Stellaris
CP: Dark Fungoid Shipsets - Downscaled Ships
10 comentarii
Sardaukar (Dukhat) 14 dec. 2016 la 8:36 
Scratch that, Dukhat is the name :p
Sardaukar (Dukhat) 14 dec. 2016 la 8:12 
Alrighty I am there but I have no idea who you are lol, the name is Mike.
Crusader Vanguard  [autor] 14 dec. 2016 la 7:50 
@Dukhat - If you want me to try and help you with this, you need to join me at https://discord.gg/K9jUfws , or I cannot get files to you.
Sardaukar (Dukhat) 14 dec. 2016 la 7:46 
Well that mod is a mod a friend made for me, since I can't really due to visual problems.
I suffer from visual snow, floaters, hazed vision, so messing with files is extremely tedious..

Hence I was even willing to commission you for it lol, since he said he couldn't edit out 'the green'.
But you seemed more knowledgeable than him with modding, so I figured I'd ask.
Crusader Vanguard  [autor] 14 dec. 2016 la 7:29 
@Dukhat - Okay, one of two things is going on:

1. You're diffuse is not as clean as you think it is. Believe me, this is nothing to be ashamed of. My diffuses are hidious, but they work. Paradox gave us crap for textures, so we do the best we can. You need to go back through the diffuse and look for the appropriate "shape" and then clean up the coloring, or you need to join the NSC Discord server or else I cannot help you with any actual changes.

2. The other possibility, assuming your diffuses are "cleaner", is that the hull color is transfering over into some of the secondary coloring, this might be solvable via spectular mapping, but that I cannot walk you through. Perhaps I could figure it out, but I'd have to see the mapping/diffuse.

If you want to join me on NSC Discord server, which is linked at the top of the New Ship Classes mod page, I might be able to exchange files with you to help out, but really all I can do now is tell you what I *think* is wrong.
Sardaukar (Dukhat) 14 dec. 2016 la 7:20 
Howdy man, I fell asleep, lol.

Well basically if you look at this picture: https://i.imgur.com/By9q04x.jpg
There are green lights, mixed with the blue, whilst the diffuse files are all blue..

So I don't know if you are able to edit the green into blue or something? Or white orso?
Crusader Vanguard  [autor] 13 dec. 2016 la 6:57 
@Dukhat - Okay, first what do you mean by "lights"? Do you mean the "secondary color" of the hull, where it's not the main hull color (what sometimes looks like "windows" or something)? Do you mean the lights that flash on animation sequence? There are a few possibilities there.

For example, in this image, for me: Black is the primary/hull part, the red is the secondary, "accent/lighting" part: http://imgur.com/a/oblbX
Crusader Vanguard  [autor] 13 dec. 2016 la 6:57 
There is nothing in the mesh that controls the texture of the ship. The diffuse controls coloring, the normal mapping controls appearance/feel, and the spectular mapping controls brightness/shininess. Unless you really want to change the ship, the diffuse should be able to do 90% of the work, specular doing the other 10%.

I'm just asking for some clarification to exactly what you believe is wrong with your diffuse, or lighting system, or even engine particles, so I know what you want me to do. Please note though I don't know of a means of giving you any updated files myself except through NSC's Discord server. I don't have a Google dropbox or anything like that.
Sardaukar (Dukhat) 12 dec. 2016 la 21:29 
Hey buddy, is it possible I could ask you something? I would even be willing commission!
Namely, making the 'lights' of my mod blue, since I can't edit the mesh layer, or what it may be,
since I keep seeing green mixed with the blue and all that, I really despise it greatly:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=805142963
Sardaukar (Dukhat) 9 dec. 2016 la 22:08 
Awesome!