Distance

Distance

Forsaken Shrine
14 kommentarer
Piiec 27. apr. 2017 kl. 22:40 
Man the visuals were awesome! i have no experience with rating gameplay but i don't think it's the worst i've ever seen. Forget the gameplay, i'd play this again and again gameplay or not to just try to work out how you did it.
5el. 20. feb. 2017 kl. 9:35 
This track left me with mixed feelings. Really enjoyed the visuals of the whole level, but gameplay was rather inconsistent. The only fun to ride place were the cliffside jumps in the snowy region, that felt exhilarating (There should be whole track like this IMO). But the shrine areas were definitely disappointing as they offer no gameplay value at all, just really pretty to look at.
Spaghettacus 20. jan. 2017 kl. 21:36 
Very creative level, but needs more polish. There needs to be more signposting and cooldowns.
Aleccia Rosewater 9. jan. 2017 kl. 17:16 
Interesting facilty. If I drove into it personally I would turn the car around and drive back out as fast as possible. What was this place designed to do, anyway?
HaPe 5. jan. 2017 kl. 5:54 
wow... That track is awesome!
Kirby 1. jan. 2017 kl. 18:56 
I just finished this track and I'll be honest. You have some of the most amazing set pieces I've seen put together in Distance in a while. I feel as if you three put a lot more effort on the visual aspects and not enough of how players would travel through it.

I get where you were going for this: Off Road exploration though ruins in a snowcapped mountain and I dig that, but if this road is meant to be traveled, by driving or flying, there has to be a level of compromise on how the place is formed.

>Actual roads skinned to look like the set pieces wouldn't be so bad.
>Turning that rock filled cavern into a flight zone would be amazing.
>Less obstacles or space out the obstacles.
>More refresh zones or take out overheating entirely so people can focus on your track and how to approach it.
Satan 31. dec. 2016 kl. 7:46 
great visuals, but level design was less good and un fair at times.
MCrekna1 30. dec. 2016 kl. 10:24 
@ashamael I think he more means the lack of transfers. There really isnt anything technical going on in this track. Just obstacles and having to do tricks for cooldown.

Only bit of critique would be that the weird shrine part after the lazers and before the flying section could be better. Very tight obstacles and it might just be me sucking but it would ruin almost every run. Would generally end up just bouncing off the walls trying to go through and get turned around or worse, crash.
ApeOfMazor 30. dec. 2016 kl. 8:08 
@mUsiCAN Pretty sure its intentional. Jump and and do a flip with your car for cooldown.
ᒐᎯᎩᒐᎯ 28. dec. 2016 kl. 4:05 
Omg, please fix your track. You forgot a few cooldown-checkpoints. Very annoying to slow down all the time :/
The Dank Magician 27. dec. 2016 kl. 7:45 
holy shit, its awesome :3 thanks much
ash  [ophavsmand] 26. dec. 2016 kl. 10:09 
@icefire isn't that most maps? the same could be said about inferno honestly, and that's a great map.
SlenderPaul 26. dec. 2016 kl. 3:47 
This is incredibly cool.
i 25. dec. 2016 kl. 13:58 
Very pretty track. Remove all the visuals though and you're left with a straight line with some jumps in it.