Stellaris

Stellaris

Reworked Planets
169 kommentarer
Quark 30. maj kl. 21:10 
Very interesting concept, should be revisited
Rastro 9. apr. 2023 kl. 14:56 
should be vanilla +1
Aaronthelemon 7. apr. 2023 kl. 7:25 
Should be vanilla +1
Tommy2Shoes  [ophavsmand] 7. apr. 2023 kl. 6:49 
Should be vanilla +1
Makk 5. apr. 2023 kl. 23:23 
Should be vanilla +1
Architect 25. feb. 2022 kl. 8:17 
this should be vanilla!
Herby247 24. sep. 2021 kl. 14:53 
I've made an version of this mod compatible with the recent updates, until it is updated. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2610489237
Aaronthelemon 28. feb. 2021 kl. 16:38 
I miss this mod.
Victor_D 8. juni 2020 kl. 12:43 
Will there be an update for 2.7.x? This is one of the indispensable mods.
Aaronthelemon 26. maj 2020 kl. 6:18 
Best stellaris mod imo.
Long Johnson 22. maj 2020 kl. 19:11 
Please, Mr. Update this mod, it is really simple and elegant.
Aaronthelemon 17. maj 2020 kl. 13:30 
I dont understand how paradox changed the game todo this but this mod is now unplayable as of 2.7.2. as per Omegas issue.
Omega.GrimReaper9272 14. maj 2020 kl. 3:40 
If you still work on this mod, at the moment it disables the districts on any planet exept your homeworld.
Meme Therapy 25. apr. 2020 kl. 13:52 
Of course! Thank you
Tommy2Shoes  [ophavsmand] 25. apr. 2020 kl. 12:02 
@Meme Therapy - Knock yourself out. A credit would be nice, though. :)
Meme Therapy 25. apr. 2020 kl. 9:38 
May I integrate this with my species mod?
Tommy2Shoes  [ophavsmand] 21. mar. 2020 kl. 8:17 
@Aaronthelemon Soon™
Aaronthelemon 18. mar. 2020 kl. 17:27 
Hope this may be updated in time.
Tommy2Shoes  [ophavsmand] 12. sep. 2019 kl. 13:08 
@Silverheart97 Thanks for the heads up.

I'll be honest, I haven't played Stellaris in a few months and it's a bit late to get everything up and running, now, tonight.

But I'll take a look at it tomorrow afternoon and see if I can re-familiarise myself enough to get it fixed quickly. (If not, I guess I'll fix it slowly ;) )
Silverheart97 12. sep. 2019 kl. 7:18 
Hey, so this mod breaks the tomb world habitability trait (gives only +20% tomb habitability, +40% to all others) and also gaia world preference (in a good way though. adds +20% hab to all 9 base types). I haven't checked the ring world preference, but it is presumably broken as well.
JenkoRun 25. juni 2019 kl. 3:06 
Mega Uber RW = Broke AF

:P
Aaronthelemon 24. juni 2019 kl. 16:14 
Rip mega uber ring worlds :buzzed:
JenkoRun 24. juni 2019 kl. 11:51 
Tested and working :)
Tommy2Shoes  [ophavsmand] 24. juni 2019 kl. 11:18 
Yup. I'm an absolute moron.

Move along, nothing to see here.
JenkoRun 24. juni 2019 kl. 8:29 
Update: I think something still might be broken

https://gtm.steamproxy.vip/id/HighKings_Ruin/screenshot/789734751225858076
JenkoRun 24. juni 2019 kl. 8:16 
Cheers :)
Tommy2Shoes  [ophavsmand] 24. juni 2019 kl. 7:44 
@HighKings_Ruin - Thank you for pointing this out to me. I'll get it fixed.

Edit: Sorted. :)
JenkoRun 23. juni 2019 kl. 9:56 
I've been trying to track down a mod causing problems and it turns out to be this one, this mod reverts Ring World sizes to 50
Tommy2Shoes  [ophavsmand] 15. dec. 2018 kl. 6:18 
@Rastro - Yeah : |
Rastro 14. dec. 2018 kl. 8:06 
I wish reworked planetary diversity was still maintained.
Tommy2Shoes  [ophavsmand] 14. dec. 2018 kl. 5:32 
@NoShotz I've taken a look at it and you're right. It looks like the only file conflict is with 00_planet_classes so this mod will work fine with Real Space - Max Compatibility.

