SHENZHEN I/O

SHENZHEN I/O

RADIO-CONTROLLED I/O INTERFACE
33 kommentarer
Deployer 29. dec. 2023 kl. 14:06 
3 / 206 / 5
To achieve 5 lines you need to use ROM
Verdammte Heinz 2. juli 2023 kl. 8:02 
Found 3 / 266 / 6, 3 / 199 / 8 or an in between power use with 7 lines
shigawire 23. sep. 2021 kl. 7:48 
3/129/7. Turns out you can slp 2 after each IO
3/196/6 otherwise
Simon 27. apr. 2017 kl. 9:16 
3/256/7 :( If only there was a +- prefix ;)
Skabetchi- Itwerk 14. feb. 2017 kl. 19:07 
nc
leftbehind 14. feb. 2017 kl. 15:06 
3 / 194 / 6

Really want to know how people got fewer lines of code!
skayyyyyy 12. dec. 2016 kl. 13:12 
Velmi NICE!
#Pojebus 12. dec. 2016 kl. 11:14 
abdul
Lil Tay⛟♿ 11. dec. 2016 kl. 5:35 
nice
[ATR] ☆ PEEYAMAMOTO ☆ [TH] 10. dec. 2016 kl. 6:38 
good
Sladdski 9. dec. 2016 kl. 5:51 
nice
走路太骚会闪腰 5. dec. 2016 kl. 23:28 
nice
bppppps 2. dec. 2016 kl. 20:11 
hi:steammocking:
Jackeea 2. dec. 2016 kl. 12:58 
How on earth do you get this down to 5 lines?

• 1 line has to be for sleeping
• You can only use 1 test instruction (as any more and you'd "run out" of XBus instructions, and moving to ACC would use up too many instructions)
• DX300, logic gates, PGA33X6 and the undocumented gen are out of the question because you're not dealing with 0/100 values
• RAM won't work because you'd spend more instructions moving them back and forth than you would just doing the challenge normally
• ROM doesn't work because there's more than 7 different states for the last one (using mov x0 p1, slp x0)
eles colocarao chipe emnois 2. dec. 2016 kl. 11:25 
nice
76561198347874261 2. dec. 2016 kl. 11:10 
WA:steamhappy:
KAKY's 2. dec. 2016 kl. 6:59 
Recomand.
The Fighters 1. dec. 2016 kl. 16:15 
RADIO-CONTROLLED I/O INTERFACE ???
Alasher 1. dec. 2016 kl. 9:44 
Ok, i did it with 6 lines, but for the god sake how somebody solved this with 5 lines of code!?
DoobyDoo 1. dec. 2016 kl. 4:31 
I honestly dont give a single poop
greenchile505 30. nov. 2016 kl. 11:48 
'Created by krispykrem'. Can you say 'free dlc' ? Thank you, Zachtronics!
pv2b 30. nov. 2016 kl. 11:34 
Nice little demo of what's possible. :-)
KoTaM 30. nov. 2016 kl. 11:33 
3 - 151 - 7 nice little puzzle
grasspound 30. nov. 2016 kl. 9:06 
Birion it is from zachtronics, he made puzzles for the workshop specifically
彡NFFF彡 30. nov. 2016 kl. 6:56 
:steamhappy:
critico97 30. nov. 2016 kl. 5:41 
Good
刘美工Tutle 29. nov. 2016 kl. 17:22 
Neat
Becer 29. nov. 2016 kl. 17:03 
3 /194 / 6 here. I hope they had historigrams for user submitted puzzles as well soon!
Salahn 29. nov. 2016 kl. 15:37 
nice little puzzle, look forward to seeing more :) 3 cost, 316 power, 8 lines so far.
csaboka 29. nov. 2016 kl. 13:28 
Falco[Ger]: It creates a text file for you with a ".lua" extension. You need to edit that file with your favorite text editor/development environment outside the game.

If you are not familiar with the Lua programming language, or programming in general, you may need to learn a bit about them before you can build your own puzzle. If you know about these things, the .lua file generated for you can explain the rest (it's a simple example puzzle with lots of comments to explain what's going on).
Falco[Ger] 29. nov. 2016 kl. 12:50 
I'm trying to figure out how to make my own. but when I hit edit it just minimizes the game. on screen it says I need to make a workshop file first, but no where is explained how to do that?
could you help me out?
Birion 29. nov. 2016 kl. 10:51 
Considering this appeared like five minutes after the update, it's pretty cool. Not too difficult, but fun nonetheless.
System1024 29. nov. 2016 kl. 10:43 
What is this?