Don't Starve

Don't Starve

Health Regeneration
28 kommentarer
Mr___65 12. jan. 2022 kl. 7:27 
好人一生平安
百里昊天 19. feb. 2020 kl. 23:37 
当玩家的饥饿和理智水平超过一定水平时,他们将恢复健康;作为交换,他们将失去饥饿感。默认值为“大于66%饥饿度”和“大于25%理智度”,对于18.6饥饿度,它将在每个游戏日(=8分钟)重新生成15.5生命值。还有一个小箭头,表示你的生命恢复。
这个模式的目的是使游戏更容易,特别是初学者。你可以配置所有的值-所以再生的速度,消耗多少饥饿等都取决于你。
你可以在这里找到这个模型的多人版本。
配置
再生率:
缓慢:~0.6 HP/分钟
慢速:~1 HP/分钟
正常:~2 HP/分钟
更快:~4 HP/分钟
快速:约7.5 HP/分钟
减少饥饿率:
(公式:饥饿减少率=减少率x再生率)
无:0
慢:0.8
慢:1
正常:1.2
更快:1.6
快速:2
启用小部件:
是:小部件已启用
否:小部件被禁
来自百度翻译
YukoWolfang 2. jan. 2018 kl. 4:45 
@Holpites Ooh, what about Chester and Abigail? I saw it in action using a "detect health" mod However they regenerate health, might be able to be passed off onto all the mobs. I don't know if there is a delay before the regeneration starts on them though. It would make for a really long fight with giant health bars though but be infinitely more challenging knowing some enemies are regenerating as you pass the time. Just a suggestion though! I would love to see it happen, but I don't want to bug you if it is too hard
Holpites  [ophavsmand] 30. dec. 2017 kl. 3:29 
@YukoWolfang I can look into that. But I don't think mobs got hunger and sanity and therefore it would be quite hard to limit the regeneration in a useful way. In player chars that is done via the required hunger/sanity levels.
YukoWolfang 30. dec. 2017 kl. 0:04 
Very cool concept as life amulets require a couple of rare resources Would it be possible for you to give mobs regeneration as well? To make it a little more challenging for veterans :3
hehe 20. nov. 2017 kl. 21:53 
its very good ty!
Holpites  [ophavsmand] 16. mar. 2017 kl. 8:04 
@Frecho No problem :)
BreadEnjoyer 15. mar. 2017 kl. 17:38 
Works perfectly, thanks for the fix!
Holpites  [ophavsmand] 14. mar. 2017 kl. 9:48 
@Frecho Can you please check if this update fixed your problems? :)
Holpites  [ophavsmand] 14. mar. 2017 kl. 9:35 
@Frecho You are right, this is currently the case. I'll look into it and report back when I've fixed the bug.
BreadEnjoyer 11. mar. 2017 kl. 16:59 
If your max health is reduced by meat effigies, regeneration doesnt stop when fully healed, wich wastes hunger. (Likely cause is mod only considering full max health as full health)
𝐜𝐨𝐜𝐨 25. feb. 2017 kl. 12:54 
Thx
12. feb. 2017 kl. 4:18 
Very powerful
𝔐𝔥𝔢𝔯 11. feb. 2017 kl. 4:30 
Nice
MISSINGNO9【She/Her】 30. jan. 2017 kl. 8:51 
life saver:steamhappy:
Narkar 4. jan. 2017 kl. 12:56 
Vždy se hodí 😊
马家沟小虾爬 2. jan. 2017 kl. 21:40 
mdzz
LeRockE 31. dec. 2016 kl. 8:46 
cela peu etre super utile mais peu aussi enlever la difficulter du jeu:steamhappy:
Holpites  [ophavsmand] 19. dec. 2016 kl. 12:58 
Just press the green "Subscribe" button on this site and after that activate the mod ingame :)
MildBoys 19. dec. 2016 kl. 10:30 
how do I download it?
Atlaimond 13. dec. 2016 kl. 20:54 
I love this mod! And works well with custom characters as well!
You've got my up-vote :gearthumbsup:, and tick to my favourite :ZAT_Correct:
Take care. :pet::loveletter:
Holpites  [ophavsmand] 13. dec. 2016 kl. 9:52 
@Road to Inner Peace Originally it was planned to release a sanity regeneration mod along this one, but after I made a prototype the idea got somewhat lost. If I have enough time next weekend, I'll look into it again :)
Cringe Isekai Enjoyer 12. dec. 2016 kl. 20:37 
There is a similar mod already (actually) however it does not have the hunger cost/regen config option, however it also have a sanity regen/health% option
Cringe Isekai Enjoyer 12. dec. 2016 kl. 20:34 
Can you make a config where he regens sanity above % health and begin to lose sanity while bellow % health?
Holpites  [ophavsmand] 9. dec. 2016 kl. 7:09 
There already is an option for that :)
Giladinator 8. dec. 2016 kl. 9:26 
can you make configure for 0 hunger loss?
Holpites  [ophavsmand] 28. nov. 2016 kl. 6:45 
@Jay It definitely should. Did it not work for you?
JayCS 27. nov. 2016 kl. 13:45 
Does this mod work??