All 00_planet_classes is doing in this mod, anyway, is changing the climate description for the planets (literally just the "(Hot and Wet Climate)" line in the screenshot at the top of the page), nothing is being done in that file, mechanics wise.

So you could just go to [Your Steam Library] > steamapps > workshop > content > 281990 > 79426891 and open reworked planets.zip then delete the planet_classes folder from the common folder, and the only difference you'd see is that planets would have their default climate descriptions.
Tommy2Shoes  [ophavsmand] 14. dec. 2018 kl. 5:30 
Hypothetically, I would be happy to make a compatibility patch but I'm too uncertain at present when I'll have the time / internet connection to maintain it, so...

When Annatar expands New Frontiers to include all the sub-types as seperate planet classes a compatibility patch will be necessary to get this mod working with it (and to get the planet selector working, as you say); Probably a whole seperate mod would be needed, something like Reworked Planetary Diversity, since the terraforming links and habitability would all need switching around too.
NoShotz 12. dec. 2018 kl. 12:40 
After looking at the files more closely, new frontiers doesn't conflict, but the base real space mod does, so thats where the compatibility patch wouid have to be if there were to be one.
NoShotz 12. dec. 2018 kl. 12:31 
Since Real Space: New Frontiers doesn't add new planet classes nor new habitability selections as they are subclasses of existing planet classes, theoretically the two mods should be compatible correct?

In the future a GUI compatibility patch may be needed for the planet selector, as he has said you will eventually be able to start on the new subclasses added to his mod.
James009 8. dec. 2018 kl. 21:46 
Thanks for bringing these back.
Rastro 8. dec. 2018 kl. 13:13 
Couldn't you just keep the images to make it easier?
And the entire section about Gaia Worlds and terraforming liquids and gases can just be deletd obviously.
Does anything else really need editing?
Tommy2Shoes  [ophavsmand] 8. dec. 2018 kl. 2:07 
@Aaronthelemon - I had actually updated to 2.1 in my local files previously (which fixed the missing stars that Rastro mentioned, among other things) but, unfortunately, had no way to upload it for all of you.

Most of the work that needed to be done was for 2.1 / Apocalypse and I'd already done it 'behind the scenes'.

For 2.2 all I really needed to do was add Hive Worlds (Ecumenopolises are added in their own separate file that I don't have to do anything with).

It'll be more effort to convert everything to the Dry Ice Edition, honestly. And considerably more to update the description (I accidentally deleted the pictures a while ago and only half of them are on imgur, so I'll have to remake a bunch of them).
Aaronthelemon 7. dec. 2018 kl. 13:47 
You managed to update to 2.2 that quickly :o
Tommy2Shoes  [ophavsmand] 7. dec. 2018 kl. 12:34 
Hello, everyone. I *still* don't have the internet but life has found a way; I've updated the mod to 2.2 :)

I plan to rectify the massively-out-of-date description and update the Dry-Ice version over the next week or so.

Please let me know if there are any bugs, though I can't promise I'll reply to your comments.
Glaro_DRA 25. okt. 2018 kl. 1:20 
I just found that mod... was reading and rly exited because that makes so much more sense... then looked at the comments D:
A revive of this mod would be very nice
Aaronthelemon 22. sep. 2018 kl. 16:33 
Will have to see if you can find someone to revive this mod.
Rastro 22. sep. 2018 kl. 14:24 
now i am really sad; this mod now creates a glitch in the generation of M class red giant stars. The systems exist, but the star does not, making it unclaimable.
Rastro 2. sep. 2018 kl. 8:20 
I love this mod and it makes me sad the next update will probably break it :steamsad:
Stephen 8. apr. 2018 kl. 5:02 
Love this mod. I thought to myself that I'd prefer the game to be this way then I see someone has already made a mod for it. GJ!
Plerion 5. apr. 2018 kl. 14:30 
FYI: there is someone else revisiting the merge of this mod + PD.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1338884953
Lonewolf 5. apr. 2018 kl. 12:41 
This guy is dead
synister 2. mar. 2018 kl. 4:11 
last online 126 days ago : (
Plerion 23. feb. 2018 kl. 6:22 
Any plans on updating for v2.0?
saffonax 31. jan. 2018 kl. 10:30 
Subscribed to this, but it reports it is formatted for 1.8. Could it plese be updated, seems better than the vanilla planets system.
Ravemaster99 18. jan. 2018 kl. 13:40 
Can anyone confirm this working in 1.9?