Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
However this mod makes the game way too easy. I'm playing on hard difficulty and i have no problem making millions even with stupid train lines.
I think you need to increase the cost of all the engines as well by a significant percent.
I tried figuring out how to fix it on my own, but I don't know much about scripting - looking through the MDL files for the wagons, they appear to have the railVehicle and transportVehicle properties which I think is what your mod checks for? The speed and cost remain unchanged however. Not sure what, if anything, you can do about it - but I am hoping you can come up with something or atleast tell me what to change in the MDL file for the wagons :)
The missing sounds are, steam locomotive's startup sound sequence, and the sound of wagons rolling.
Just for reference, here is my entire mod list of the game I encountered the issue in:
-Left/Right Cargo harbor (note:I had no harbors built yet when I encountered the issue)
-More Multiple Units (note:I was at 1890s without any of the mod assets unlocked at the time of issue)
-Snow Mountains
-JR Companies Logo Set
-Wagon Speed and Cost Balance v1.1 (this mod)
I created an equation that yield to believable costs for modern units yet working better than vanilla for early wagons.
Wagons have limitless speed limits (might as well limit to 360 since its the max), and also have their costs reduced but still proportional to weight and capacity? So how come the price will be predominatly driven by the locomotive?
This version is also published in the downloads section of "https://www.transportfever.net" under the "Transport Fever / Scropt Mods" cathegory.
@code: Absolutely, feel free to adapt to your liking. Regarding the equation., yes, I created it from scratch. Originally I only wanted to change the speed but realized that the game will scale all costs depending on the speed and resulting in 10-15 million per wagon. This is why I needed to create a formula to recalculate the costs. I prefer a formula to apply accross all cars over manually editing several values for each car.