Killing Floor 2

Killing Floor 2

KF-Asylum
23 kommentarer
Kranot 11. apr. 2019 kl. 12:26 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 10. feb. 2018 kl. 11:20 
this map is decent
RockMax  [ophavsmand] 27. maj 2017 kl. 14:40 
New update + updated screenshot slideshow
RockMax  [ophavsmand] 3. jan. 2017 kl. 16:37 
Renamed the map back to KF-Asylum, more in description
zachjd 29. dec. 2016 kl. 13:57 
Thanks
RockMax  [ophavsmand] 29. dec. 2016 kl. 9:23 
V4 is now final
zachjd 27. dec. 2016 kl. 23:06 
I'm a little confused, is KF-AsylumV4.kfm the newest the version? My server downloads KF-AsylumV4.kfm and KF-Asylum.kfm. The screenshot shows V7 is the final.
RockMax  [ophavsmand] 26. dec. 2016 kl. 20:08 
Ok I will have a look on this map after the next update
MrRogersBestNeighbor 25. dec. 2016 kl. 4:43 
The open areas are too open and lack obstacles, which ensures people are only going to hold up in one of two spots, which is unfortunate because the hallways lead to some nice areas. And in the room on fire, on the second level, if you hop into the room above the fire, zeds won't path to it. They'll just walk in your general direction and fall off into the first floor.
RockMax  [ophavsmand] 14. dec. 2016 kl. 13:18 
Scooter-Tan: Where exactly? can you send me a pic?
Telly Gomi 14. dec. 2016 kl. 13:11 
I noticed that the rear courtyard the pathing breaks.
Atlaimond 23. nov. 2016 kl. 14:32 
Okay, I'll let you know as I've been able to try it. :happy_creep:
RockMax  [ophavsmand] 23. nov. 2016 kl. 13:03 
Ok new update ready, let me know if you have some problems with anything :)
Atlaimond 20. nov. 2016 kl. 8:15 
Okay. Don’t forget to let me know if you needed the screen-shot or anything which could help you to solve the issue.
Take care. :pet::envelope:
RockMax  [ophavsmand] 20. nov. 2016 kl. 6:28 
Atlaimond: Strange the ground should be ok. Well I´m working on new update so I will re-check that, thank you
Atlaimond 16. nov. 2016 kl. 2:54 
Nice map.
I found one bug.
:yellowbeat: The outside ground was whole purple.
I can show you a screenshot if you like.
You’ve got my up-vote. :gearthumbsup:
Take care. :pet::envelope:
Shiro Ashtalon 4. nov. 2016 kl. 14:17 
Nice map. The upper floor makes enemies and characters bounce a bit oddly when walking on it, but still very cool.
Scarbeus 3. nov. 2016 kl. 10:07 
Hey RockMax, great job. Here's another review for you, there's quite a few things I wanted to talk about with scaling and detail. I hope you find it useful: https://www.youtube.com/watch?v=3SLwtXQrj-w
bizzyJEDI 2. nov. 2016 kl. 11:28 
Looks bad-ass, great job!!! Let me get this on the Bizzy Playhouse servers... :steammocking:
Windows11 1. nov. 2016 kl. 23:19 
Nice
RockMax  [ophavsmand] 1. nov. 2016 kl. 2:09 
Same like in KF1, little bit bigger but almost the same
Jam 1. nov. 2016 kl. 0:33 
The scale is a bit big, like the players and zeds are tiny people
zachjd 1. nov. 2016 kl. 0:10 
Cool map, reminds me of Outlast.