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Rapporter et oversættelsesproblem
-Place a:
Camera
LCD panel
Programming block
- Rename the camera you want the raycast to come from to 'anything + [Lidar]' (e.g. range finder [Lidar])
- Rename the LCD panel you want to display the text on to 'anything + [Lidar]' (e.g. range finder infopanel [Lidar]"
- Add the programming block to your hotbar with the 'run' action and the argument: lase
- Add the programming block to your hotbar with the 'run' action and the argument: turnoff
- Add the programming block to your hotbar with the 'run' action and the argument: turnon
--For GPS storage--:
- Place another LCD panel
- Rename the LCD panel you want to display the GPS text on to anything + "[Lidar]" (e.g. range finder gpsinfo [Lidar]"
- In the programming block edit these lines:
string shipOrbitalLCDName = "[Lidar]"; (change to "[GPS]";
bool writeGPSToLCD = false; (change to true; )
bool saveGPS = false; (change to true; )
----
- Press the turnon button you bound
- Press the lase button you bound
- When the distance is found don't forget to press the turnoff button that you bound
Remember: the raycast will come from the camera, NOT your character. I recommend viewing the camera when range finding.
It is no longer able to detect planets.
With that removed I should put a range limiter on the raycast.
HOWEVER, I can't seem to get it to output to the LCD panel.
My situation - I have a turret using WHIPS Rotor Slave Script - so, the LCD panel (named simply [Lidar]) is on a subgrid. The Lidar P-Block is a different grid, but the camera is on the same grid as the LCD. The LIDAR works, and displays on the P-Block screen, but not on the LCD panel.
I did change the writeGPSToLCD to true, but it doesn't seem to be doing anything.