Total War: WARHAMMER

Total War: WARHAMMER

Warhammer Revival: Wood Elves
297 kommentarer
Loriethalion 20. juli 2018 kl. 7:22 
port to WH2 please, many would appreciate it, amazing mod...
Timujin 11. feb. 2018 kl. 1:41 
Is there a submod for compatability with Steel Faith?
Mumion der Unsterbliche 3. dec. 2017 kl. 9:10 
Update ?
pit_fiend 2. nov. 2017 kl. 11:15 
pls port to wh2
Mumion der Unsterbliche 10. okt. 2017 kl. 0:01 
Pls. Update this mod for Wh 2 .
LordPeverell 28. aug. 2017 kl. 19:37 
Do you think you could make this mod work with Amberquest?
Hakazin 14. aug. 2017 kl. 10:53 
FYI, the mod breaks the Spellsinger's animations on a great eagle.
andjca2000 1. aug. 2017 kl. 7:46 
So we are clear it took me 5 minutes to find and change that line for my personal use, i would have hoped you would do right by the community and fix a TINY error, for those who just want the Elf revival. Either way, thanks for the rest of your efforts, and am curious to see your future work regardless of this, as overhauls practically make a new game.
Ryu  [ophavsmand] 31. juli 2017 kl. 16:29 
I'm not gonna do much tweaking to this mod atm, as I'm working on a much bigger version that covers all factions
andjca2000 31. juli 2017 kl. 6:55 
Under a treeman Lord, the skill "the Forest's roar" increases as follows: 3def/2atk - 6/3 - 2/4. Clearly something is wrong, and i looked it up in PFM. In the hero skill table, Line # 905 deals specifically with applying a different defense modifier, can you remove that line? or put it to 8 or 9 def?(i don't know what the default value is)
NotMacgyver 11. juni 2017 kl. 23:02 
Are there any plans for changes to the great eagle they seem kind of....useless among the rest of the wood elf roster
General Vibes 11. juni 2017 kl. 20:57 
Been a while since I've visited Woodelves , but for somereason my halk riders won't melee. Could someone check to see if it's this mod or not?
Mumion der Unsterbliche 5. juni 2017 kl. 2:24 
plz Update
Dr. Gottlieb 25. maj 2017 kl. 9:57 
@Allan,

working fine together for me! Must be st. else.
DanishDuck 25. maj 2017 kl. 7:30 
My game keeps crashing when i try to load a campaign with this mod (and the beastmen revival mod) enabled.

Can anyone else confirm that the mods are working for them?

Oh for Fox Sake 23. apr. 2017 kl. 21:50 
I didn't mention anything about the other races in my previous posts. I was wood elves fighting wood elves.
Dr. Gottlieb 15. apr. 2017 kl. 5:38 
Is this a bug with my other mods or is one of Durthu's Abilities broken (the yellow shooting one)?
Valeria 31. mar. 2017 kl. 7:14 
This dont play well with mods that change spells, aka Cataph's Magic: Closer to Tabletop for example?
Agiel 27. mar. 2017 kl. 0:02 
Anyone know how to get your mod to work with Total Lorehammer? From what I've seen the stat changes of Lorehammer take precedence, which is kind of a bummer considering that I rather like my Glade Riders and Hawk Riders having AP.
OliTiv 20. mar. 2017 kl. 15:56 
Will Diplomacy, skill points, cosmetics and building icon related mods have any issue with this mod?
Alex the Great 15. mar. 2017 kl. 7:02 
Would diplomatic affinity mod work with this?
Bad Dog 8. mar. 2017 kl. 5:40 
Thx for the update !!! It's the best mod for wood elves
Ryu  [ophavsmand] 7. mar. 2017 kl. 16:13 
@Yobylf93 - I'll try to see if i have the same issue.
Yobylf93 7. mar. 2017 kl. 16:11 
Sorry bout all these comments but it's also doing a ctd on my other computer...just not until i try to load into a campaign...will keep troubleshooting...if it's just me with the probelm then it's likely something strange on my end
Ryu  [ophavsmand] 7. mar. 2017 kl. 16:11 
@Yobbylf93 - Oh okay, hope you figure it out man :) Lemme know if you need help
Yobylf93 7. mar. 2017 kl. 15:58 
@Ryu Ijust tried it on the other computer i have installed and it worked fine so it must be something on my end...no worries; i'll figure it out
supersavo 7. mar. 2017 kl. 15:57 
thx for update , hope in more revival ^^
Ryu  [ophavsmand] 7. mar. 2017 kl. 15:19 
@Victor.S - No problem bud :)
Victor.S 7. mar. 2017 kl. 15:14 
I love this mod,thanks Ryu!! ^^
Ryu  [ophavsmand] 7. mar. 2017 kl. 14:30 
@Yobylf93 - hm thats odd, ill take a look.
Yobylf93 7. mar. 2017 kl. 14:19 
Thanks for the update! Still having some issues with the mod on my end though. Even if it's the only mod eneabled my game will ctd on startup. Any ideas/happening to anyone else? (All DLC's owned)
Ryu  [ophavsmand] 7. mar. 2017 kl. 10:58 
Updated! Sorry for the delay guys, I had some complications trying to update it. But it's all good now.
Bad Dog 7. mar. 2017 kl. 4:26 
Me too !! I can't play wood elves without it, please ryu give us some news
Swagnemite 6. mar. 2017 kl. 16:49 
Mod worked 2 seconds ago.. Now i cant run it, even alone with no other mods active. Need this mod in my life!
supersavo 2. mar. 2017 kl. 15:46 
I also hope fro an update .... i cant play without it ... i love your mods and i'd like to see more revival for other factions
TaxMonkey 2. mar. 2017 kl. 2:55 
Waiting on an update on this . Really really love this mod.
Ryu  [ophavsmand] 1. mar. 2017 kl. 9:21 
@Bad dog - I'll update soon. I'm not near my main desktop atm.
Bad Dog 1. mar. 2017 kl. 9:20 
update inc ?
Ryu  [ophavsmand] 14. feb. 2017 kl. 18:50 
@Lyvewyres - Gotcha, yeah thanks for finding that conflict. I tried to make it compatible with a lot of things, but I just might have to take out that stratpos edit. If you have any problems, feel free to add me.

