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Rapporter et oversættelsesproblem
Type - HP - Build - Damage - Penetration% - Flame
Bone - 016 - 038 - 080 - 120 - 000
Wood - 026 - 038 - 040 - 060 - 100
Steel - 064 - 054 - 100 - 150 - 000
Wax - 002 - 054 - 100 - 150 - 100
Plasteel - 112 - 118 - 110 - 165 - 000
Nano - 40k - 054 - 400 - 600 - 000
Iron Wd - 030 - 067 - 070 - 105 - 075
Synthlen - 012 - 027 - 040 - 060 - 100
Composit - 104 - 107 - 100 - 150 - 000
BoneCrete- 096 - 054 - 030 - 045 - 000
Wax traps are a tad overpowered.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2249289906
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
Hope this helps anyone!
Exception ticking WoodStoveFurnace610445 (at (154, 0, 146)): System.MissingMethodException: System.Collections.Generic.IEnumerable`1<Verse.Pawn> Verse.MapPawns.get_FreeColonistsSpawned()
at IndustrialAge.Objects.Building_Woodstove.Tick () [0x0000f] in <29d52ae75db74dafa8f4f7ab17bdc5b4>:0
at Verse.TickList.Tick () [0x0015c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
so yeah
Jecrell, thanks for working for our entertainment, i hope these ungrateful morons dont discourage you. Most impressive and most important: Thank you!
-the candle chandeliers and candelabras of the 'Wax candle making' research node are (of course) more at the early modern style, but are researched at 'Tribal' level.
-For some reason the game starts off with the 'Fancy telescope' unlocked, which is added by the mod, but not mentioned in the description.