Killing Floor 2

Killing Floor 2

Antenora
20 kommentarer
DEIMOS-X1 6. juni 2018 kl. 0:34 
this map is beautifully made, but it needs to be a lot more open. i find myself getting trapped a lot because i keep thinking there are areas i can go to when i cant, like an area that the walkway up top leads to.

seriously, open this map more and give it more versitality. great and beautiful map that falls short because of this
Windows11 22. maj 2018 kl. 14:31 
:escapethx:
Swift_Brutal_Death  [ophavsmand] 12. maj 2018 kl. 6:58 
Light cones should be removed now.
Flammable 6. mar. 2018 kl. 4:15 
Looks like i have to proove it somehow, here it is. https://youtu.be/PyNEORu2DrU please fix it, because overall map looks cool and i want to play it :Clot:
Flammable 16. feb. 2018 kl. 3:01 
This map looks cool, but i have missing texture on lights
cmicroc 4. nov. 2017 kl. 6:54 
@Swift_Brutal_Death could you please reprocess this map with the latest SDK and re-upload. The light flare effects are just showing up as cones of missing texture which makes it pretty much unplayable :(
Storm_at_Sea 4. nov. 2017 kl. 4:42 
Interesting. I uninstalled the map, just stayed subscribed to the thread in case the overly bright nature was fixed, I'd try it again. For a desktop gamer with light or pale colored eyes to have something this bright in front of them is torture on their eyes. :cu:
PuppyMonkeyBaby 4. nov. 2017 kl. 4:36 
Map is still missing Lighting textures. That is what the pupple/white cones are.
Storm_at_Sea 29. okt. 2017 kl. 11:41 
Anyone know what those large, cone shaped purple/white things are that you can walk through?

The map seems mostly exteriors (I only played maybe 2 waves/time constraints, so that may not be an accurate assessment) but I'll maybe give it a shot again when I have time for it. Normally I'd love a snow map but it was just so bright, it made it unpleasant, for me.:steamflake:
foil 4. aug. 2017 kl. 22:25 
I hope you come back to fix this map, I'd love to play it but it's just not playable with the broken lights.
フエムd 9. juli 2017 kl. 19:22 
Fix broken light textures pls (I don't know what to call them).
Beautiful map btw.
Pheex 3. jan. 2017 kl. 18:45 
o snap its sbd making maps for kf2 O_O YESSS
Swift_Brutal_Death  [ophavsmand] 25. dec. 2016 kl. 7:39 
Updated 12-25-16 Addressed some pathing issues, adjusted lighting, extended playable space.
Jelleh95 24. dec. 2016 kl. 19:09 
It feels to me like all the zeds pile in at once. It's too easy to get backed into corners and it's almost impossible to get out when you do. Maybe I just suck? I dunno.

Otherwise, really cool map!
sHep 23. dec. 2016 kl. 16:51 
Nice
Swift_Brutal_Death  [ophavsmand] 23. dec. 2016 kl. 14:45 
There is more to come with this map. I wanted to make sure and get something out for the holidays so I pushed it out early. Areas will be expanded and the whole level will be better lit and detailed
frosty* 22. dec. 2016 kl. 19:53 
nice map as expected,only issuse so far it is way too bright
High Velocity Raptor 19. dec. 2016 kl. 18:54 
Thanks for the quick map. Here is a quick video for those that want to see the map

https://www.youtube.com/watch?v=yrOqiNGOHxE
zachjd 19. dec. 2016 kl. 11:06 
Added to server: 209.248.95.185