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Laporkan kesalahan penerjemahan
game crashes to desktop on LSM after a ton of Vehicle Effects errors in outputlog
@Acc3ss Violation - all good with your mods, they are not listed as broken or incompatible. The only known issue is the error message that not provides the infomation which asset is broken.
Although you can just ignore the errors and the trains will work, they just won't have those effects on them.
Error while parsing vehicle effect definition file(s). Assets will work but may have effects missing. Contact the author of the asset(s).
List of errors:
1540746841.CR400BF Golden Phoenix_Data: Vehicle Effect Wrapper fallback EMU Train Start was needed for EMU Train Start but not loaded either!
1540746841.CR400BF Golden Phoenix_Data - Effect with name Train Movement not loaded.
1540746841.TrailerCR400BF 复兴号(金凤凰)0: Vehicle Effect Wrapper fallback EMU Train Movement was needed for EMU Train Movement but not loaded either!
1540746841.TrailerCR400BF 复兴号(金凤凰)0 - Effect with name Train Movement not loaded.
.....There are many trains like this
最近的功能
- 通过 xml 加载(某种)自定义粒子效果!查看此讨论页面,了解如何操作并分享示例!
- 通过xml加载自定义音效!查看此讨论页面,了解如何操作并分享示例!
- 用于在资产编辑器中创建和预览配置的编辑器! (如果您也使用该按钮,该按钮可能隐藏在 EAE 面板后面。只需将面板拖走)
- 现在在 Mod 文件夹中搜索 VehicleEffectsDefinition.xml
其他特性
- 灯光、声音和粒子效果可以添加到任何车辆。
- 几种用于车辆的新粒子和声音效果。
- 按 Ctrl + Alt + V 重新加载效果(对资产创建者有用)
- 可以从车辆上移除现有效果。
Your mod is throwing exception error and possibly causing my game to crash. Regardless if I loading a saved game or starting a new map.
ArgumentNullException: Argument cannot be null.
Parameter name: array
at System.Array.Exists[Effect] (.Effect[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.Util.setVehicleKinematicsForEffect (System.String effectName, Single acceleration, Single brake, Single leanMultiplier, Single speed) [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.Effects.DirectCurrentTrainMovement.SetOptimalVehicleKinematics () [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.ExtraVehicleEffectsMod.SetOptimalVehicleKinematics () [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.ExtraVehicleEffectsMod.OnVehicleEffectsUpdateFinished () [0x00000] in <filename unknown>:0
at VehicleEffects.VehicleEffectsMod.OnVehicleUpdateFinished () [0x00000] in <filename unknown>:0