Stellaris

Stellaris

Pirate, Fallen Empire, Ancient, AI, Swarm, and Invader Ship Types
40 kommentarer
idkynot 7. juni kl. 23:29 
any possibility of 3.14?(maybe with NSC if possible)
MS-06S ZAKU II 25. okt. 2021 kl. 20:17 
this would need some serious work, I had to stop using ancient ship types because the recent habitat upgrade system completely breaks the graphics and makes them look black and textureless
Latex Santa 22. sep. 2021 kl. 8:10 
It would be absolutely BOSS AF if someone, ANYONE, could update this mod.
Many thanks in advance.
Bomb boy 17. feb. 2019 kl. 13:59 
2.2 please
StonerJesusWthaBeard 13. jan. 2019 kl. 19:16 
2.2.... ?
𒀭 Enki 𒀭 11. nov. 2018 kl. 14:54 
Update crazy shoes
paulo 15. maj 2018 kl. 11:24 
Please, update this mod for the 2.0.5.
Demonocolips 22. mar. 2018 kl. 18:21 
this still works in 2.0 for some reason yes the stations arent right and there isnt the largest ship types but it does work.
bigbrockway 14. mar. 2018 kl. 9:44 
2.0??
VS-lockon 6. mar. 2018 kl. 10:02 
2.0
Oss|Suncrusher 7. jan. 2018 kl. 18:35 
Great mod! Does this still work with 1.9 and above?
Amerikaner 5. jan. 2018 kl. 19:41 
@✠ Captain Comrade delete the mod of your workshop folder
Captain Comrade 2. dec. 2017 kl. 19:59 
I somehow had all these put into my game despite never subscribing to it. Help? They wont leave, I even reinstalled.
Thadom570 19. okt. 2017 kl. 20:52 
Update ffor 1.8.2 please.
teluch 11. juni 2017 kl. 11:51 
@ijoined4stellaris: Mayby ask guys from NSC mod? They made a lot of new models, mayby they will help?
kandoruus  [ophavsmand] 8. juni 2017 kl. 20:39 
@Spinosaurus Aegyptiacus
Sorry, I don't know how to do that right now. I will look into learning how when I have more time, but I am swamped for the foreseeable future. If anyone knows how to fix it you can post here or message me and I will implement the fix.
T'erissk 8. juni 2017 kl. 3:08 
Can you update the Ancient ships, so they can use XL weapons, without mammalian bows, being plastered on the front please?
Pipebomb Waitress 24. maj 2017 kl. 13:27 
@Vezoth It's likely a coding error. I've had this happen several times with the original mods so it's probably because the mod was revived from a Game Version 1.2 state, so the game doesn't recognize that the XL mount hasn't been scripted to properly show up.
@Little Wasp Again, it's probably a coding bug consisting of the reasons above, except the models were confused during the transfer.
@vamware Probably a glitch with the mod internals. Files may have corrupted during the Revival process. If i could get access to the coding of the mod, i could probably poke around long enough to find out what's wrong.
Mewoo 24. maj 2017 kl. 0:44 
I don't know whether this has been fixed or not. But it seems the X weapon slots are incompatible with the battleship designs on the ancient ships (probably the other ships too).
Basically what happens is that if I try to add a X weapon slot to any battleship then a mamallian ship part will merge with the battleship. Just wanted to let you know.
Little Wasp 18. maj 2017 kl. 4:20 
It was probably an issue with the original mod, but the pirate destroyer hull is that of the Nomad destroyer, rather than the priate frigate (which is analogous to a destroyer, despite the name). Additionally, the nomad destroyer design is already used for the pirate science ship. Plus, the turrets can be seen clipping in the centre of the ship.
Shiv_McShankston 11. maj 2017 kl. 16:11 
but my playthrough started before 1.6
Shiv_McShankston 11. maj 2017 kl. 16:10 
@vamware working for me. the only thing that messed up is the rooms the species are standing in with the new update
kandoruus  [ophavsmand] 9. maj 2017 kl. 19:09 
@vamware I don't know why you are having this issue, this mod has been updated for 1.6.* and should not be showing up as out of date.
Alex 9. maj 2017 kl. 18:12 
So no event overrides of the other mods? Sweet.
vamware 9. maj 2017 kl. 18:09 
Pirate, Fallen Empire, Ancient, AI, Swarm, and Invader Ship Types is not compatible with adams 1.6 it gave me a red triangle and non of the traits and edict mods work
kandoruus  [ophavsmand] 9. maj 2017 kl. 13:45 
@vamware what is not compatible?
vamware 9. maj 2017 kl. 9:12 
apperintly it is not compatibal
kandoruus  [ophavsmand] 8. maj 2017 kl. 22:07 
@Drunken_Stag I took them out because I didn't like playing with them, but after I am done with finals and have some spare time I'll try to upload another mod that includes those features too.
Shiv_McShankston 7. maj 2017 kl. 16:18 
any chance species and buildings coming back?
Deep 17. apr. 2017 kl. 2:26 
@ijoined4stellaris
thanks a lot, it`s just what I search!
Imperatoria Custodum 14. apr. 2017 kl. 14:36 
@Meme Mortician read the description it says 'The playable races and government forms REMOVED' so, there's no races, just the ships...
Potatosock 14. apr. 2017 kl. 7:43 
Shit don't work. Not seeing the races appear in the species panel.
Crusader Vanguard 19. mar. 2017 kl. 8:58 
@Hybrode - NSC has it's now version of the Extra Playable Races. You don't need any compatibility, it's already built into NSC.
LialahCrowley 6. feb. 2017 kl. 0:14 
@The_one_Wolf from what I saw in the files no. But it sounds like , frome what I have seen in the NSC discord server they are planning compatability patches.
Hybrode 27. jan. 2017 kl. 19:12 
Compatable with new ship classes mod?
OverlandObject 25. jan. 2017 kl. 19:08 
Can you add the FE ships as a different category? I dont like Xenophobe FE ships be green. Its kinda weird
BHL.Kriminel 18. jan. 2017 kl. 5:10 
Thanks for update !
iamzid 28. dec. 2016 kl. 19:51 
ah, just what i was looking for. here's to hoping that it works as advertised.
kandoruus  [ophavsmand] 6. dec. 2016 kl. 7:20 
!
Laggfestttt 6. dec. 2016 kl. 1:05 
?