

Also, how could I know when your convoy was scheduled? You didn't inform me beforehand. You didn't complain about this to me previously, and that's because I don't always update at the same hour, therefore the same time zones on the planet are not inconvenienced by an update too many times
Dragon32 17. juli kl. 16:05 
@Blindside
Maybe learn to use copies of mods installed locally rather than those from the Workshop? Then everyone will be in control of which version is used and can synchronise.
Blindside 17. juli kl. 15:23 
Thank you for updating your mod it completely broke my convoy and took me hours to fix. Take this shit off the Workshop.
HEX: JUICER 17. juli kl. 15:23 
Doesnt work anymore. Broke convoy. Removed it and it fixed lmao
Drive Safely  [ophavsmand] 15. juli kl. 18:14 
@pkadia01 - The game doesn't currently differentiate between concrete and asphalt in terms of sound, unfortunately :hittheroad:
pkadia01 15. juli kl. 11:31 
I don't hear any concrete noises when I drive on concrete overpasses, bridges, or roads.
Drive Safely  [ophavsmand] 14. juli kl. 2:29 
@Tattoo Willi - Thanks for the explanation. My mod changes the default/fallback air brake and parking brake sound.

If a mod is using its own set of air & parking brake sounds, I don't modify that. This is because I like to keep compatibility with truck mods and sound mods
Tattoo Willi 14. juli kl. 2:20 
Air Brakes & Parking Brakes
Drive Safely  [ophavsmand] 14. juli kl. 1:44 
@Tattoo Willi - What do you mean?
Tattoo Willi 14. juli kl. 1:24 
Can you add Dom's 379 please?
Drive Safely  [ophavsmand] 12. juli kl. 15:08 
@🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 - You're welcome :)
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 12. juli kl. 15:05 
Thanks for the update. :GravityCat::armchair::kopi:
Drive Safely  [ophavsmand] 10. juli kl. 14:40 
Hi all,

For those wondering, the mod is already compatible is Iowa DLC. I just finished a run to there. So there is no mod update needed from me for now. :letsgo:
Atwis 9. juli kl. 16:46 
Hmm dont really have any other sound mods, I'm pretty sure it changed after this mod, okay then I will remove it some of these days
to doublecheck
Drive Safely  [ophavsmand] 9. juli kl. 15:23 
@Atwis - You might have commented on the wrong mod? This mod doesn't modify the player truck's engine/jake brake sound
Atwis 9. juli kl. 12:14 
Hey dude, I really like the game default Engine Break, is there a way /something I can do to replace only that back to default?
Drive Safely  [ophavsmand] 6. juli kl. 14:53 
@BWB (rocketbunny) - Thank you for the kind words :)
CherokeeHD 6. juli kl. 7:02 
This is great news. Your modification is great and really brings a lot to the gameplay if one pays attention to all the details. Thank you
Drive Safely  [ophavsmand] 5. juli kl. 15:16 
@BWB (rocketbunny) - You can still use it. I have included v25.24 for if you use game version 1.54, since v25.28.1 is not backwards compatible with 1.54.

The Steam Workshop description reflects the latest version of my mod. But in the Mod Manager you'll see 1.54 mentioned in the description. :)

When I eventually drop support for previous game versions, I mention it in the change notes
CherokeeHD 5. juli kl. 9:46 
Is backward compatibility supported? I'm using game version 1.54 and for the moment I don't want to change it, hence my question if I can safely use modifications on my game version?
Drive Safely  [ophavsmand] 3. juli kl. 2:37 
@Azuirele - Thanks so much :D
Azuirele 3. juli kl. 2:33 
Great work as usual on refreshing AI Traffic and environment sound. Keep up the great work :steamhappy:
Drive Safely  [ophavsmand] 2. juli kl. 3:44 
@GamerGuy1045 - Hello, the mod was updated and made compatible for 1.55 in advance. This is why it was already compatible even before the 1.55.1.1 update :)
GamerGuy1045 2. juli kl. 3:39 
Hello! Please update mod for version 1.55 ASAP. Thank you!