Stellaris

Stellaris

Stellaris Tycoon Redux [2.1]
Počet komentářů: 224
BHL.Kriminel 27. říj. 2020 v 9.45 
Noo i'm a lovers of this moddd :cta_emo7:
Bartley 26. říj. 2020 v 14.11 
Based and 2.1 pilled.

Tilehaters get out.
BHL.Kriminel 9. dub. 2020 v 16.41 
YO MAN ! DO YOU WILL UPDATE ?
别隔墙锁我头 28. zář. 2019 v 4.32 
update please:Lump:
SeGAD 18. kvě. 2019 v 10.55 
update please 2.2.7
Galaxar7 8. pro. 2018 v 5.27 
update please to 2.2.1 ver
Faustian Device 20. říj. 2018 v 14.50 
I've never even seen a tier 1 Industrial Complex before, lmao.
Stoic⁧⁧Sirius  [autor] 20. říj. 2018 v 12.14 
Yikes, that's a lot. Go ahead and try without CGM and see if you can still get such a great amount of minerals per month.
Stoic⁧⁧Sirius  [autor] 8. říj. 2018 v 11.46 
If I figure out the changes with the buildings; yes.
Titus Brutus Avituis 8. říj. 2018 v 10.39 
will this mod go to Patch 2.2 Le Guin ?
Stoic⁧⁧Sirius  [autor] 26. srp. 2018 v 5.05 
Just updated and launched the game. Nothing that requires an update so far... and mazrados, sorry for not replying, but I don't think there's anything I can do. Looking at the atmosphere plant, there should be no problems.

It's not in the list if you're trying to build it on a habitat, ringworld, or on a gaia world, and it's greyed out if you're trying to build it anywhere else without the necessary resources.
76561198037870106 26. srp. 2018 v 4.26 
hey gamer please update
mazrados 2. čvc. 2018 v 20.20 
There are 2 issues:

1. If planet is in sector I can't give strategic resources to this sector and building does not work.
2. I'm not sure if thiere is effect of this building. Not sure if habitability may be more then 100% (make people happier).
mazrados 2. čvc. 2018 v 19.41 
Just discovered it. Building is not shown in list if there are resources missing. Not showing as unavailable, does not show at all. Just received second required resoruce and it showed up in the list.
mazrados 2. čvc. 2018 v 16.23 
Maybe it's because enabled mod during existing game. I'll see in next game if it's visible.
I don't have access to second resource. And, at this point it's not big deal. I will build ringworld for them soon :)
Stoic⁧⁧Sirius  [autor] 2. čvc. 2018 v 15.16 
Should be greyed out... Try getting the resource and see if it's now there
mazrados 2. čvc. 2018 v 15.01 
Just noticed that I have only 1 of 2 resources. I guess that's the reason that I don't have this building on the list. Or it should be but greyd out as not available?
Stoic⁧⁧Sirius  [autor] 2. čvc. 2018 v 14.48 
You need terraforming resources, do you have them?
mazrados 2. čvc. 2018 v 14.34 
Just researched atmospheric restoration plant but can't build it anywhere. I have required resources too. Is it not accessible for machine empier? I would like to build it on one planet of fungoids I conquered. They colonised barely colonizable planet and are very unhappy.
mazrados 2. čvc. 2018 v 10.40 
Thanks for answer. I give it a try :)
Stoic⁧⁧Sirius  [autor] 2. čvc. 2018 v 10.38 
It's a Starbase module, and requires the Sophisticated Mineral Processing tech.
mazrados 2. čvc. 2018 v 10.35 
What is requirement for that? Some tech is needed? Or maybe it works for new game only? I have no silo available, even regular one.