I'm also looking for help making a new overhaul mod, and you seem to know your way with tables, if you're interested let me know
Lyvewyrez 14. feb. 2017 kl. 17:13 
Editing startpos reduces compatability a fair bit as you can only have one instance of it, but it is understandable why you wanted to.

Did some further testing, I removed the startpos edits but it was still crashing. Turns out I had further conflicts with the technology_effects_junction_tables as both yours and Steel Faith Overhaul were trying to replace data__core. As a test I renamed one of them and it stopped crashing.

Mainly mentioning here in case anyone else runs into the issue, compatability is a bitch sometimes.
Ryu  [ophavsmand] 14. feb. 2017 kl. 16:49 
@Lyvewyrez - I edited the starting units of the other Wood Elf factions, as I had gotten reports of people strugging to fight them since they started with pretty strong units. It's probably not worth the change and i could remove it if it's more trouble than it's worth.
Lyvewyrez 14. feb. 2017 kl. 16:47 
Hey Ryu,

Really interested to try out your mod, but it kept crashing whenever I enabled it. Had a quick peek through PFM and noticed startpos.esf is one of the items edited. I have another mod I'd like to use that also edits this, which I'm fairly certain is what is causing the crashes. However, I'm curious what you are editing in the startpos as it wasn't obvious to me when reading over your changes.
Ryu  [ophavsmand] 6. feb. 2017 kl. 19:46 
@Jedi21 - Not compatible.
Jedi21x 6. feb. 2017 kl. 12:39 
Hi, can anyone tell me if this is compatible with Radious' mods?
mjamyn 1. feb. 2017 kl. 0:55 
@Ryu. Thank YOU for your kind reply and your intention to look at the dances in the future. I know modding is time consumming and we all have a life/things to do out of that, so whenever you have the spare time is more than all right, seriously. You certainly deserve to enjoy some gaming as well, just like we do.

I shall wait and am looking forward to seeing your future work on the mod/other mods as you are one of the few who has a 'feel' for the game and a clear vision of what the game could/should be. Keep it up, man ! but, seriously, no rush..

Cheers !
Ryu  [ophavsmand] 31. jan. 2017 kl. 19:48 
@mjamyn - The dances from TT are on my to do list for sure, but I've been so busy lately. I'm a college student, classes just started up again so haven't had much time for any modding, let alone gaming. But yes I do plan on overhauling the other races as well as add more stuff to the Wood Elves, as soon as I have the time. I really am glad you like the mod, thanks man.
mjamyn 31. jan. 2017 kl. 19:38 
@Ryu. Thank you and great jobs on the mods (both WE and beastmen) as they both really feel close to lore now and way better than the vanilla versions.

I am looking forward to seeing your work on the other factions of the game now. No pressure intended but are you close to realeasing another one (ones ?) soon ?

Also, I was wondering if you would consider having a look at the dances of the WE wardancers ? there are several ones in TT that have been left out by CA so maybe great to bring them in your mod ? what do you think on that topic ?

In the mod, you have been able to grant several abilities\arrow types to the waywatchers so i guess it is possible tech wise ? if the dances were added, then the unit costs would have to go up, for sure.

Thanks a lot again for the work and the time. Please keep it up !
Ryu  [ophavsmand] 23. jan. 2017 kl. 19:39 
@Heisenberg - Yeah it's intentional, Waywatchers are strong enough without those buffs.
Nobody 23. jan. 2017 kl. 17:24 
Ryu, can you answer my question, it's been weeks, I'm the only person you haven't replied too.

I just wanted to know whether it's intentional or not so I can find a different mod if it's not supposed to do what I am asking.
Ryu  [ophavsmand] 23. jan. 2017 kl. 11:08 
@DarkAngelFurioso - Yes that was 4th Edition. I'm fully aware of this. But this mod is based on 8th edition lol.