RimWorld

RimWorld

[1.6] Grenade Fix - Rearmed
80 kommentarer
UracosVereches 24. okt. kl. 4:20 
I just released the mod and I know exactly what you're looking for, ParanoidAndroid. Check out Better Grenade Handling https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3592500869 . I fixed dumb AI behavior, now pawns will avoid throwing grenades if there is at least 1 ally in blast area.
Dingo  [ophavsmand] 5. aug. kl. 6:56 
@ParanoidAndroid I think that has been suggested but it will be a much more complex mod as you say. Sounds like something Brrainz would code.
ParanoidAndroid 1. aug. kl. 6:14 
I guess it would add a lot of complexity, but do you think there is a way to prevent throwing/firing if there is any friendly unit in the explosion radius?

Thanks!
Tyrant 24. juni kl. 16:22 
I greatly appreciate this mod being maintained.
Flabby AP 18. aug. 2024 kl. 2:31 
Is this compatible with Combat Enhanced 1.5?
The Drink 22. apr. 2024 kl. 23:29 
never realized how badly the game needed a feature like this until i saw it
Michiko 19. apr. 2024 kl. 10:18 
Thanks for the update!
Dingo  [ophavsmand] 19. apr. 2024 kl. 9:27 
Updated for latest game patch
SAUCE__GODD 18. dec. 2022 kl. 22:02 
CE?
brucethemoose 22. okt. 2022 kl. 8:44 
:steamthumbsup:

(This is definitely one of those "should obviously be in vanilla" mods)
Dingo  [ophavsmand] 22. okt. 2022 kl. 8:39 
Updated for v1.4
brucethemoose 8. okt. 2022 kl. 17:10 
This is a pretty simple mod for a C# mod, so I will test and see if it works in 1.4
Proxyer 3. aug. 2022 kl. 0:58 
Thank you for update! :FredericNote:
Dingo  [ophavsmand] 2. aug. 2022 kl. 16:16 
Updated for 1.3

I changed the mod name in the About file. If you can't enable/disable it for whatever reason you just need to delete the entry from your load order.
Mlie 11. sep. 2021 kl. 13:50 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
dickmosi 26. juli 2021 kl. 2:17 
Seems to work fine in 1.3 for me, tested with both vanilla and modded grenades.
TracerFoxTEK 23. juli 2021 kl. 8:02 
Has anyone tested this to see if it works on 1.3?
Dingo  [ophavsmand] 17. aug. 2020 kl. 12:20 
Sure. Thanks for the help @Tyrant
Tyrant 17. aug. 2020 kl. 8:16 
I'd like to recommend changing the title on the Workshop to Grenade Fix - Rearmed. I think the colon after Fix makes workshop's search feature unable to find this mod by searching for 'Grenade Fix'. I had to use Google to pull it up.
Proxyer 15. aug. 2020 kl. 14:45 
Thank you for update works!
I send award for your mod. :Emo_5_Trophy:
Dingo  [ophavsmand] 1. okt. 2019 kl. 12:03 
@AmbiguousMonk Interesting question. I assume they use the same logic as colonists but that might be false. If they do then they will avoid exploding themselves if their target is inside the minimum distance (keep in mind this distance could be as little as 0.5 tiles).
AmbiguousMonk 1. okt. 2019 kl. 8:38 
Do raiders change any of their behaviors due to this mod? e.g. running from people who get within the minimum range?
Dingo  [ophavsmand] 9. juni 2019 kl. 10:21 
Last time I checked (1.0 release) you could still use explosives even at a 1 tile distance, which is guaranteed to hurt the pawn.
Natalo77 9. feb. 2019 kl. 6:26 
Any Hard incompatibilities?
Dingo  [ophavsmand] 2. nov. 2018 kl. 23:45 
@jpinard I didn't want to overcomplicate things, I treat all explosions as equal.
jpinard 2. nov. 2018 kl. 15:23 
Would it be possible to have it adjust based on grenade type? EMP grenades are just fine for throwing on top of one self and pretty helpful against the slicer mechs. Everything is awful in vanilla though.
jpinard 2. nov. 2018 kl. 15:22 
So my pawns exploding themselves with grenades wasn't my imagination?
IceMaverick 28. okt. 2018 kl. 8:43 
Thanks for the update!
Dingo  [ophavsmand] 27. okt. 2018 kl. 7:20 
Tested and updated for RimWorld 1.0
Thelockenessmonster 23. okt. 2018 kl. 11:11 
can we get an "updated" post when it hits 1.0 release, i realy want to know when i can add this back into my game
"The" SeanMacLeod 17. okt. 2018 kl. 23:26 
:stein:
Dingo  [ophavsmand] 17. okt. 2018 kl. 22:00 
1.0 version will be released on this page sometime this month if all goes well.
Frost King 17. okt. 2018 kl. 13:52 
Would love this in 1.0!
IceMaverick 22. sep. 2018 kl. 21:04 
Thanks for the rapid B19 update.
"The" SeanMacLeod 22. sep. 2018 kl. 17:06 
@Dingo
Awesomeness! :steamhappy:
Anvil Pants 22. sep. 2018 kl. 10:53 
Thank you.
Dingo  [ophavsmand] 22. sep. 2018 kl. 2:37 
Updated for Beta 19.
Dingo  [ophavsmand] 21. sep. 2018 kl. 7:17 
I will update it when I have time and energy to recompile and test.
「 LiTe Em uP 」 18. sep. 2018 kl. 23:43 
b19 version pls??
xBlkMik3x 21. nov. 2017 kl. 22:11 
oh i was hoping some slack for you guys!!!! but alright.
Dingo  [ophavsmand] 21. nov. 2017 kl. 17:35 
It's pretty much exactly the same.
xBlkMik3x 21. nov. 2017 kl. 17:11 
With the new update making the game BETA, will it be easier to implement mods and such?

Dingo  [ophavsmand] 18. nov. 2017 kl. 15:46 
Updated for Beta 18.
Dingo  [ophavsmand] 18. aug. 2017 kl. 1:50 
Shouldn't conflict. Safe to remove.
「 LiTe Em uP 」 17. aug. 2017 kl. 23:26 
any known mod conflicts??

safe to remove from saves as well??
Dingo  [ophavsmand] 28. juli 2017 kl. 18:32 
This is just a simple one-parameter-adjusting mod. Look to combat overhauls/tweaks for that; I changed nothing about combat here.
Kiranos 28. juli 2017 kl. 17:13 
Would it be possible to add the option to prevent any pawn with explosive to throw a grenade too close from any friendly pawns ?
I'm not sure it's possible as you're never sure where the grenade will land, especially if you have a low skill pawn...
Dingo  [ophavsmand] 25. maj 2017 kl. 12:28 
@Wicked error should be fixed with new version. Please respond if you're still getting it.
Dingo  [ophavsmand] 20. mar. 2017 kl. 14:36 
All this does is add a minimum range to the initial check, so any faults with the game's combat system are still in place.
DC-23A7 "Mira" 19. mar. 2017 kl. 15:35 
Does this still have the issue of being able to target someone, then not checking to see if they're still not too close before actually throwing grenades? Last time I used this, raiders would target my melee fighters while they were at a safe distance, then throw the grenade at them after they ran up, blowing up themselves and my melee fighter. :/