Space Engineers

Space Engineers

Howitzer & AP Cannon (BETA) (Now Upgrading ....)
317 kommentarer
sven.pilarczyk 18. okt. 2024 kl. 6:14 
Is there an way to aim
Han Brolo 8. juni 2023 kl. 19:25 
Can't find ammo in production menu
aulus_jpn  [ophavsmand] 7. apr. 2020 kl. 19:51 
(Broadcast to each board) Sorry,recently i'm heavy work. Now, Fixed And Upgrade,Make Other New MOD. So,wait a minute
JustSpiffy 28. jan. 2020 kl. 18:03 
Love it
The ejecting shells are sexy
Klime 13. okt. 2019 kl. 4:58 
Hi. I would like to a make a custom version of the flak gun with my own script. Can I do this? I will credit you of course
Armistice840 21. sep. 2019 kl. 19:06 
i think the shell eject script is broken or something
Ice1 2. mar. 2019 kl. 4:54 
the shells dont eject anymore
˙·٠•●Adam●•٠·˙ 19. jan. 2019 kl. 13:47 
The author of this mod is just weird.
Brazilian_Soldier 18. jan. 2019 kl. 5:36 
@CharlieDingus: Thank you!
Nonexistent 17. jan. 2019 kl. 15:54 
Clawsin 25. nov. 2018 kl. 3:28 
please update
Xecutor 21. nov. 2018 kl. 12:30 
animation and howitzer arc fix?
RoasterToaster(Jet) 28. aug. 2018 kl. 2:56 
i might fix this mod even if i have no idea how to fix it.
Smegmagician 14. aug. 2018 kl. 9:41 
so ive encountered an issue where it fires two shells every time it should only shoot one and even if i only mount one gun instead of two i still have that issue and i can set both shells to and from the two kinds of ammo
Roboman5e15YT 11. aug. 2018 kl. 9:34 
sorry wrong cannon was looking for the 8.8 flak
Roboman5e15YT 11. aug. 2018 kl. 9:28 
i cant fire it
kris220b 29. maj 2018 kl. 2:22 
@Drea0


It has a different name ingame now, and the thumbnail for the ingame item is broken, so its just an invisible square, took me a while to find it.
Queue 29. maj 2018 kl. 0:58 
this mod still work? the howitzer doesnt apear in the menu or on dupes
Hello, i would like to made multiple launch rocket system, how i can adaptate u script for this gun to my gun? Can u help me with that? Advance thanks.
Quantum23 26. apr. 2018 kl. 12:32 
Hmmm... Not sure if ur aware but in MP this doesn't work. Shells are fired, has shell drop, and explodes on target. But the M777 howitzer doesn't do any damage... Which is strange as the flak 88 does...
Анафема 18. apr. 2018 kl. 5:45 
tell me why the mod does not work with the AI turret script?
MattPlaysSimulations 12. apr. 2018 kl. 0:40 
@aulus-jpn, Me and my mate have looked at this mod and found that this has been assembled correctly. Would we be aloud to rebuild this mod to fix it?
Анафема 11. apr. 2018 kl. 15:19 
why in the production menu there are no shells?
MattPlaysSimulations 10. apr. 2018 kl. 13:26 
Does this mod still work? Im using it in survival, "G" menu has no icons and i cant manufacture the ammo? Thanks!
Анафема 10. apr. 2018 kl. 6:09 
Yeah
aulus_jpn  [ophavsmand] 10. apr. 2018 kl. 6:07 
Анафема 10. apr. 2018 kl. 5:49 
"Excuse me!
An error occurred while processing your request:

This item does not exist. Perhaps it was deleted by the author."
aulus_jpn  [ophavsmand] 10. apr. 2018 kl. 5:46 
Анафема 10. apr. 2018 kl. 3:35 
I know very well the classification of military equipment, but only you make guns with ejection of cartridge cases
Brazilian_Soldier 9. apr. 2018 kl. 18:51 
@aulus-jpn: No problem! I was just asking it to see if someone else had the same problem or if it was just me :)
aulus_jpn  [ophavsmand] 9. apr. 2018 kl. 17:05 
日本語で申し訳ないが、ちょっと忙しくバグチェックする余裕がないです(T ^ T)もう少しまって・・・・
Brazilian_Soldier 8. apr. 2018 kl. 17:18 
Anyone having problems when creating the ammo on survival? My game crashes if i try to create some ammo.
kris220b 2. apr. 2018 kl. 14:32 
@Richard

