Kenshi
Wandering Squads - Hollering Mercenaries
10 kommentarer
Erasmus Roterodamus 15. maj 2024 kl. 6:15 
To those whose wondering if this mod or the alternative Non-Hollering Mercenaries work with either Longer Mercenary Contract, Better Mercenary Contract or More Mercenary Contract Options. Unfortunately it does not and as far as patches go, we don't have one.
zartury  [ophavsmand] 12. juni 2018 kl. 14:40 
The hollering mod is where the mercenary will approach your guys and make dialogues bubbles on screen (the non-hollering mod just has them wandering by). It helps people recognize that they are there, rather than search and forget to look for those guys if they pass by. Others would rather not see those bubbles, so that why I made two different kinds.
zartury  [ophavsmand] 18. apr. 2018 kl. 15:56 
It might, depending on if he modifies the existing AI that runs it. If he creates a new AI to run them, then no.
Bantichai 18. apr. 2018 kl. 4:59 
Would this also work with Shidan's Longer Mercenary Contracts?
zartury  [ophavsmand] 1. apr. 2018 kl. 6:19 
No problem, it just so happened I was just in the middle of updating for one of the mods I got here (putting pictures up, that is). So, no biggie.
Truthowl 1. apr. 2018 kl. 6:03 
Thanks @zartury for answering and doing so so quickly. much appreciated.
zartury  [ophavsmand] 1. apr. 2018 kl. 6:00 
Yes, it is pretty much up to date, except for three areas that have recently been added/changed ( no idea if its part of the unreleased map or not).

Whether experimental or not, it is up to date for both (the spawn engine is what needs to be up to date with the game, since this mod relies on it). It uses existing mercenaires in the base game to create squads and then spawn them. So depends how the developers modify said mercenaries, but I haven't seen any of them use bows. I was considering modding in bows for them to use, but the issue is that they will have a hard time replenishing their ammo.

This mod you can remove any time, just be aware that if you got one of those squads to guard your guy or base, they will disappear once the mod is removed.
Truthowl 1. apr. 2018 kl. 2:14 
Is this still up to date? Is it up to date with experimental? Also, can I remove it at any time?
zartury  [ophavsmand] 1. okt. 2017 kl. 18:27 
Alright, so as of now, this mod should be up-to-date based on factional make-up of the spawnable area. It will be tweaked once I get time to look at every city/town more thoroughly.
zartury  [ophavsmand] 29. sep. 2017 kl. 16:00 
For anyone wondering, this mod has had squads added to unreleased areas , like the great desert and a few others. However, will be performing an update for anything missed either tomorrow night or Sunday.