Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

REVENGE [5 Floors | Medium-Hard | Full Combo]
40 kommentarer
Pgee.13 7. jan. 2023 kl. 5:30 
very fun level lol
chubs 20. dec. 2016 kl. 22:24 
Dang.
Blue  [ophavsmand] 20. dec. 2016 kl. 22:24 
Probably not
chubs 20. dec. 2016 kl. 14:54 
Will Brandon be in the full one?
Blue  [ophavsmand] 20. dec. 2016 kl. 4:59 
same
chubs 20. dec. 2016 kl. 4:29 
I'm hype af boi
Blue  [ophavsmand] 12. dec. 2016 kl. 12:53 
Thanks!
_SmileyVanDal_ 12. dec. 2016 kl. 12:10 
very cool level man, i'm so hyped for madness and this custom rasmus is damn nice
Blue  [ophavsmand] 10. nov. 2016 kl. 7:15 
Princess 10. nov. 2016 kl. 7:11 
You should continue making levels, you're doing very well.
Blue  [ophavsmand] 8. nov. 2016 kl. 11:42 
Thanks!
SuperChaosKG 8. nov. 2016 kl. 11:37 
Fantastic, man. Just great level design all around
Princess 7. nov. 2016 kl. 8:55 
Thanks, now it's perfect. No more words, just perfect.
Blue  [ophavsmand] 6. nov. 2016 kl. 10:21 
Fixed
Princess 5. nov. 2016 kl. 15:57 
Fix that doors on walls thing.
Still nice, adding it to favs boi. Love it.
Devilock 5. nov. 2016 kl. 15:31 
Such a cool level, can't wait for the full campaign!
Blue  [ophavsmand] 4. nov. 2016 kl. 16:21 
Thanks!
wriks 4. nov. 2016 kl. 15:14 
this is a very well made and fun level, outstanding and logical level design, even nice custom sprites
Blue  [ophavsmand] 4. nov. 2016 kl. 14:37 
I've gotta tell that Mr. Bones lol
poop eater 4. nov. 2016 kl. 14:34 
The sprite when you get killed by a dog. It's sprPlayerDeadDog
Blue  [ophavsmand] 4. nov. 2016 kl. 14:07 
Wait, there's a custom sprite for the dog?
poop eater 4. nov. 2016 kl. 13:10 
Hey you forgot to change the dog death sprite haha. Still, good level
The Jizzle Rag 4. nov. 2016 kl. 6:46 
dude great cover art haha
Kloskop&WMK 3. nov. 2016 kl. 11:05 
how did you add music not from game?
Blue  [ophavsmand] 2. nov. 2016 kl. 10:53 
I didn't even intend it to be 69!
It was just random
Wanderer 2. nov. 2016 kl. 10:30 
full combo is 69? cheeky bastard
Fujieda 1. nov. 2016 kl. 8:39 
Awesome level!
Thx:chocola3::8bitheart:
Blue  [ophavsmand] 1. nov. 2016 kl. 7:31 
Thanks!
There will be a campaign soon...
CannibalCowboy 1. nov. 2016 kl. 0:43 
Good Level. Medium difficulty.
polpotwasright 31. okt. 2016 kl. 17:21 
Nice
Blue  [ophavsmand] 31. okt. 2016 kl. 16:24 
Thanks!
(Just a quick thing, 4 other people are working on this campaign too)
Katt 31. okt. 2016 kl. 16:19 
A really decent level, I wouldn't say it's the absolute but I liked it (also loved the Rasmus-like character). Keep up the good work man, and I look forward to that campaign!
Blue  [ophavsmand] 31. okt. 2016 kl. 15:35 
Thanks!
Xdtau 31. okt. 2016 kl. 15:32 
Nice level
Blue  [ophavsmand] 31. okt. 2016 kl. 15:03 
In 2 weeks or a month...
There'll probably be an announcement or a trailer stating the release date.
ars3nicCatnip 31. okt. 2016 kl. 15:00 
Great map! 10/10! Campaign when?
mvfoley 31. okt. 2016 kl. 12:50 
Yeah replacing the stairs would kind of take awhile to edit the level. I'm not sure of the object name (It's under Trash in the editor Furniture list, but they're like pieces of trash that you can walk over). Trash bags themselves cannot be walked over. Thanks.
Blue  [ophavsmand] 31. okt. 2016 kl. 12:17 
Thanks for the feedback!

I actually played Serpent again just to get an idea on how to design this level!

Kinda wanted it to make it look the same...

I'll *try to* place the transition stairs in other positions in other levels, but I can't promise that...

I'm kinda new to the Litter concept, so it'll take a while until I know how to use it perfectly.

"Trash pieces" would've blocked some spots, which could've broken the flow of rushing + could've broken full combo's.

I know that there are items, which you can walk over, but I was pretty happy with the way the floors look!


Thanks again for leaving feedback!
mvfoley 31. okt. 2016 kl. 12:07 
First floor sort of reminds me of the last level of that Serpent campaign (L-shape, long-wide corridor. Still looks good though). Spread out your windows a bit more, in pairs of 2's or 3's if you want to. I'd advise filling in that black dead space on the 2nd floor with some smaller rooms maybe.

If you can put the transition stairs in a different spot each floor it'll make each floor look less similar to each other. Work with Litter a bit more and maybe place a few trash pieces around for that dirty cluttered look.

- Overall, badass character and I like how open the floors are. Don't go above 5 floors for a building or else it'll drag on and get boring. Good level, keep it up!