Oh and one thing, is it star base module or planetary building? I'm looking for planetary silo mod.
Stoic⁧⁧Sirius  [autor] 2. čvc. 2018 v 10.30 
The three new mineral silos are now an additional Resource silo that you can build alongside your regular Resource silo. It also has double the storage capacity of the regular silo
mazrados 2. čvc. 2018 v 10.14 
Is there mineral silo from original mod? Tech requirements for that?
xol 23. kvě. 2018 v 9.06 
Please send us your updated files so can update you cgm api
Stoic⁧⁧Sirius  [autor] 23. kvě. 2018 v 6.15 
Mod Updated!
Updated supported version to 2.1.* and added an FCD building for Aldar Crystals
xol 6. kvě. 2018 v 13.15 
Hi guys, I'd like to invite you to the Stellaris Modding Den - our discord server. I'd also like to make an API for this mod to work in synergy with CGM: Buildings (check out my workshop to find it if you don't know it). Here is the invite: https://discord.gg/hp6NPD
Stoic⁧⁧Sirius  [autor] 6. kvě. 2018 v 11.17 
Mod Updated!
Fixed and updated PDF stuff, added some building variants for Machine Empires, and other small but significant fixes.
Stoic⁧⁧Sirius  [autor] 30. dub. 2018 v 5.01 
Played through the new 2.0 version to familiarize myself with the fancy new things added/changed by the update.

Expect this mod to receive a major update within the week.
Stoic⁧⁧Sirius  [autor] 5. dub. 2018 v 14.32 
Mod updated!
There is now a second resource silo you can build after researching a certain technology. Mineral Silos are removed. I'll work on defense buildings sometime later
Katzensuppe 24. bře. 2018 v 13.07 
I agree, make them starbase only, its nice to have them as "addition" for mining/industrial worlds but I think they fit better on the starbases.

Also, I checked in yesterday into the game again to find some "mod issues" and I think the defense buildings need to be reworked and should provide troops like the vanilla ones. I'm not sure if we need the bunkers anymore since we have forts and fortresses... they could (maybe) be added as starting tech and "could" be upgraded into the later vanilla tiers. Just an idea I came up over night~
Chastity the Celibate 24. bře. 2018 v 11.35 
Starbase only
Stoic⁧⁧Sirius  [autor] 24. bře. 2018 v 6.21 
What do you think, should I bring back the 1-3 silos, or make my advanced ones starbase only?
Stoic⁧⁧Sirius  [autor] 24. bře. 2018 v 6.20 
Mineral silos were removed from the game, and they are now a starbase building. Food storage is a policy.
Katzensuppe 23. bře. 2018 v 19.25 
So far I only the Silos (vanilla, and I think food ones too) are out of the game, which makes it a bit odd to build the advanced ones but the rest so far seems fine.
Stoic⁧⁧Sirius  [autor] 19. bře. 2018 v 9.15 
What do you mean it disables several buildings? Are you sure it's my mod? If yes, then what are the buildings that get disabled? And what's wrong with PDF?
Retheri 19. bře. 2018 v 3.08 
No it does require an update. It disable several vanilla buildings and the whole PDF thing need a rewrite. I hope there could be an official update, but if the author don't reply I'll try to do my own.
GrimmSlayer007 4. bře. 2018 v 17.20 
Ok
Timrath 4. bře. 2018 v 15.20 
It doesn't require an update. You can edit the version number in the *.mod file yourself, if you don't want the red exclamation marks to appear in the launcher.
GrimmSlayer007 4. bře. 2018 v 15.02 
So this isnt getting an update?
Stoic⁧⁧Sirius  [autor] 28. úno. 2018 v 4.29 
Splendid!
Timrath 27. úno. 2018 v 18.55 
I tested it, and it does seem to work with 2.0. The techs are researchable, the buildings are buildable, and they have the correct stats and effects.
Stoic⁧⁧Sirius  [autor] 25. úno. 2018 v 2.33 
I have no idea, man. It doesn't modify any vanilla files, so it won't mess with your game, but there might be some things that are broken. However, you can simply remove the mod for the while without anything happening and report the bug.
Timrath 24. úno. 2018 v 18.22 
Am I right in assuming that the mod still works with 2.0, and therefore doesn't need to be updated?
Stoic⁧⁧Sirius  [autor] 24. úno. 2018 v 15.25 
Also where are my glasses, I can't find my glasses smh what even
Stoic⁧⁧Sirius  [autor] 24. úno. 2018 v 15.25 
Yes
GrimmSlayer007 24. úno. 2018 v 15.25 
Will it be updated in the future?
Stoic⁧⁧Sirius  [autor] 24. úno. 2018 v 15.24 
No
GrimmSlayer007 24. úno. 2018 v 15.10 
Update to 2.0?
Faustian Device 23. led. 2018 v 10.13 
n toast