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Zgłoś problem z tłumaczeniem
I would say if someone feels the drive to update it I can add them as a co-creator and update this workshop with them credited.
Glad to hear you enjoyed it when you could though
And I sure do appreciate all the dedicated mappers in this community, coz I'm well aware that like 80% of all the maps are created by like 10-20 people, which is crazy.
Anyhow, if we're to abandon ship, let's just wait until you finish your new project, coz Stratum sure as hell looks promising and I can't wait to try it! Gl on that one.
I am sorry if I upset you with my response as it was a sarcastic play. I am aware the pillars can come down faster to avoid killing people with it as a resolution. But the theme with this map is if it looks like it can crush you then it probably can.
I did make sure to not block any doorways and you should be able to squeeze past it if that is not the case then I am mistaken.
Then I show another problem, and it's not a bug either, it's boss wave and I should dodge it. 1) It was wave 4/7. 2) There's ONE way to come out from a room after the wave. This ceiling is blocking that ONE way and crushes me, even though I was sprinting all the way and was staying close to the exit mid-wave, so I was as fast as I could get.
This was my favorite map, and I tried to get it fixed, but we CANNOT play on it, we always wipe after a few waves. We didn't suddenly all forget how to beat KF2, it's the invisible zeds/sliding around on random spots/ceilings randomly crushing us, among others.
Every coder prefers new features over bugfixes, but if you never fix the bugs, your efforts will be all in vain eventually. I'll just delete this map from my servers as it's pointless to host a map that's been unbeatable for 8 months, without any indication of intent to fix it.
If you got caught under it I can't just let you live.
@echelon I am really lost on the invisible zed bit, Have tried a lot of things and it still persists.
Also, don't play this map on Endless. The center room glitches out 1 wave after the boss and won't open any doors. It will still pull the floor and pillars down though.
I will probably remove the alpha part since I am for the most part not goign to update the visuals haha.
Second time it was the pyramid room.
Thanks for replying so quickly. I love the map, I feel it gives a nice challenge to keep you on your toes. I run it on my server, but I think most people honestly think it's a debug map... suprises them when I change it to that, haha.
Really hope bugs are fixed because the map is freakin amazing, probably one of the best custom map I've ever played in this game.
- Spawn system has been redone. Spawn related bugs should be fixed
- Implemented changes for Endless mode compatibility
As for other bugs please post them so I can fix while working on this update!
Glad you enjoy them!
To add how cool everything played out, when my team and I reached the boss, it was Hans, who fitted perfectly with this backstory idea, and seamlessly played his intro animation in sync with dropping down from one of the tubes in the main room, so as to take care of us himself. It was pretty awesome, haha! But needless to say, things didn't favor for him and we prevailed.