Why would you want a howitzer/artillery peice on a tank anyways?
Then its not a tank, then its an SPG.
Анафема 2. apr. 2018 kl. 10:02 
please make a short-barreled howitzer, M777 because it is not very convenient to put on the tanks
kris220b 27. mar. 2018 kl. 6:18 
@Valykry

That sounds like a massively overcomplicated solution, why not just add a stick along the mount your placing it on? and then remove the stick ones the gun has been placed.
Thats what i allways do with blocks that has this sort of issue.
Valykry 25. mar. 2018 kl. 0:28 
Got a few issues. There's no icon for these in the 'G' menu. It appears you've mixed up the Flack guns and the cannon, as the cannon spits out flack rounds, and the flack gun fires a solid projectile. Placing these weapons is a pain; as when placing them, when placing them, the cursor is focused on the weapons center of geometry, but only the rear of the cannons can be attached to a block, so I have to place one on the ground, and make a copy of it with my cursor on the appropriate position before I can place it. And last but not least, as far as Programmable Blocks are concerned, the weapons seem to be built backwards, and think the front of the weapons are the back, and vice versa.
Bruce LeedleLeedleLeedleLee 16. mar. 2018 kl. 10:37 
I got a little ... request of sorts. Can you make a rocket launcher model use rockets that are affected by gravity? For a katjusha rocket launch system for example
NTSFMagellan 8. mar. 2018 kl. 16:13 
So waht Setting would I need to Input if I want a range of 10 km.
NTSFMagellan 8. mar. 2018 kl. 11:49 
I am Presuming the first set meant X and Y Pos in Meters. Or the other way around. So 200 meters vertical, 600 meters horizontal. Then the next set which is -3, -3, would be The Spread, or Deviation. And then the next one might effect how fast it drops.
NTSFMagellan 8. mar. 2018 kl. 11:42 
Rather than me doing Trial an Error.
NTSFMagellan 8. mar. 2018 kl. 11:42 
Basically, i would like you to Explain Quickly what each set of 2 numbers in those 3 Segments meant, and what they effect.
NTSFMagellan 8. mar. 2018 kl. 11:32 
Like, I know String 634 is related to The Curve, But I need the Speed Value as well, to affect the arc. Where is that in the script. Please Respond oh Great master.
NTSFMagellan 8. mar. 2018 kl. 11:05 
What Values Change the Range in the Script. Don't need a Whole Scriptin thing, But I need to know the difference Between Values on String number 634
Анафема 7. mar. 2018 kl. 3:20 
there are plans to create guns of 120 and 125 mm?
The spanish inquisition. 6. mar. 2018 kl. 8:01 
What's it's projectile velocity? I'm trying to calculate projectile motion.

Анафема 6. mar. 2018 kl. 1:51 
you gonna give it back to the gun?
aulus_jpn  [ophavsmand] 27. feb. 2018 kl. 15:08 
Fucking Japanese company ! i'm becoming "KAROUSHI". too Busy too Many Job too few Engineers!! i cant play!
sorry, i havent time......
if you can,please itemize your request an write........
killertron 27. feb. 2018 kl. 15:06 
For those who the items are not showing in the building menu, it is there, in the weapons tab, but the icons are invisible, if you put you cursor over the invisible icon, it will show the name of the item, it will remain invisible after you drag into the quickbar, but it still works fine.
NTSFMagellan 26. feb. 2018 kl. 18:10 
This should give yo uan Idea. It justs needs a basic formula based on the Gs and it velocity.
NTSFMagellan 26. feb. 2018 kl. 18:09 
I think this thing Is missing some stuff. maybe you should team up with others. Also, There are some values missing in the script, like distance Trajectory arc. Heck you could just set it to function based on the bullet drop formula. http://www.dreamincode.net/forums/topic/82975-trajectory-calculation/